Showing posts with label Cthulhu Mythos. Show all posts
Showing posts with label Cthulhu Mythos. Show all posts

Tuesday, 28 January 2025

A very strange and unsettling graveyard

This is a project I started about 18 months ago, although I'd bought the various bits and pieces months before I started work on it. I finally completed it last week. Here is the overall piece, looking down from above;


 The model is around 40cm by 30cm, based on a sheet of MDF. The perimeter is made of Renedra railings and gate pieces and the pieces inside are all from Fenris Games with a couple of extra gravestones from Bad Squiddo. Below are some closer views of the graveyard, with Jon Hodgson backgrounds.









Now, this is clearly not your common or garden graveyard and who knows what kind of people, if people they are, might lie under the ground in such a place? Those gravestones seem to be slowly sinking into the ground and some of them a clearly very old indeed.

The various obelisks and columns hint at some very unusual religious practices and one really has to ask "Why is the water in the pool bubbling?". Of course, another relevant question might be "Who lies here and why are all the interments carried out at night under the baleful light of a gibbous moon?".

I'm really happy with how this piece has turned out. I think it is the perfect place to carry out some investigations into the practices of the locals and examine the sacred books kept under lock and key in the crypt of the local church.


Tuesday, 7 May 2024

Copplestone Back of Beyond British infantry

Well, I've done the officers, so here are some rank and file for them to command. There are ten figures in total.


The group above are led by an NCO (with raised arm). The following two groups make up the rest of his section of riflemen.


As with the officers, I think that their KD tropical uniforms are slightly too green, but I don't think it matters that much. One thing that I think does matter is that they are wearing shorts, which I don't think were introduced with the tropical KD service dress until the mid-1930s, so these infantrymen might be a bit of an anachronism in the period immediately after the First World War and in the 1920s. Still, these are intended for all manner of games, some of which will involve Egyptian mummies that walk, unspeakable eldritch horrors and all manner of other weird things, so nit-picking over uniform details seems a bit pointless.

I bought a blister pack of Lewis gunners to add some firepower to this rifle section, hoping that I might get two gunners and two loaders/spare magazine carriers. Sadly, the set only comes as pictured, three gunners plus one loader. I enquired from North Star as to whether it might be possible to buy two loaders alone but apparently this isn't possible, which means I have one Lewis team and two extra gunners that I doubt I'll bother painting up, which is a shame. I'm not sure what I'll do with them.

Tuesday, 30 April 2024

Copplestone Back of Beyond British officers

Following on from the archaeologists, here are four British officers from the excellent Back of Beyond range, available from North Star. 


These four are (obviously) fine upstanding chaps, complete with stiff upper lips, an inherent sense of fair play and are from good schools and families with military backgrounds. All of them have survived the horrors of the Great War and now serve somewhere along the southern fringes of Central Asia or the Northwest Frontier.

Clearly, they must all be named, so left to right, we have; Maj. George Huntley-Palmer (on the staff of the Surveyor General of India), Capt. Hugh Andover-Fiste (twin brother of the notable archaeologist Giles Andover-Fiste), Capt. Oliver Marchmain and Lieut. Archibald "Archie" Walton.

My next post will cover some of the rank and file infantry I have planned.

I really like these chaps, but I'm not sure that the Vallejo khaki drill colour is really right for early- to mid-20th century British Army tropical uniforms. I think it is too green. Of course, we all know about the variations between uniforms from different manufacturers and the effects of weather and wear upon fabrics, so I'm not particularly bothered about this. They'll look fine on the table.


Wednesday, 24 April 2024

Copplestone Archaeologists

Ages ago, back in 2017, I painted the female archaeologists from Mark Copplestone's excellent Back of Beyond range. Now, much later, here are the male ones, available from North Star;

These guys are quite well tooled-up compared with their female counterparts and I see the two outer figures being more as adventurers and minders than actual academics. Still, all that firepower should come in handy when the inevitable nasties and horrors turn up.

