Thursday 30 April 2020

And the Punk Steams on!

Here are my latest characters for In Her Majesty's Name and other such games. They even have some backstory (see below).


They were finished off yesterday but I was worried about varnishing them because it had been raining all week so far and I was worried about the humidity. However, it was dry in the evening and I decided to varnish them and see the damage in the morning. Luckily, there was no fogging, which was a relief!

These are also from Ironclad Miniatures and are probably the most obviously steampunk of all the figures I've done so far.

The chap on the left in the picture is former bare-knuckle pugilist Gentleman Jack Spratt. A dissolute and brutal man, he had both arms broken in a bizarre Hansom Cab accident which was probably caused by one of his Underworld enemies. A shadowy figure was seen leaving the scene of the accident and the cab driver was nowhere to be found. Jack's mangled body was found in the wreckage, his career in the ring finished.

A Mad Inventor (whom we shall meet in a future post) offered Jack to "mend" his useless arms if Jack agreed to work for him.

The results can be seen here. Jack's arms have been augmented by electrically-powered mechanical prostheses and he wears a small generator on his back, which also doubles as an Arc Generator.

As a result, Jack is now a feared member of the London Criminal Underworld where his powerful augmentations provide all manner of assistance to a wide range of illegal activities.

Jack's companion is the beneficiary of another of the ingenious creations of the Mad Inventor. His name is Grigori Blok, a merchant seaman who was the only survivor of a boiler explosion on a Russian steamship docked in London. His body suffered terrible burns and internal injuries and it looked to the staff of the hospital in Limehouse as though he might not survive. However, the Mad Inventor used him for another one of his experiments and had him encased in a specially constructed armoured metal suit, powered by an Arc Generator. Taken together with a number of obscure drugs, the electricity generated keeps Grigori's heart beating and allows his damaged nervous system to function normally. The human cost of this is that Grigori can never take off the armour. To do so would cause his death within hours of it being removed. Like Jack, Grigori has found useful employment in numerous nefarious enterprises where his strength and near invulnerability to many weapons makes him a useful weapon. Never a great intellect, Grigori's powers of thought were badly-weakened in the explosion. The life-preserving drugs are therefore also useful in keeping Grigori under the control of the Mad Inventor.


Monday 27 April 2020

Two more Steampunk characters

After all those villains, it is time to turn again to the Forces of Laura Norder.


These are once again from the excellent Ironclad Miniatures range. On the website they are called MIB Agents "L" and "H". I am simply describing them as Mysterious Government Agents, which can clearly be an umbrella which might cover a multiplicity of roles.

They could be plainclothes officers from Scotland Yard, members of the Secret Service or even agents from some even more secret government agency, perhaps one concerned with occult or otherwise inexplicable phenomena. Seeing as we are operating within a steampunk world here, I would think that combating the threat from Weird Science and Evil Inventors would also be part of their brief. Clearly they might wish to engage a Consulting Detective from time to time.

Identifying and neutralising political subversion or exposing foreign agents might also be part of their duties, whether that might involve internal threats or external agencies from unfriendly nations.

These are clearly two very experienced operators.

Thursday 23 April 2020

More Steampunk villains

These were pretty quick to paint, because of the limited colour palette. Once again, they are from the  excellent Ironclad Miniatures Victorian Sci Fi and Steampunk range.


I have labelled these as being "Six Agents Of A Secret Shadowy Power". You will note that there are a couple of duplicated figures, but that doesn't really matter. What I like about them is that they could turn up as all kinds of different things; anarchists, agents of a foreign government, assassins for hire, members of a secret society etc. The possibilities are almost endless.

There are a couple of extra figures in the range, that I am really going to have to place an order for, not least because I am a completist in such matters and I cannot see why I shouldn't have all of them. Also, there are a few more figures that I think I'd like to paint, some of whom could work well as leaders of this faction.

These are definitely destined to be used in games of In Her Majesty's Name.

Wednesday 22 April 2020

Bringing Syldavian history into the 19th century

Yesterday, I wrote a piece about the 19th century history of Borduria, so today I am going to do the same for its western neighbour Syldavia.

