Showing posts with label Barbarica. Show all posts
Showing posts with label Barbarica. Show all posts

Monday, 6 April 2020

A few quick scenic resin pieces.

I've had all these 15mm resin odds and ends on my painting table while I've also been painting other things. I always like to have something that I can work on while I'm waiting for the paint to dry. There is quite a lot here, so you'll need to scroll down to see everything. I'm really pleased with the last thing here.

These were all finished on Saturday, so I was able to use them for my games at the weekend. First some hedges and a gate, from, I think Coritani; The house, from Hovels, and the figures, Essex ones from my 18th century imagi-nations Syldavian army, are just for scale.


You'll notice that the gate is damaged. This was because there was a big blob of resin that I was unable to remove without making a hole, so I decided to make the hole a feature. I think that it works OK.


I was going to flock the hedges but they look OK just painted. I also did some walls. I can't remember who makes these. The figure is, once again just for scale.


These can be used to make a complete enclosure, unfortunately without a gate. I shall have to investigate options to correct this problem.



Next, a couple of gun emplacements and lengths of earthworks. I bought these at the club's annual tabletop sale a couple of years ago. No idea what make they are. I didn't use these at the weekend but they are perfect for the black powder era and also for more modern games. The cannon is a 15mm Peter Pig one from my ACW Union army.


Finally, my pièce de résistance; a fantasy barbarian encampment. I spent a lot of time on this, because I wanted it to look like something worth defending in a battle. The figure is again there for scale. She is one of my Copplestone 15mm Barbarica magic users for my Sword and Spear Fantasy Hyborian horde.


Note the campfire, which I made from ballast and tiny stones, glued to a 1cm circular MDF base, which I glued into an indentation I cut into the basing material, a rectangle of corrugated cardboard.


I really like these tents with their embellishments made from mammoth tusks. I bought them from a club member who had them on a Bring and Buy table back at the end of last year when we were running our Alien Squad Leader tournament.





Monday, 3 June 2019

Another Sword and Spear Fantasy rules AAR

Well, there will be pictures and a few comments about the battle, but really I want to muse on the subject of using the rules to create killer armies and whether this is a Good Thing or not.


The battle was between my Hyborian Barbarian horde and Nick's Orcs, augmented by some Meerkats who clearly didn't fancy a career in selling insurance products. Both sides were pretty equally matched in numerical terms.


I decided to put all my heavy foot units on my centre-left and place my cavalry out on my right.


Nick had a lot of medium foot, some heavy foot and a lot of shooty types, including Orc cannon.


Unhappily, his cannon were directly opposite my shieldwall of heavy foot, supported by longbows. My elite foot were soon getting shot at. The problem with Heavy Foot in S&SF is that they are slow moving and pretty much useless until they get into combat, assuming that they don't get killed off by ranged attacks.


I had skirmishers out on my left. I had no great expectations from them, they were just there to slow things down a bit.


My cavalry on the right were there with one aim, sweeping through all the defenders and then trying to roll up Nick's line. After all, they aren't much use for anything else.


My skirmishing bows were typically hopeless at turning Orcs into pin cushions. I sent a pack of wolves into combat and some light horse with javelins. Neither lasted very long.


My heavy foot plodded across the gap to try and assault the Orc cannon battery.


Elsewhere, I got my Giant and a Hero into action. The Giant huffed and puffed, and was then swiftly vanquished. The Hero held on for a bit longer, but soon joined the tribal ancestors, feasting with the Gods of Battle .


Progress was slow. My activation dice rolls weren't helping. Most of my barbarians are Discipline 4, so I have to consistently roll high numbers to do anything.


My cavalry had some success, seeing off some annoying bow-armed Orcs, but my line was disrupted by some stupid manoeuvres on my part.


The long, slow march of the Hyborian heavy foot was nearly over and they would soon be wielding their axes and war hammers against the Orcish artillery.