Unlike the female ones, who I gave detailed biographies, I've only got as far as giving these chaps names.  From left to right they are; Giorgi Dolidze, a Georgian soldier of fortune, Giles Andover-Fiste, a member of the MCC and a gentleman amateur archaeologist, Doctor Petros Sarkisian, a famous Armenian archaeologist working at the Sorbonne and Hans Jansson, a Swedish explorer.

They seem a suitable bunch to pitch up almost anywhere looking for rare and arcane artefacts, scruples optional, no doubt.

Clearly, these are highly suitable for Pulp, Cthulhu Mythos, eldritch horror and other similar settings. They were huge fun to paint, because they are such nice figures. 

Saturday, 1 May 2021

The Shooting Party

Four more nice figures from the excellent Ironclad Miniatures Victorian Science Fiction range, described on the website as "Victorians armed with sporting guns".


I have decided that these are four associates of Sir Henry Huntley-Palmer, old friends, drinking and shooting partners and also stout chaps who can always be relied upon to accompany him on his occasionally dangerous missions and exploits, which are sometimes sanctioned by a Mysterious Government Agency but might also be unsanctioned freelance operations.

From left to right they are George Davenport, a retired Metropolitan Police Officer, "Gentleman" Jim Mason, a bon viveur and alleged cracksman, Sir Arthur "Binkie" Beaumont QC, a former criminal barrister and Percy "Nobby" Nobbs, Sir Arthur's gamekeeper.

When Sir Henry requires their services they are always available and collectively they are known as "The Shooting Party".

In Her Majesty's Name is clearly where they are going to see most use, but they should also be useful where tentacled unpleasantness and eldritch goings-on are likely to happen.

Wednesday, 10 February 2021

A couple more Victorian Science Fiction figures

I actually painted these two last year, but somehow forgot all about them until now. As some regular readers might remember, I had a lot of turmoil and anguish last year with one of my dogs, so I am pretty sure that is why they never got onto the blog. I have given the photo the title of "A Steampunk Hero and Heroine". They are from the North Star Steampunk range.


These two feature heavily in the illustrations in the original In Her Majesty's Name rulebook, so I felt like I really ought to have them in my collection.

As an aside, a new edition of the revised and updated rules will soon be available. Personally, I am really looking forward to getting my hands on a copy.

Anyway, such characters need names and a background, so here are;

Captain George Ruff-Diamond, late of the Rifle Brigade, is now employed by an undisclosed Mysterious Government Agency in an unspecified capacity. Capt. Ruff-Diamond travels widely across Europe and beyond and is a noted bon viveur, sportsman and explorer. He lives on private means although the source of his wealth is shrouded in secrecy. Capt. Ruff-Diamond is a close friend of Professor Henry Hardy and was once romantically-linked to his sister Miss Amelia Hardy, with whom he remains on friendly terms.

Miss Felicity Ward. Miss Ward is a noted writer of fantastical romances and books on such matters as Spiritualism and the Occult. A former student of Archaeology and History at Brichester University and the École Nationale des Sciences Arcanes in Bordeaux, Miss Ward has travelled widely in the Near East and Eastern Europe and is the daughter of the noted American Anthropologist Professor Charles Phillips Ward of Arkham, Massachusetts and his second wife, Lady Jacquetta Melchett, the noted painter and poet. Miss Ward is a noted fencer and horsewoman and is considered to be an excellent markswoman with both pistol and rifle.

Thursday, 11 June 2020

The rest of the Syldavian Königliche Gendarmerie

Here are the remaining five members of my Königliche Gendarmerie. They are in two pictures, so you'll need to scroll down.


Above are a Feldwebel (sergeant), a senior NCO, in his distinctive red uniform trousers with a Gendarm, that is the basic rank in the Gendarmerie, equivalent to a Soldat (private) in Infantry regiments. Below are three more members of the Gendarmerie, two Gendarms and a junior NCO, a Gefreiter (corporal) on the right. In the Gendarmerie, junior NCOs are only distinguished from rankers by a brass button on each of their shoulder tabs (not visible in the photo).


So, these are the last of my figures for my Syldavian and Bordurian companies for  In Her Majesty's Name . 

I need a new project now.