I will begin with the death of Ottokar IX in 1776. He was succeeded by his grandson Muskar, whose father, the Crown Prince Viktar had died in 1774 in a hunting accident. Muskar VI had never expected to become king and had pursued a life in antiquarian and literary studies until the death of his father. His wife, Sophie de la Boissière was French, as was his mother, Queen Octavie. Muskar, despite his bookish demeanour was an able ruler, willing to listen to advice from his chief ministers and advisors. A child of the Enlightenment, Muskar VI introduced political reforms influenced by certain aspects of the aftermath of the American War of Independence and began to reject the absolutism of the French monarchy, despite his mother's family connections. However, he was appalled at the French Revolution and the Terror, during which his aristocratic father-in-law perished in the Place de la Guillotine. Numerous exiled French royalists fled to Syldavia and their anti-revolutionary sentiments shifted Muskar away from making further reforms. Syldavian policies shifted towards supporting the anti-Napoleonic Third Coalition and many Syldavian regiments fought alongside the Austrians, suffering heavy losses at the Battle of Austerlitz, which led to Syldavia pursuing a path of neutrality from 1806 until 1809, when Syldavia joined the Fifth Coalition (as did Borduria). The Syldavian army fought alongside the Austrians in the 1809 Dalmatian Campaign and a Syldavian Corps fought at Aspern-Essling and again at Wagram, suffering heavy casualties in the latter battle, which ended the Coalition.

Syldavia sent troops to fight in the Sixth Coalition, but not in large numbers as there were fears of a local war breaking out with Borduria, the perennial enemy in 1813.

After the Congress of Vienna in 1814, Syldavia and Borduria signed a non-aggression Treaty which would last until the 1850s.

Muskar VI died in 1822 to be succeeded as king by Crown Prince Johannes, who ruled as Johannes I. His Queen was Lucrezia di Grissini, the granddaughter of the famous 18th century Italian soldier of fortune and Syldavian general, Ercole di Grissini. Johannes ruled over a period of Syldavian prosperity and gradual democratisation. Limited male suffrage was introduced in 1830 and the electoral qualifications were widened again in 1848, to try and contain the revolutionary fervour that gripped much of Europe. Syldavian politicians managed to resist the revolutionary pressures from below by bringing in measures to liberalise employment laws and introduce improved Poor Laws. The Constitution of 1849 codified the role of the monarchy and the newly-reformed parliament (Versammlung or Parlament in the local official languages).

The liberal rule of Johannes contrasted greatly with the repressive authoritarianism of Constantine III and Alexandros I in Borduria, and Syldavia became a refuge for Bordurian radicals in the years leading up to the Bordurian Coup of 1858. This was to become a major cause of the outbreak of war between the two countries in 1859, lasting intermittently until 1863 with the defeat of Borduria.

Johannes I died in 1877, having seen the end of the Bordurian Autocracy and the rise of the revolutionary Republic of Borduria. His successor, his son Muskar VII followed his liberal rule, ensuring that the Syldavian state was secure from revolutionary civil war by continuing to enact a series of laws improving the lives of the growing urban working classes and rural peasantry, including free education (for boys only) until the age of 12 and a limited free hospital system in major centres of population. At the same time, he modernised the Syldavian military and created a Security and Intelligence Service, the Varnosti Policija, popularly known as the Vohunska, whose role was very much aimed at countering Bordurian attempts to subvert and overthrow the Syldavian monarchy and state. Unhappily, Muskar VII only ruled for a short time, dying of a rare disease in 1882. He was succeeded by his brother Marko, who ruled under the regnal name of Muskar VIII.

Ok, so that is where we are now in Syldavia and Borduria. All set for intrigue and hopefully games of pulp and In Her Majesty's Name featuring the two countries and their secret agencies. All I need now is to find some suitable late-19th or early-20th century miniatures to serve as Syldavians. Still, it isn't as though I have much else to occupy my time at present.






Tuesday 21 April 2020

A Return to Borduria - bringing my imaginations into the late-19th century.

As regular readers of this blog will know, I am a huge fan of the figures produced by Mark Copplestone. I've long admired his Back Of Beyond range, but I've never really wanted to buy large armies of the figures. However, it occurred to me that I could use his Bolsheviks for a band in games of In Her Majesty's Name and also in 7TV Pulp games. So, I need a setting for them, and where else should that be except in Borduria? So, here is a brief account of what happened to Borduria during the 19th century.

After the end of the Napoleonic Wars, during which both Syldavia and Borduria found themselves on the same side in various coalitions against the Emperor, things slowly began to change for these small nations. I shall come back at some future date to discuss Syldavia in the 19th century, so this will be all about Borduria.

The beginning of the 19th century saw the coronation of Autokrat Constantine III on New Year's Day 1802 He was the grandson of Constantine II who ruled the country from 1747 until his death in 1782, when he was succeeded by his son Demetrios I Cantacuzene, who was assassinated by an unknown hand in 1801.

