Showing posts with label stargrave. Show all posts
Showing posts with label stargrave. Show all posts

Monday, 8 May 2023

Fifteen more Xenos Rampant figures completed

And these fifteen will be the last ones for a while. I need a change from sci fi so I can paint something different.




These were made using the 15 Frostgrave Ghost Archipelago plastic crew bodies I had left with Stargrave weapons and a few Stargrave headswaps.

I was originally going to paint them up as warriors from some kind of hot and sandy planet but I changed my mind because I wanted to paint something more colourful. Their baggy trousers suggested French 19th century Zouaves, so I went with a colour palette that would give them a Zouaves or Turcos/ Tirailleurs Algériens sort of vibe.

I'm not sure what they will end up being used as in gaming terms. Maybe they could be Xenos Rampant Light Infantry or even just Militia Rabble? I think they look to nice to be a Rabble, so perhaps they could be Pirates or Raiders of some kind, classed as Lights but with some buffing up.

Anyway, I like how they have turned out, so that is really all that matters.

Tuesday, 2 May 2023

Twenty Planetary Defence Force troops for Xenos Rampant

These 20 figures are all based on the Stargrave Mercenaries plastic box. I split them into four fire teams;



The first two fire teams will make one Increased Size squad and the next two will be another one.



Although I've given these a standard colour scheme, because they are supposed to be regular troops, you can see that they aren't all identically equipped. They have a variety of helmet types and also different styles of body armour. I think that this gives the impression of a kind of second division force, equipped as Heavy Infantry, but lacking the most up to date equipment.

I think that for Xenos Rampant I will use these as squads of 10 troopers but not give them refinements like Heavy Weapons or Armour Piercing ammunition. Therefore, they will be tough troops but lacking the punch of their better equipped equivalents in the front line units that can be deployed anywhere a threat emerges.

I am now getting quite close to finishing off all the plastic Stargrave figures I've stuck together, but I still have the Crew I and Crew II sets to work on at some point in the future. These are definitely not military types but will still be useful as some of the lesser troop classes in the Xenos Rampant rules.


Monday, 24 April 2023

Two more squads of troops for Xenos Rampant

These two squads are based on the Stargrave plastic Mercenaries II box with a few Crew II bodies added in;



Both sets are made up of female bodies and a huge variety of female heads, although I'm not sure that you could tell the difference between a bulbous blue female alien head and a male one. That doesn't really matter, though because with so much variety available, you'll easily end up with a force of troops that doesn't look much like anyone else's.

I think that in Xenos Rampant terms, both of these squads would best be used as Light Infantry, with the second one maybe being more suited to an Assault Doctrine role, perhaps with the Close Quarters Doctrine too. They could also be used as Militia Rabble if you just needs  couple of speed bumps on the table.

Having played a few games of XR now, it seems to me that Light Infantry need some very careful thought to really get much use out of them. They are pretty fragile and you really cannot get them involved in a firefight with Heavies or Elites, well not unless you can get them into heavy cover and keep them in a defensive role. The only other way is to try and get them to flank enemy Heavies who are already engaged with your own Heavies. If you spend points to improve their ability to survive, you'll end up with fewer points to spend on actual tough guys.

Of course, as everyone knows, getting nice-looking toys on the table is more important than winning. Isn't it?

Tuesday, 11 April 2023

Twenty Heavy Infantry for Xenos Rampant

I think that Heavy Infantry are an essential for most games of Xenos Rampant, especially if you are the kind of player who likes to stand back and shoot. I have finished two squads and each 10-man squad can be split into two 5-man fire teams;





The top two fire teams represent an Increased Size squad with Heavy Weapons and the lower two fire teams are an Increased Size squad who could be given Armour Piercing ammunition or some other useful characteristic. Each fire team (apart from the first) is led by a junior leader, marked by a yellow shoulder tab and the first team has a senior leader with two tabs. He's the guy with a pistol, talking on the communicator.

The first squad has one team with rocket launchers and a second team with one rocket launcher, three assault rifles and a junior leader with a flamer.

In the second squad, each fire team has two men with assault rifles, one with an LMG, one with a sniper rifle and a leader with a machine pistol-type weapon. 

To be honest though, the weapons are all assumed to do the same thing in the rules, it just appeals to me to make them look like they have different roles. 

They represent the kind of regular troops who make up the military of a typical planetary garrison, the marines of an attack ship or the dropship forces of the army of a Republic (Old or otherwise) or an Empire (maybe Evil, maybe not). They could also be the kind of grunts who are sent off to take on wave after wave of killer bugs, maybe even triumphing against all the odds.

My next figures will be various kinds of lighter-equipped squads, some looking more formal than others.

I've also finally got round to priming my spiders.

Thursday, 6 April 2023

A Xenos Rampant Recon Team

One of the troop types for Xenos Rampant is Recon Infantry;


These come as a team of five troopers who have some useful skills and characteristics. They have no movement penalty in rough terrain and they can be classes as Snipers, which gives them a longer shooting range. They are also classed as Hard To Target, meaning that enemy troops have to be within 12" to target them.

These five were made using the Stargrave Mercenaries II plastic set. Although they aren't all wearing identical uniforms, I've painted them in a pretty standard palette and given them all sniper weapons.

I like that the Stargrave box sets have a huge variety of heads on the sprues. Some of the non-human ones are excellent.

I'm pretty pleased with the progress I'm making on my Xenos Rampant project. Next, I will have some "regular" infantry finished off.


Saturday, 25 February 2023

My next project

I don't often post WIP pictures, but I thought I'd make an exception for this lot, which are all intended to be primarily for Xenos Rampant.


