The impromptu "campaign" between my Germans and Brian's Soviets rumbled on yesterday at the club. The scenario we were playing was Number Five in the rules - Flank Attack, and I was defending. The support dice rolls would obviously favour the Soviets, but I did end up with four points, which I decided were best spent on a FOO and an off-table battery of 81mm mortars.
The game also gave me the opportunity to get my new JoPs and ruined buildings on the table. The first few pictures show the table. My German platoon would be defending the ruined factory complex which was being used as a fuel dump. The Russians would have to cross some fairly open ground, much of which was pockmarked by craters from the Russian artillery's pre-game bombardment.
Here are the German Jump-off Points, all close to the factory, except for a more forward one on the corn field on the left.
Brian had the higher Force Morale, 9 to my 8 and went first. Amazingly, he rolled 3 sixes, thus ending the turn and removing the effects of the pre-game barrage. I was now able to deploy my troops at will. I put my first section into one of the ruined factory buildings.
The second one followed shortly, in the corn field.
On my right flank, Brian pushed two squads forward, detaching two scout teams.
I didn't care much for this and my FOO, who had already deployed, contacted the mortar battery and shortly after was able to call down a barrage. This successfully pinned Brian down and blocked off my right flank.
This was the only action so far. I had deployed all my troops and most of them stayed on Overwatch while waiting for the Soviet assault to start. What I was really worried about was Russian armour, which I was certain would appear before long.
I wasn't wrong. Two 76mm T34s soon appeared, together with the third Soviet squad and the senior leader. My anti-tank capability was my Panzerschreck team, plus three Panzerfaust 30s. Not great.
I decided that I needed to shift the mortar barrage, which had done its work, causing the loss of one scout team and several casualties on the Soviets on my right. I soon had mortar fire dropping down on the area where the tanks were advancing. I knew that it would be very hard to damage the T34s, but I wanted to keep the infantry as far away as possible.
I pulled my lefthand section back at a run, hence the shock marker on the rifle team. The JL had already removed the shock on the MG42 team. I needed to bring these across to my right, because the section there had already lost the MG42 team in a bout of Russian initiated hand-to-hand-combat.
Despite loosing the MG42, the rest of the section were slowly whittling away the Russian squad with close range rifle and SMG fire. The other Russian squad here had been pretty badly knocked about by the mortars and I didn't see it as a threat.
Before long, the remnants of both squads were pulling back. One was routing and the other in no fit state for anything. Soviet Force Morale was dropping fast.
My troops in the ruins were pretty comfortable. They were not suffering at all. Things were looking OK, apart from the armoured threat.
Brian had pulled his final infantry squad back to a more central position, a turn end having unpinned it, but it had suffered shock and a couple of casualties. I used a CoC dice to maintain the barrage, though.
I pushed a section forward, in the hope that I might get lucky with a 'Faust or the 'Shreck.
The T34s rumbled forwards. All I could do was wait.
At this point, time was running out. Elsewhere, Brian had done a typically Soviet thing and thrown his last strong squad into a charge against the intact section on my right. No pictures of this, because I forgot to take any. I ended up with a huge number of defence dice and easily won the combat, killing both his SL and the squad JL. His Force Morale plummeted to 2. At this point we called time.
It seemed unlikely that the Soviets could win, given that they had no infantry and Brian was rolling a mere two command dice.
So, another engrossing game of CoC and another win for the Germans, who I think are ideally suited to a defensive role in Chain of Command.