Constantine III was very much under the influence of the Russian party in the Bordurian court, which had gained an ascendancy over the pro-Prussian faction in the last decade of the 18th century. The leader of the Russian party in the Samovar (the Bordurian assembly of boyars and de facto royal council), Count Pyotr Strabomytes of Kardouk (the son of the Count Strabomytes against whom Sir William Huntley-Palmer fought a duel in Trieste in 1765) began to push Constantine towards a much more pro-Tsarist position.

Following the Congress of Vienna in 1814, Constantine III began to consolidate his position by purging the army of Prussian influences and beginning a period of Slavicisation of the organs of the state and the oppression of Roman Catholicism. Constantine promoted the most conservative elements in his court and during his reign, which ended in 1838, the country became more and more authoritarian. Following his death, his son Alexandros I continued his father's policies, with strict censorship of the press and a tightening of control over the country's education system, at one point closing all of the country's four universities for five years.

Alexandros I was assassinated by an Anarchist faction in 1851, without leaving an adult male heir. This led to a period of instability for a few years, with the Samovar appointing Count Michaelis Bazarov as co-regent with Alexandros' widow Elizavetna Romanova. Bazarov became unpopular with many boyars and landowners once his relationship with the Dowager Empress became clear and he was removed from office and imprisoned in Peshod Castle, where he died in mysterious circumstances. His removal allowed the young and ambitious Count Georgios Cantacuzene, from a junior branch of the ruling House to raise up an army and overthrow the Samovar in 1858. Refusing the title of Autokrator, he was acclaimed by a faction of liberal landowners as Voivode, adopting a traditional pre-Autocracy title for the ruler of the country. At first, the reign of Georgios seemed to herald a new dawn for Borduria, with a relaxation of the repressive laws of Constantine III and Alexandros, but liberalisation coincided with a renewal of war with Syldavia, leading to a succession of military defeats. Conservative elements in the Army and amongst rural boyars, supported by Tsarist agents in the country, launched a coup against Georgios, who was deposed and murdered in his palace in the capital, Szohôd in August 1865. Alexandros' son, Constantine was brought back from exile in Saint Petersburg, where his mother had taken him in 1859 and crowned Autokrator in October 1865. The return of repression was inevitable, but this time there was much opposition inside the country and civil disturbances, strikes and violence spread until it was necessary for Constantine IV to declare martial law in 1868. 

There were many Bordurian exiles living across Eastern and Central Europe and these had organised political and revolutionary movements, some with links to German nationalists, other with Syldavian elements and still more with Marxist, Socialist and Anarchist groups. As martial law bit deep and unrest began to turn into conflict, the leader of the Proletarian Alliance, the largest exile Marxist grouping, Eugenios Laskarios, agreed a pact with the peasant Agrarian League and the (illegal) anarchist Union of Workers to form the Bordurian Proletarian Party. Fomenting dissent in the Army and carrying out a wave of assassinations and acts of terrorism, the BPP led the country in a general uprising in 1869. Many regiments of the army mutinied and killed their officers and a short but bloody Civil War ensued.

The city of Szohôd was besieged and other cities and towns began to rise up and expel their local governments. By the end of 1871, most of the country was in the hands of the BPP and Constantine and his family fled to Syldavia, from whence he made his way to Switzerland and then Russia. Laskarios proclaimed the end of the Autocracy and the beginning of the Bordurian Republic on the steps of the Royal Palace on March 1st 1872. He assumed the title of First Minister of the People's Provisional Government and began the process of purging the country of the old absolutist aristocracy. However, the process of nationalisation and the redistribution of land didn't run smoothly. There were disagreements and ideological differences in the Parliament and before long Laskarios and his Proletarian Alliance comrades realised that to preserve the revolution they would have to purge the government of its opponents and rule the country as a one-party state. In 1874, Laskarios shut down Parliament and his secret police and party militia launched another coup which brought about the final act of the Bordurian Revolution.

Since then, the Proletarian Alliance has ruled the country, with its head being known as the Chief Commissar. After the death of Eugenios Laskarios in 1881, the Leader has been Chief Commissar Michaelis Ivanovich. The Bordurian Secret Police, the Second Directorate (also called the Sekuritat), controls the press and oversees state security, while the Third Directorate is a secret intelligence organisation that operates in neighbouring countries, as well as those further away who harbour émigré Cantacuzenist and aristocratic communities and factions. These factions are all grouped together under the broad title of Autokratians, after the old title of the Bordurian Crown. Bourgeois and Liberal democratic groups are also targeted by the Third Directorate, popularly called the Informat.