Tuesday, 9 June 2020

Some Syldavian troops of the Königliche Gendarmerie

I mentioned in an earlier post that the plainclothes Syldavian secret police, the Vohunska, often call upon support from the Königliche Gendarmerie. Here is an officer and two gendarmes from that fine service.


The Syldavian Königliche Gendarmerie was created in 1855 as part of the reorganisation of the existing regional militia battalions, to serve as both a Police force and a military reserve. In 1871, a separate National Reserve was created, leaving the Gendarmerie as a specialist national Police Force and Border Service. The Gendarmerie is part of the Syldavian army, and uses army ranks, except that the lowest rank is Gendarm instead of Soldat. Senior NCOs hold the rank of Wachtmeister.

The Gendarmerie wears the blue/grey army uniform, first introduced in 1822 (to replace the previous light grey uniforms worn since the end of the 17th century) as modified in 1849 when the kepi replaced the shako. Senior NCOs and officers wear red trousers and officers wear the 1867 pattern officers's kepi with a black leather peak. Other ranks wear grey gaiters with the trousers. Leather is brown for all ranks. The top part of the kepi is in the Gendarmerie's pale blue arm of service colour, as is the crown of the officer's kepi. 

Uniforms are cut in a French pattern and there is a white French-pattern "salacot" helmet, which is often worn on parade or by gendarmes guarding official buildings. In these situations, white gaiters are also worn. Where using a rifle is inappropriate, all ranks wear sidearms and will also be equipped with batons (swords for officers).

These figures are from North Star and are actually Artizan Designs French Foreign Legion ones. Obviously I will be using these figures in games of  In Her Majesty's Name and also in other pulp and Cthulhu Mythos games. 

I think that these will be worthy opponents of the Bordurians I have already painted. I will post the rest of them in future posts.

Friday, 5 June 2020

The final plainclothes Syldavian agents

Well, here are the two final plainclothes members of my Syldavian secret policemen. As previously, they are from the North Star Steampunk range



The eagle-eyed amongst you will note that they are duplicate poses to two of the others. I don't see this as any kind of a problem, because they have been painted in different colours. I think that the chap on the left looks a bit like Neville Chamberlain. I expect that he takes a much firmer line with miscreants and ne'er-do-wells though.

I can see these figures in all manner of settings. Blasting away fruitlessly at Shoggoths in Cthulhu-based games is a distinct possibility, as are supporting roles on Pulp games too.

So, now I have to paint up some uniformed members of the Königliche Gendarmerie. That should be fun. When they are done, that will mean that my Syldavian company for  In Her Majesty's Name is complete.

Wednesday, 3 June 2020

More Syldavian Secret police

Following on from my previous post, here are three more members of the Syldavian Security and Intelligence Service, the Vohunska.


You will note that the left-hand figure is the same pose as in the previous post. It isn't really an issue and, in any case I have painted him differently.

The middle figure is a second character, an assistant to Inspektor Eugen Jaegermann. He is Detektiv Samuel Tylenburger. Unlike his blunt and plain-speaking boss, Detektiv Tylenburger likes to think of himself as a man of the future and, as a graduate of the Institut der Wissenschaft in Klow takes a scientific approach to his work. A younger man, the Detektiv comes from the coastal city of Douma, where his family has roots going back to the early 18th century. His father, a leading merchant is currently the Bürgermeister of Douma and has been a member of the city council, the Stadtverwaltung for around 20 years.

Like the first three, these are also from the North Star Steampunk range and will serve as other things than just Syldavian agents. I will use them as Scotland Yard detectives and anywhere else where I need some chaps in plainclothes. I will use them for games of  In Her Majesty's Name and pulp and Cthulhu Mythos games.

Sunday, 31 May 2020

The first of the Syldavian Secret Police

In a previous post, I talked about the Syldavian Security and Intelligence Service, officially the Varnosti Policija but popularly called the Vohunska i.e. "the Spies". Here is the start of my company of Vohunska agents and their uniformed assistants in the Königliche Gendarmerie.