Because of my hopeless handling of my cavalry, I ended up with my right flank exposed to attack. I hastily reorganised things.


A unit of Trolls assaulted my heavy foot Luckily, I had been able to get them to face their attack and not get hit in the flank.


Finally, my heavy foot were fighting, and making short work of those guns. Hurrah, a success at last. My second shieldwall unit was ready to charge the archers. Surely, this would be a mere formality?


My lonely cavalry unit was unable to do anything, being marooned in a forest, which negated all their advantages.


The titanic struggle for the hill would decide the battle. Unfortunately, my barbarians were obviously a bit puffed out from all the walking they had had to do to get there and were making hard work of actually fighting.


Before long, the Trolls and Orc cavalry were around behind my shieldwall. Not a good thing.


My cave-dweller foot were fighting for their lives against the Meerkat cavalry. I have no idea what those longbowmen were going to do.



This was where we called time. I had lost a lot of troops and simply couldn't win. 

So, this is where I start musing. Nick made the sensible observation that my army is too difficult to control, because the units have mostly poor discipline or are undrilled, so that their heavy-hitting impact abilities are wasted because they are tricky to get into combat positions where they have the advantage. I agree with this, but it seems to me that apart from the well-drilled Shieldwall veteran foot, barbarians should be hard to control. That is why they hang around in hordes, pillaging stuff and feasting to the sound of the lamentations of the women of their enemies, instead of building cities and holding symposiums on subjects like "Is pillaging a dying art and would reviving it be a backwards step?".

It seems to me that making more of the units Discipline 3 and removing the Undrilled attribute wherever possible is inherently antithetical to the whole Barbarian Horde way of doing things. I could try and create a killer army, smaller and more expensive, but with biddable units of well-drilled and obedient soldiers, but that would mean that they were no longer barbarians., so, on balance, I much prefer them to charge off impetuously and hope that the War Gods are with them rather than employing those sneaky civilised ideas of strategy, tactics and obeying orders. Yes, the worse the discipline, the harder it is to remove the effects of broken morale, but that is surely part and parcel of being a barbarian? Winning and smiting is great, but when the going gets tough, the horde melts away. That is, after all, why smart barbarian warlords fairly soon tend to look for alternate employment as generals and mercenary commanders in civilised armies (where, of course there is always the possibility of mounting a successful coup d'etat and replacing the incumbent ruler).

I do think, though, that my army needs more than three commanders, so next time, there will be an additional captain on the field of glory.


Monday, 4 March 2019

Another Sword and Spear Fantasy Sunday

Yesterday (3rd March) we had an all-dayer at the club and five of us played a kind of Round Robin friendly tournament of Sword and Spear Fantasy using 1000pt 15mm armies. Each battle was to last six turns. The forces involved were;

Clive:  Undead
Owen: High Elves
Brian:  Orcs
Nick:   Desert-themed Meerkats
Me:     Hyborian Barbarian Horde

Some games were tougher than others, in the sense that some were incredibly violent and lots of units were eliminated, but all the games were good fun.

The scoring was a bit haphazard, such things as killing off generals and captains didn't score any points so winners and losers were judged solely on the army points value of the units they eliminated. 

As things turned out, Clive topped the table and I was second, but that didn't really matter. The most destructive encounter was the battle between Clive's Undead and my Hyborian Horde. I almost ended up with a crushing victory as my cavalry crushed Clive's right wing and proceeded to roll up his line, but the resilience of the Undead meant that I snatched a narrow 27-25 win. I'd like to have a rematch, because they are a tough opponent.

The important thing I learnt was that you really cannot afford to let your cavalry get charged by other  Impact cavalry, because you will end up with a big gap where your impressive strike force used to be.

I am also thinking that I might have to add my archers to my Heavy and Medium Foot units, to give them a Reduced Shooting capability, rather than using separate bow-armed units (except for Skirmishers). It could help in Melee.

Anyway, here are the pics.