Informat active units are not only intelligence gatherers and spies. They also carry out abductions and assassinations, as well as building up links with revolutionary groups and even criminal gangs in capitalist countries. 






More Victorian Steampunk

I painted these yesterday and spray varnished them earlier this morning when the doggies got me up to let them out into the garden.


These two are a Dastardly Villain and his Cold-Hearted Villainess companion. I have decided that their weapons are Arc Pistols, a type of weapon used in the In Her Majesty's Name rules, but they could quite easily be something else. Anyway, whatever they are, they aren't standard handguns. As with my earlier figures, these also have minimal bases. The Dastardly Villain, like the Consulting Detective is also armed with a swordstick. I am sure that the Cold-Hearted Villainess has some other weapons secreted about her person too.

I have decided that the Dastardly Villain's name is Colonel Sir Jasper Benbow and his companion is Mme Mathilde du Méchantcoeur.

Sir Jasper is a former officer in the British Army who has sold his services to numerous rulers and governments across Europe and beyond, but the rank of Colonel is purely invented. In reality, he was cashiered from the army, when a mere Lieutenant, after being caught embezzling his regimental funds to pay his gambling debts. It is often claimed that his knighthood is similarly fictitious, but it seems that he acquired the honour from a small central European principality for dubious services rendered. It is said that Sir Jasper will do anything for money, so long as the sum meets his approval.

Mme du Méchantcoeur's origins are unknown, although it is believed that she emerged from the slums of Belleville to become a major player in the Parisian demi-monde, making many enemies, but also with many Friends in High Places. It is rumoured that she once worked for the French government, but other rumours also claim that the French secret police would happily see her dead. Perhaps all these rumours are true? Who can tell in the looking-glass world of shadowy agents, criminal masterminds and secret organisations?

Once again, these are from Ironclad Miniatures Victorian Sci Fi and Steampunk range.

Monday 20 April 2020

More Isolation Painting - the start of my Steampunk Victorians

Last year I started buying some figures to use for the In Her Majesty's Name rules from the Ministry of Gentlemanly Warfare. I have so far concentrated on the excellent range of figures produced by Ironclad Miniatures. I've bought quite a few to date, and I am now in the process of painting them.

Here are my first results. They may look quite familiar.


They are, on the left, The Consulting Detective and, on the right his Medical Amanuensis. These will obviously be valiant defenders of the Queen and her Empire against all manner of dastardly and evil opponents. Both are equipped with pistols and the Detective also carries a swordstick. The Amanuensis carries his medical bag, which is no doubt packed with all manner of interesting potions and lotions.

I have decided that I want the basing on these figures to be pretty minimal, so that they fit into urban settings predominantly, so all I have done is mould a layer of Miliput to cover the whole base and disguise the puddle bases on the actual figures.

I hope that people like them.

Next up, a couple of villainous types.

Friday 17 April 2020

More 7TV figures - evil cultists

My latest finished set of figures are these excellent Crooked Dice Cultists for 7TV. There are twelve figures in total.

First, here are the basic cult members, both male and female, some with firearms and others with clubs or knives. As well as being Initiates into the Dark Mysteries, they are also the muscle, used to keep prying investigators away from discovering exactly what goes on in that ruined abbey in the woods.


Now, here is the Magister of the Cult, together with his female counterpart and what appears to be a statue of the eldritch daemonic entity they worship, here shown in my Fenris Games Summoning Circle.


Next, here is the Magister and his Magistra again, together with the rest of the Cult's Inner Circle of Adepts and that Daemonic Entity again. The woman with the arcane book and the man with the chalice are Celebrants and the other woman is some kind of Seer or Prophetess, or maybe she is just struggling with mental health issues? Dabbling in the Dark Arts is fraught with all kinds of dangers.


Here are the senior Adepts worshipping Cthulhu. I mean, why stick to one terrible Dark Entity when there are so many available?


And here are the Celebrants invoking some Dark Powers, monoliths from Fenris Games.


I am really happy with these figures. I originally started painting a test figure with scarlet robes, but I wasn't happy with the results, so I went for this darker, more wine red shade, with purple for the Magister and Magistra. 

Hopefully, once lockdown and social distancing are a thing of the past, these will feature in a few games of 7TV.

Monday 13 April 2020

More painting! With robots!