Above I have 30 figures based on Frostgrave plastic  Cultists and Ghost Archipelago plastic crew figures. The crewmen have the same kind of baggy trousers as the cultists and once they have been given suitable headgear they blend in rather well. All of the figures have been equipped with weapons from the various Stargrave plastic sets, plus the occasional Cultist knife, sword or spear. These will work as cult members, pirates, post apocalyptic reavers or ragged mercenaries.

Next, here are 40 figures made up from the Stargrave Troopers and Mercenaries I box sets. I intend these to be Heavy Infantry.

Finally, a mixed bag made up from a mixture of the Mercenaries II and Crew II Stargrave boxes, who will be Light and Recon Infantry (the latter equipped with sniper rifles), five Wargames Atlantic giant spiders with sci fi weaponry and finally 10 Games Workshop plastic Space Marines that I bought from someone at the club ages ago for a tenner and which I intended to paint up and sell, but never got round to it. These will be two units of Elite Infantry. Obviously, I won't be bothering with any Chapter heraldry or other 40K gubbins.


I still have a box of Crew I figures, 15 Crew II figures and 15 Ghost Archipelago figures, plus 12 small spiders and seven giant ones to use. I am sure they'll end up as something useful.

I have to admit that I will leave it a while before I make any more giant spiders. They are pretty tricky and time-consuming to put together and I don't think I'd have done it yet without Guy Bowers' really useful guide on the WSS blog HERE. Having said that, they are worth the effort because they look pretty impressive, even without an undercoat.

Mixing Frostgrave, Ghost Archipelago and Stargrave figures together is really easy and generally everything goes together without any hassle or swearing.

I now have a total of 100 individual figures to get painted over the next couple of months. I am planning to do them in groups of 10 at the most.

Thursday, 1 July 2021

Three more metal Stargrave figures


These are the final three metal Stargrave figures from the Nickstarter;


From left to right they are a Hacker, a Rogue (or maybe a Veteran) and a Medic.

Once again, they are lovely sculpts with a lot of nice details and plenty of character.

I am seeing the Hacker as someone who has escaped from some Hive City on a ruined and polluted industrial world, probably on the run from the city's security forces or the agents of some mega-corporation whose systems she has penetrated to gain its secrets.

The Rogue or Veteran is an enigmatic figure, a survivor of many battles whose homeworld was destroyed in one final cataclysmic conflict between competing warlords. Now, a lone survivor of a warship's crew in a hostile sector of the galaxy, he lives on his wits, cutting dodgy deals and taking on contracts from whoever is prepared to pay, regardless of their legality or morality.

The Medic is another survivor, this time from some obscure Medical College or Order, maybe one whose aims were controversial and methods less than legal, leading to it being attacked and destroyed by militia forces of the local population, sick and tired of seeing their children and friends disappearing behind the forbidding walls of the Order's Fortress Hospital, never to emerge again. Yes, the Medic is a man with a shady past. Perhaps he seeks to atone for the scientific and medical atrocities in which he participated in the past? Or perhaps he still carries out secret experiments and is happy to carry out no-questions-asked illegal procedures so long as the price is right?

Wednesday, 30 June 2021

Two more Stargrave minis

Here are my second two Stargrave metal figures that were Nickstarter stretch goals.


These two are Mystics; a type of  character who might be a kind of Warrior Monk, a member of an ancient spiritual Militant Order or an initiate of a Post-Apocalyptic Cult. 

They have unnatural powers that are different to those of Psionicists, derived from their ability to sense the underlying power of the universe around them and shape it to suit their purposes, whether for good or ill.

I see the figure on the left as a former knight of a Militant Order, still wearing their Order's armour, striving to bring some kind of law and justice to a wild and lawless galaxy. The figure on the right could be a cult initiate, someone whose world has been subjected to a near-total breakdown of society and who is searching for meaning and answers where none seem to exist, or perhaps a warrior monk, whose role is to hold back the forces of decay and destruction via a special emotional and spiritual oneness with the Cosmic All. Perhaps the overlap between cult member and monastic warrior is greater than many might think?

Thursday, 24 June 2021

My first two minis for Stargrave

 I signed up for the Stargrave Nickstarter (which is now over) a month or so ago and went in for the whole package. I've finally started painting things, starting with the stretch goal metal figures. Here are the first two I've completed.


These two are Psionicists (also called Psykers in other media). The figure on the left has a definite Bad Guy vibe about it/him/her (who knows?). I think it is the teeth, but let's not be too judgemental about their dentistry.

The female figure on the right could be a more neutral character. She doesn't give off the same sort of Dark Lord of the Sith aura.

I am really pleased with the whole green and purple scheme that I've used for both figures. I decided to keep their bases pretty simple, but you can't ever have bases that will work in every possible environment.

Tuesday, 18 May 2021

Bad Squiddo Ghosts of Gaia scavenger gang

 I painted these seven figures in tandem with the ATS women I posted a few days ago. Scroll down to see them all.

First, three characters, a strange alien psyker who wandered in from the wastelands, the gang's leader in the middle and, on the right, the leader's trusted advisor and mentor.


Here are the same figures from behind.

Next, in front and rear views, we have the rest of the gang. First a close combat expert with a chainsaw weapon and a ganger with a grenade launcher.


And finally, two basic shooty gangers;



I think that as a basic gang it is a bit understrength, so I see these additional figures being part of the fun. I am sure a big armoured critter and a couple of crude electronic cattle prods will come in handy.

As it says in the title, these are all Bad Squiddo Ghosts of Gaia minis, and very fine they are too. I really cannot heap enough praise on this range. They are full of character, wonderfully sculpted and really well cast too.

I see these as being perfect for Stargrave, as well as my own ROTOR rules, plus almost anything else with a Sci Fi skirmish theme, such as Necromunda.