Showing posts with label TooFatLardies. Show all posts
Showing posts with label TooFatLardies. Show all posts

Monday, 16 June 2025

New 15mm German troops

Following on from my previous post where I showed additional troops to make my Soviet units CoC2 compliant, here are the German equivalents, again all by Peter Pig, plus a new Zug (platoon).

First, a three-man Engineer team and a sniper team;

Next a Volksgrenadier squad (see below also) supporting a three-man Flamethrower team;

Here are eight ammunition carriers because LMG teams now need more guys supporting the MG42 and I've also painted an extra Senior Leader. The figure was spare, so I painted him up;

And finally, my new unit, a Volksgrenadier Zug, equipped with the StG 44 assault rifle;


Volksgrenadier units weren't all supplied with the StG 44 because the bulk of the troops still had the Kar 98k rifle, because millions of them were produced during the war, with less than 500,000 StG 44s entering service. However, this is an assault Zug, with two assault squads and a heavy squad with two MG42 teams. That is a lot of firepower. The extra Volksgrenadier squad above will be a potential support choice for the Germans.

I'm pleased with the final photo, because I was able to use one of Jon Hodgson's SciFi backdrops as a battle-scarred cityscape.

Having reorganised all of my German units by mixing in the ammunition carriers and changing the structure of my Panzergrenadier Zug , I've managed to create two extra rifleman (Grenadier) squads and an extra Panzergrenadier squad as support options.

Looking at my Soviets and Germans, when I add in my Volkssturm and an earlier "green" Volksgrenadier squad I painted a few years ago, I reckon that I could put on a huge game with the Soviets and Germans fighting over the ruins of Berlin. Of course, I'd have to create a big pile of ruined buildings to add to the ones I've already got. Maybe a plan for the future?

 

Tuesday, 10 June 2025

New 15mm WW2 Soviet troops

These are all additions to make my 15mm Soviet units compliant with Chain of Command V2;

Everything is from Peter Pig. 

Above are two additions to fill a gap I had previously; two 50mm mortar teams.

Next, I have an additional squad for a standard Rifle platoon. These will either work as a support option or for games set in 1941-43.

Below are figures that I needed to add to some SMG-armed figures to make a second squad for a SMG platoon, all armed with the PPSh-41 SMG.

CoC2 changes Soviet platoon HQ sections. So, I now have a rifle platoon commander (peaked cap), a platoon sergeant (helmet) and a sniper team (in the middle). Platoon commanders are now equipped with SMGs.

Below is the HQ section for my SMG platoon with the same organisation as above for the rifle one.

Next up, a heavy squad for my SMG platoon. Both the rifle and SMG platoons now have a "heavy" squad with two DP-27 LMG teams. This is a big change. I was able to make the necessary changes for my rifle platoon from figures I already had.

Here are two more sniper teams and a couple of spare SMG-armed men. I did these because the Peter Pig sniper set gives you four teams and the SMG guys are just spares.

Below are "resting" SMG men, who I have painted up to use as extra DP-27 LMG team members, because in CoC2 the Soviet LMG teams now have either three or four members.


So, all in all, that is 56 more recruits for my Soviet forces. 

This has allowed me to reorganise what I have available for the Soviet Union. As core troops, I now have a Rifle platoon, a SMG (or tank rider) platoon, a Motor Rifle platoon and as supports (including things I had already), I can field two 50cm mortar teams, two sniper teams, a rifle squad, a SMG squad, a Scout squad (Junior leader and 6 men, all with SMGs), two Maxim MMG teams, a 45cm anti-tank gun with crew and a junior leader and a Commissar. 

I have armoured cars, various tanks and a SU-76 as vehicle support too and I have a number of painted figures that are surplus to my units.

I've also still got a few things left to paint, mostly extra riflemen, so who knows what else I'll be able to turn the leftovers into in the future? 
 

Saturday, 24 May 2025

Chain of Command 2 - a few first thoughts

My pre-order bundle arrived yesterday afternoon.