I bought these a while ago to add to my collection for my Reivers Of The Outer Rim science fiction skirmish rules. They are all Copplestone figures from the Future Wars range. I bought these from North Star.

First, here are five Terminator Robots, which I really like a lot. They certainly have the right vibe for the Terminator film series but also have lots of other uses. I first thought of these as robot NPCs for my rules, but they could also be Combat Droids for the bands of Reivers to use. I've tried to give them a slightly battered appearance, maybe ex-military droids bought up by arms traders or perhaps robotic sentinels who have been guarding a lost installation for decades or even centuries after the owners have departed? Anyway, the muted metallic colour palette is nicely lifted by the red casings of their weapons. This was a deliberate nod to classic Warhammer 40K weapons. "Assimilated? Not a chance, puny humans. You will be exterminated. With extreme prejudice, of course".



This next figure is huge. It is described as a Bio-mech Alien, and there could clearly be something organic lurking inside that armoured carapace, but equally it could be the creation of a crazed scientist or an evil alien mastermind, who is represented here by one of my Bob Murch Radon Zombies.


I love the retro look of this figure. That huge gun is pure 1940s alien menace stuff. It really says "Saturday Morning Pictures" to me, so this clearly has possibilities for 7TV Pulp as well as other Sci Fi settings.


I decided to keep the colour palette simple. Brooding metallic threat is what I wanted to achieve here, and I hope that I've managed it.


Saturday 11 April 2020

Chain of Command - a lockdown AAR

Last weekend I persuaded my partner to play What A Tanker! After the game, I persuaded my helpless hostage to play Chain of Command on the same table, treating the WaT! game as a precursor to the main action.

The scenario was that the British would attack and the Germans defend. The British had 7 points of support and the Germans had three. The barbed wire and minefield from the previous game remained in place, together with a couple of brewed-up British tanks.

I was the German player and my partner the British one. British Force Morale was 9 and German was 8. As supports, the British took a Carrier Section with a JL and a pre-game barrage and the Germans took a green infantry section. I decided that these were Osttruppen, Russian POWs who had been conscripted into the German army to serve in Normandy.

The pre-game barrage was a constant thorn in my side as I was repeatedly unable to deploy anything. Meanwhile, the British advanced quickly on my left flank.


Soon, they were closing down and capturing one of my JoPs,


Once I started getting tiny boots on the table, I moved to capture the ruined buildings to close down my right flank from another sweeping flank attack.


This was fine, but it meant that the British had pretty much free rein in the centre and on my left.


Smoke from the 2" mortar kept my troops from targeting the British too often.



Having secured a foothold in the village at the church end, I was being threatened on both flanks. Losing the JoP had dented my FM, but worse, it had restricted my deployment options. I had the green section of Osttruppen in the walled vegetable garden, basically being no use at all. However, the recce section and one rifle section got past the white house and set up a firing position behind a line of bocage. A firefight with German troops behind a wall at the eastern end of the village ensued, with both sides firing across the minefield and taking casualties.


I ended a turn using a CoC dice, meaning that the smoke lifted and allowing me to target a British section trying to cross the open ground in the centre.


Getting two phases gave me the chance to fire at them in successive turns. They were hit very hard, but the platoon leader Lt. Binkie Huckabuck survived.


As the sun began to set, the British on my right began to advance behind smoke to occupy the buildings that I had pulled back from.


The Osttruppen finally started to get involved, firing at the British recce troops and a rifle section stick behind a length of bocage.


Elsewhere, the British were closing in on the ruined buildings. My infantry were pinned back in the eastern end of the village.


Although both sides were losing troops fairly frequently, German morale was down to 5 and my grip on the village was slipping. We decided that the British had partially achieved their objective, which was to push the Germans out of the village and secure the road. Bearing in mind that it would probably be easier for the British to reinforce their position, the Germans decided to slip away as the sun slowly set in the west.

Although N had never played CoC before, she made her own decisions based upon the options I gave her. The chance to get carriers and troops across the table at the western end of the village was hers, and it turned out to be decisive, seeing as she captured one of my JoPs before I even had any troops on the table. That pre-game barrage was a real curse for me. In hindsight, I should have taken the hit and ended the Turn to end the barrage and accept the loss of the JoP long before it was forced on me by N rolling three sixes and ending the Turn.

Monday 6 April 2020

A few quick scenic resin pieces.

I've had all these 15mm resin odds and ends on my painting table while I've also been painting other things. I always like to have something that I can work on while I'm waiting for the paint to dry. There is quite a lot here, so you'll need to scroll down to see everything. I'm really pleased with the last thing here.