Represented here is a senior agent of the Vohunska, Inspektor Eugen Jaegermann flanked by two of his agents. The Inspektor is a feared figure amongst the Syldavian Underworld, both with normal criminals who remember him from his days as a detective in the Königliche Gendarmerie and also with subversives in anarchist and other political groups. He is hated by the Bordurian Informat, who have put a price on his head because of his work exposing and eliminating clandestine operatives and saboteurs in Bordurian emigré communities. Jaegermann comes from the city of Travunje, south of the capital, Klow and joined the Gendarmerie after his mandatory period of conscription in the Syldavian Army. He is known for his blunt manner and his ability to get results where others have failed.

Vohunska agents work in plainclothes and officially they are part of the Syldavian Ministry of Justice, unlike the Gendarmerie who are part of the Army. They have a wide-ranging brief, which encompasses internal security and intelligence-gathering, as well as operating as intelligence agents in other countries. They may also, under certain circumstances work with the Gendarmerie's Bureau of Investigations, the Untersuchungsbüro. 

In many operations, the Vohunska will call upon support from the uniformed Gendarmerie when extra manpower is required.

These figures are from the North Star Steampunk range and will serve as other things than just Syldavian agents. I will use them as Scotland Yard detectives and anywhere else where I need some chaps in plainclothes. I will use them for games of  In Her Majesty's Name and pulp and Cthulhu Mythos games.

n.b. Eugen Jaegermann is a sort of Germanised version of Gene Hunt from the TV series "Life On Mars"


Friday, 17 April 2020

More 7TV figures - evil cultists

My latest finished set of figures are these excellent Crooked Dice Cultists for 7TV. There are twelve figures in total.

First, here are the basic cult members, both male and female, some with firearms and others with clubs or knives. As well as being Initiates into the Dark Mysteries, they are also the muscle, used to keep prying investigators away from discovering exactly what goes on in that ruined abbey in the woods.


Now, here is the Magister of the Cult, together with his female counterpart and what appears to be a statue of the eldritch daemonic entity they worship, here shown in my Fenris Games Summoning Circle.


Next, here is the Magister and his Magistra again, together with the rest of the Cult's Inner Circle of Adepts and that Daemonic Entity again. The woman with the arcane book and the man with the chalice are Celebrants and the other woman is some kind of Seer or Prophetess, or maybe she is just struggling with mental health issues? Dabbling in the Dark Arts is fraught with all kinds of dangers.


Here are the senior Adepts worshipping Cthulhu. I mean, why stick to one terrible Dark Entity when there are so many available?


And here are the Celebrants invoking some Dark Powers, monoliths from Fenris Games.


I am really happy with these figures. I originally started painting a test figure with scarlet robes, but I wasn't happy with the results, so I went for this darker, more wine red shade, with purple for the Magister and Magistra. 

Hopefully, once lockdown and social distancing are a thing of the past, these will feature in a few games of 7TV.

Sunday, 29 March 2020

Crooked Dice heroic characters

As the lockdown continues, perhaps we all need heroes to look up to? Apart from the real-life ones working in the health service, emergency services, the food supply chain and the essential retail sector, who else is there? In the miniature world how about four heroic stars for 7TV and 7TV Pulp games?

First up, here is a robust no-nonsense chap who sorts problems out by direct means, and his equally no-nonsense female companion. Is there a problem with Nazi treasure hunters seeking out occult objects? These two will soon put a stop to that sort of thing.


Next, a couple of more exotic heroes. An occult investigator and a masked crime-fighter with technology on his side. Step up and take a bow, Dexter Ward Phillips and Captain Infinity.


Here they are from behind, which is clearly the view most commonly seen by the Gribblies. "Behind you!" "Oh, no, they aren't." "Oh, yes they are!"


And two more shots of our intrepid crusaders for justice and a universe free from tentacled horrors from another dimension.

"Did you hear something, Captain?" "Yes, if was coming from behind you!"


"Oh my God, Dr. Phillips! What is that?" "I dare not utter its name, Captain, but I have seen a picture of it in the Book of Abdul Alhazred!"


"

Tuesday, 10 March 2020

Some more resin scenic bits and bobs.