The cover keeps the spirit of the original alive, while also looking all new and shiny. I chose the Veteran Resupply Bundle, which includes the book, a PDF of the book, two Force morale trackers, nicely printed on card and a set of MDF tokens;



I've already taken the opportunity to laminate the force Morale trackers, to ensure they have a long and useful life and the MDF tokens and markers are a nice update to the original set (of which I have two) and include a few new things. All in all, an excellent set of the important stuff. I've already got patrol markers, CoC dice and jump off points, but if you are a new player, you can get two other bundles that have the extra things you'll need to play.

I've spent a bit of time skimming through the book and, so far, the changes I've seen all appear to be improvements rather than things I don't like. I've played CoC2 a couple of times already and knew how some of the new things work but there is also stuff that I'd not seen, so I expect that there will be a period of adjustment ahead. 

One thing I really do like from an early dip into the book are the changes to Soviet platoons which give them a bit more punch and potentially make them a more flexible attacking force. I'm thinking that I'll be following in the footsteps of Comrade Stalin and reorganising my Soviet infantry quite soon. I may well end up with more Soviet troops than I'll ever be able to get onto the table. Looking at the cost of Supports, I still doubt that I'll ever see my T-34/85, SU-85 or IS-2 on the table.

I'm also looking at the German list and I'm now planning a Volksgrenadier force, which should be an interesting Zug to play with. Assault rifles are less powerful than in CoC1, but still pack a big punch and SMGs are also downgraded but have a longer range. Volksgrenadiers field a lot of firepower, especially at close range, but look like they might be pretty brittle once they start taking casualties and shock.

I really like the changes to the Panzergrenadier Zug too. Now, each squad is all about the two MG42 teams. There are no additional riflemen. Everyone in the team now supports the MG42.

I've not looked as closely at the British lists, but a third crewman for the 2" mortar makes sense. The Airborne platoon no longer has an embedded PIAT team, that is now a support option and the platoon structure has changed.

The new ways you can use CoC dice points is also great. I've had a chance to use it in practice and I like it a lot.

Finally, Elite status is no longer applicable, except in one specific case. I've never liked the idea of Elites. There are better ways of giving certain troop types a bit of extra welly, red dice, for example as introduced in the Blitzkrieg handbook.

So, it is looking good for the future of Chain of Command and now I'm going to have to visit the Peter Pig website and spend some money.

Wednesday, 20 November 2024

Gripping Beast Later Roman Cataphracts

I say "Later" Roman but these could fit in pretty much anywhere from the time of Hadrian until the 5th or maybe 6th century.





I've mounted them in groups of three to give me two units of 6 riders, which I can use for Sword and Spear or, more likely, the new Midgard rules from TFL

I've already got my Midgard rules and I'm looking at creating a Late Roman army using my already quite large Gripping Beast collection of Late Romans, which you can find elsewhere on the blog by searching for them. I've got more cavalry to get assembled and painted, which would give me more heavy cavalry and some horse archers. I'm also painting up some Saxon Thegns who I think will serve perfectly well as Germanic foederati with a few Roman-style shields mixed in with the round ones and some suitably generic shield transfers. After all, they are all just blokes in mail with shields and spears.

Wednesday, 18 September 2024

Finally! A few more completed figures.

This doesn't mean the arthritis has gone, just that I've had enough time to get these few done, a slow and infuriating 10-15 minutes of painting a day.

 

These are all Copplestone Back of Beyond British troops. Above is a Lewis gunner and an ammunition carrier, who make a nice two-man team and below are two more Lewis gunners, who really need a couple of ammunition carriers to make useful teams, but unfortunately North Star don't sell those guys separately.


I'll probably swap the gunner in the top photo with the one on the left in the lower one in actual games, so that they are both in shirtsleeves order.

I'm probably going to have to buy a couple more of the Riflemen packs to create a platoon of three sections of 10 men (7 riflemen, 2-man Lewis team and NCO) and then use existing figures for a platoon HQ (lieutenant and sergeant, plus a couple of runners). A source of spare Lewis magazines would be great to add to the webbing of two ordinary riflemen. I shall have to look online.

A complete platoon would be great for some 1920s and 30s Chain of Command in Central Asia, but would also be fine for other settings too.