These were all finished on Saturday, so I was able to use them for my games at the weekend. First some hedges and a gate, from, I think Coritani; The house, from Hovels, and the figures, Essex ones from my 18th century imagi-nations Syldavian army, are just for scale.


You'll notice that the gate is damaged. This was because there was a big blob of resin that I was unable to remove without making a hole, so I decided to make the hole a feature. I think that it works OK.


I was going to flock the hedges but they look OK just painted. I also did some walls. I can't remember who makes these. The figure is, once again just for scale.


These can be used to make a complete enclosure, unfortunately without a gate. I shall have to investigate options to correct this problem.



Next, a couple of gun emplacements and lengths of earthworks. I bought these at the club's annual tabletop sale a couple of years ago. No idea what make they are. I didn't use these at the weekend but they are perfect for the black powder era and also for more modern games. The cannon is a 15mm Peter Pig one from my ACW Union army.


Finally, my pièce de résistance; a fantasy barbarian encampment. I spent a lot of time on this, because I wanted it to look like something worth defending in a battle. The figure is again there for scale. She is one of my Copplestone 15mm Barbarica magic users for my Sword and Spear Fantasy Hyborian horde.


Note the campfire, which I made from ballast and tiny stones, glued to a 1cm circular MDF base, which I glued into an indentation I cut into the basing material, a rectangle of corrugated cardboard.


I really like these tents with their embellishments made from mammoth tusks. I bought them from a club member who had them on a Bring and Buy table back at the end of last year when we were running our Alien Squad Leader tournament.





Saturday 4 April 2020

What A Tanker! An actual game.

And not only an actual game, but with an actual real live opponent.

Yes, I was able to play WaT against someone, my partner, who has never played the game before. Anyway, it was a chance to play a game and introduce her to the rules. The location was our dining table, suitably converted into a wargaming table with the addition of three 4ft x 2ft sheets of MDF and a cheap playmat, which is actually a piece of fake grass sold by Lidl a few years ago. 

We played with three tanks a side, the British with two Cromwell Mk IVs and a Sherman Vc and the Germans with a Panzer IVH, a Panther G and a Stug IIIG. We rolled for where to start and then rolled again to see who would be on which side. I ended up as the German player, entering from the left side of the table as shown in the first picture.



The Cromwells made good use of their speed, with one attempting, and succeeding in a flanking manoeuvre on the British left.


The two big hitters got into a short range standoff either side of a line of bocage, with the Panther reversing back through a gap it had previously made in the hedges.


One of the British Cromwells targeted the Stug III but was unable to cause any damage other than to the targeting optics.


The Pather went stalking after the other Cromwell.


The 17pdr Sherman made short work of the PzKpfw IV. First blood to the British.




Before long, the Panther got revenge by brewing up the Sherman.


One Cromwell got totally immobilised and had its turret so knocked about that we decided the crew would have to bail out, but the other Cromwell took out the Stug III with a sneaky attack in the rear. However, after a fair amount of cat and mouse, the Panther knocked out the last Cromwell.


After the game, which my other half enjoyed, despite losing, we decided to keep the table set up for an introduction to Chain of Command tomorrow, using today's game as a recce mission by the British in advance of an attack by Infantry. We have left a couple of tanks on the table, but have assumed that the victorious Germans have retrieved their knocked out vehicles, as well as the immobilised Cromwell.

Thursday 2 April 2020

Another day, another group of figures.

I've been working on these since yesterday morning and now they are done. These are from the Copplestone Castings "Back of Beyond" range. I bought them from North Star.


They are listed in the catalogue as "American Adventurers", which I'd say was a pretty accurate label for them.

The guy on the left with the bullwhip and automatic pistol is, I have decided the famous archaeologist and treasure hunter, Dr. Jackson "Idaho" Smith. Next to him is grizzled former Texas Ranger Captain Ezekiel Hardiman, with his sidekick, ex-Agent Wes "Browning" Westerley. Finally, on the right is Jimmy "Hot Rod" Lincoln, so-called because of his love of fast motorbikes, automobiles and aeroplanes.

These are going to be great when I finally get a chance to put them on the table in some actual games of 7TV Pulp.

I must admit to being increasingly drawn to the Copplestone Back of Beyond figures. They offer up lots of possibilities, not only for Pulp gaming but also for In Her Majesty's Name scenarios, especially those from the "Sleeping Dragon, Rising Sun" supplement. The Chinese Bandits are particularly appealing.