Following on from the Fenris Games resin scenic items, here are a few more pieces for Horror and Pulp games. These are all from Crooked Dice. Once again, the intrepid archaeologist is only there for scale.

Here is the complete set; three monoliths, a statue of Cthulhu and a pile of skulls.


The monoliths have a lot of detail and therefore, here is a view of them from behind. Are those green things creepers growing from a crevice in the rocks, or might they be tentacles? Just don't get close enough to find out!


Next up, everyone's favourite tentacled abomination from the stars;



Now, here is a statue of some obscure amphibian deity on a blood-stained plinth;


Or is it just a statue? Might it be some kind of unknown inhabitant of the reefs and caves near one of those fishing villages where the locals have an odd, vaguely batrachian appearance? 

Here it is again, off of its plinth, showing the nice carved effects on the surface. This could be used stand-alone as a sacrificial altar.





Tuesday, 3 March 2020

Resin scenic stuff for Horror and Pulp games

Having started to paint my Pulp figures up, I decided that I really ought to give them some scenic items to explore and fight over.

These items are all from Fenris Games. They are very much suited to Cthulhu-themed Eldritch Horror games, but might also serve in other settings. The Outer Gods and Great Old Ones may well have had a presence in Felstad, for example.

First, here are two monoliths and a dais or altar with a statue (or is it?) of some unknown undersea horror, together with an intrepid 28mm Copplestone archaeologist to give a sense of scale. I've given the monolith on the left a green tinge to represent the remains of paint that once covered the carvings.



Here is another view of the strange altar, which has clearly emerged from the depths, seeing as it is covered in limpets. Of course, it might also be inside a coastal cave somewhere near the cursed seaport of Innsmouth and only revealed at low tide.


Next, here is a Summoning Circle, again featuring the intrepid archaeologist. This is definitely the sort of thing that might be hidden in the woods on top of a hill somewhere in the wild country inland from Arkham, where the whipporwills call on those nights when the Moon is full and hooded figures chant in unknown languages to certain constellations in the night skies.


Here it is from above;


I've tried to give the impression that the central circle is made from some rare mineral, probably from a meteorite from outside our solar system. It is surrounded by blood-stained basins cut into the rocks and the skulls of sacrificial victims.

Friday, 10 May 2019

More Saga: Age of Magic - my Unstable Portal

An Otherworld faction warband takes an Unstable Portal as its Sacred Ground.

I spent some time looking for an actual portal to use, but nothing I saw really excited me much. However, I am a huge fan of H.P Lovecraft, as I have mentioned before, so a portal might just be an eldritch stone with strange otherworldly angles and mystical geometries, so this beautiful piece "The Living Icon" from Fenris Games was exactly what I was looking for. A stone monolith with actual eyes and carved tentacles? I mean, who could resist it? Certainly not me, for sure.

I can thank my lovely partner for this piece, she bought it for me as a present. Also, I can thank Fenris Games for posting it out so quickly, which meant it came in the post on Thursday. Of course, it immediately went straight onto my painting table.

Each face of the Icon is different, so I simply had to photograph each one;




I've added in a female wizard to give an idea of the size of the piece. In this final shot, I think she might be getting a bit too close. What is that book she is holding? Surely not a copy of the accursed Necronomicon? Who knows what will happen when she finishes her incantation? 


This was an absolute joy to paint. It is a single solid piece of resin with no cleaning up required. I undercoated it in Halford's grey primer and when it was dry, gave it a wash all over with diluted Windsor and Newton Indian Ink (black, of course). Then I did a progressive series of dry-brushings in paler and paler grey. Finally, I finished off by painting the eyes, which were finished with a wash of Windsor and Newton Brilliant Green Ink.

The base was a simple and uncluttered case of varying sizes of sand ballast, with some cork rocks, finished with some murky dark green flock, which I also allowed to creep up onto the lower surfaces of the monolith. 

Once it had been spray varnished with matt varnish, I went over the eyes with gloss varnish, using a brush.

To say that I am happy with this piece is an understatement. I absolutely love it. I can see it being used for more that just Saga AoM. It cries out for a Cthulhu game setting, maybe using 7TV's forthcoming Pulp rules? Who knows?