Thursday, 5 September 2024

OK, so I didn't post anything in August.......

..... and now it is September. I've not posted anything, because I still haven't managed to paint anything because of the damned arthritis. However, I did go to the Lardy Workshop at Britcon in Nottingham back in early August, and here are some pictures from the event.

























I think I've all the games, but if I've missed anything out it'll be my mistake rather than anything else. 

As you can see the quality of the tables and the figures used is superb. Lardy Days like this certainly bring out the very best examples of what can be done in wargaming.

The games covered everything from Middle Earth and the dusty plain outside Troy via medieval Japan, the 18th century Caribbean, Normandy in 1944 and Germany in 1945 right up to Vietnam in the 1960s, plus various other locations.

The rules on offer were Chain of Command, Sharp Practice, What A Cowboy, General d'Armée, Kiss Me Hardy, the soon-to-be published Midgard and the unpublished (but excellent) Until The Last Sword Is Drawn.

It was great to meet up with gaming friends old and new and my thanks go out to Don Avis whose ability to herd cats (i.e. wargamers) and organise the whole thing is pretty awesome.



Monday, 27 May 2024

Finally got the camera and lightbox out.....

 ....so that I could photograph some completed things. Here are some tanks. First a really silly Soviet monster;

The T-35 couldn't be called a success in any meaningful way, but it has a certain WTF? quality about it. This is a 15mm Zvezda kit and I'm not sure how or when I might get it onto the table, except maybe as a broken down vehicle that could be an objective. I think I've painted it up a bit pale, the green really ought to be darker, but my excuse is that the factory that produced it only had a lighter batch of green paint available.

Now, three more sensible German AFVs;

From left to right there are: the Czech CKD LT vz. 38 which, as the Pz 38(t)  was a useful (and much needed) addition to the early war Panzer forces, the workhorse Pz Kfw III Ausf. G with the 5cm Kwk 38 L/42 and the Sd Kfz 222 with the 2cm KwK 30 autocannon.  These are also Zvezda kits and will work nicely for the invasion of the Low Countries and the Battle of France and also for Barbarossa.

Monday, 9 October 2023

I bought this at the beginning of 2022 .............

............... and now, more than 21 months later, I've actually painted it!


It is a PaK 40 7.5cm anti-tank gun with five crew and a junior leader. It will be a deadly addition to my collection of German support options for Chain of Command.

The gun and figures are from Peter Pig, as are all my WW2 German troops. I decided to put all the crew on a single base and use a small dice to record casualties. Because of the size of the gun, I had to base it on a 6cm MDF disc, so putting the crew on the same base made sense. It gives the whole thing a smaller footprint than having some of the crew on separate bases, which is easier for removing casualties.

So, now I have a big A/T gun for my Heer. Hopefully, I'll be able to get it on the table in the not too distant future.

Monday, 17 July 2023

First two groups of Spanish Guerrillas

These two groups of six are all 28mm Perry Miniatures;



They are a mixture of two different Perry sets. One is scruffy-looking infantry in a mix of uniforms and civilian clothes and the other is infantry with British-supplied equipment and Spanish uniforms. I deliberately avoided any real uniformity in uniform colours, because I wanted them to look like stragglers or deserters from a variety of regiments. I'll admit to being pretty happy with how they have turned out.

I have three more groups of six to varnish and I'll photograph them tomorrow and post them up.

Wednesday, 8 February 2023

Some resin scenic pieces

 These are all 15mm scale and were bought from The Square, who is a regular at most shows.


The piece above is a large improvised firing position, with the figures placed for scale purposes. It is large enough for a whole infantry section, I think, depending on base sizes. Below are two smaller improvised fortifications.



Next are three piles of rocks or rubble, which are bound to come in useful.


Finally, a more formal fortification, this time a concrete casemate with an earth glacis. The 6-pdr gun fits in rather well, I think.


These were all pretty quick and easy to paint and texture with tufts, flock and ballast. I did all the pieces in a single afternoon. The tufts are all from Gamer's Grass, who are stocked by Bad Squiddo.