Wednesday, 22 August 2018

Wargames Foundry "Lord Of Chaos"

I bought the Wargames Foundry "Lord Of Chaos" figure at Colours in Newbury last year, undercoated it and promptly left it sitting around for months and months as other things leapfrogged up the painting list. Also, I really had no idea how I wanted to paint it. I simply couldn't think of a colour palette that worked for me.

However, I really wanted to get it finished off, because it is an amazing piece of work. I am thinking that I might use it as a Major Demon in Frostgrave, but it will just as easily work in Cthulhu games. I mean, all those tentacles! I can see it working in 7TV games too, and there must be other ways of getting it onto the table. 



I think that this colour scheme works OK. I'm not sure if it is 100% perfect, but it has turned out better than my original idea, which had to be painted over because it was just too garish.

Saturday, 1 July 2017

Revealed - my latest project ...............

...........And it is Hyborian Age barbarians, for Hordes Of The Things. Once again, my aim is to build a big enough army to be able to field a 48AP army if I get the chance. Also, I really love the miniatures, which are from the Copplestone Castings 15mm "Barbarica Fantasy" range.

While I was waiting for the figures to arrive, I wrote up some ideas about what a Hyborian Age barbarian army might be like, and how one might arise. Here are my thoughts;

Many of the barbarian tribes of the Hyborian Age still worship the eldritch Elder Gods in their fastnesses on the fringes of the civilised nations. They live for battle, for plunder, for glory and to be named in the songs of the tribes. Great barbarian leaders are remembered for many years and the stories of their deeds are recited and retold around the fires of the tribes long after their deaths. Many of the great leaders of the past are celebrated as almost divine figures.

The armies of the barbaric tribes consist mainly of warbands of brutal fighters armed with swords, axes and warhammers, supported by smaller numbers of warrior elites who usually fight on foot, supported by fighters mounted on the hardy horses of the steppes and plains. These armies also contain a number of skilled hunters, often younger warriors, who fight with the bow, hordes of primitive tattooed tribesmen who use stone clubs and spears, priests and priestesses of the gods, male and female shamans and mighty heroes, some riding barely-tamed savage beasts.

Barbarian armies rarely stay together for long periods, though. Their aim is plunder and pillage and warbands often have a falling out once they have sacked a few settlements or towns, generally returning to their villages with their spoils after trading insults and blows. It takes heroic leaders of great physical presence, personal renown and great charisma to keep a large force in the field long enough to defeat the armies of the kingdoms, but from time to time such a leader emerges, the warbands and tribes unite and an unstoppable tide of bloodthirsty killers descends upon civilisation, leaving death, destruction and red ruin in its wake. Occasionally, huge barbarian confederations can overrun entire provinces, sack great cities and even topple thrones. Some barbarian leaders have even found themselves ruling lands which their hordes have seized after defeating all the armies sent against them. It is rare, though for a barbarian king to found a dynasty and therefore perpetuate barbarian rule over a whole kingdom for several generations, but it has happened more than once.

So, on to the figures. First, here are a dozen mighty warriors representing the Blades component of my army. Because of the size of these minis, I have only put three on each base.


Here they are in two separate groups. I am really impressed with the quality of these castings.
    



Next, I have some mounted troops, based up in threes, who will all be classed as Riders.


I also have enough miniatures prepped ready for painting to give me four elements of Warbands, three of Shooters (bowmen) and four Hordes. I am hoping to get these finished before I go on holiday at the end of next week.

Of course, any army needs to include some characters, and this one is no exception. So here are three mounted Heroes. These were the figures that first attracted me to this range. I think that they are superb. Of course, I can't envisage including all three in a single 24AP army, but they really are irresistible.


Next, here is a giant, who will be my barbarian Behemoth. This miniature is about 60mm tall, so he'll really stand out on the battlefield.


And finally, I have a Magician, OK, two Magicians on one base;


And a pair of savage priestesses of the Elder Gods, who will be used as a Cleric;


As I have mentioned the Elder Gods, the statue on my Stronghold (see my previous post ) is removable, so it can be fielded as a God if I so desire.