Showing posts with label 15mm wargaming. Show all posts
Showing posts with label 15mm wargaming. Show all posts

Wednesday, 10 September 2025

Various entrenchments

 These are all 15mm resin pieces from Ironclad Miniatures.


Above we have some prepared positions with solid foundations lined with ammunition boxes and some smaller roughly dug-out sangars.

Below are sandbagged positions in larger and smaller sizes.


I decided that I would keep the paint jobs to a minimum here, for two reasons. Firstly, so that they could be used for desert and rocky dry settings and secondly because I want them to look freshly dug. Therefore, I didn't use any tufts or flock, reasoning that if they had been assembled hurriedly, grass and weeds wouldn't have had any time to take root. 

These are the kind of basic entrenchments that could be used for tripod-mounted machine guns, rifle sections mortars or guns and would fit into many periods from the American Civil War to WW2. Small entrenchments are required for tripod-mounted MMGs in Chain of Command 2, so the smaller sandbagged positions are going to be very useful.

Monday, 16 June 2025

New 15mm German troops

Following on from my previous post where I showed additional troops to make my Soviet units CoC2 compliant, here are the German equivalents, again all by Peter Pig, plus a new Zug (platoon).

First, a three-man Engineer team and a sniper team;

Next a Volksgrenadier squad (see below also) supporting a three-man Flamethrower team;

Here are eight ammunition carriers because LMG teams now need more guys supporting the MG42 and I've also painted an extra Senior Leader. The figure was spare, so I painted him up;

And finally, my new unit, a Volksgrenadier Zug, equipped with the StG 44 assault rifle;


Volksgrenadier units weren't all supplied with the StG 44 because the bulk of the troops still had the Kar 98k rifle, because millions of them were produced during the war, with less than 500,000 StG 44s entering service. However, this is an assault Zug, with two assault squads and a heavy squad with two MG42 teams. That is a lot of firepower. The extra Volksgrenadier squad above will be a potential support choice for the Germans.

I'm pleased with the final photo, because I was able to use one of Jon Hodgson's SciFi backdrops as a battle-scarred cityscape.

Having reorganised all of my German units by mixing in the ammunition carriers and changing the structure of my Panzergrenadier Zug , I've managed to create two extra rifleman (Grenadier) squads and an extra Panzergrenadier squad as support options.

Looking at my Soviets and Germans, when I add in my Volkssturm and an earlier "green" Volksgrenadier squad I painted a few years ago, I reckon that I could put on a huge game with the Soviets and Germans fighting over the ruins of Berlin. Of course, I'd have to create a big pile of ruined buildings to add to the ones I've already got. Maybe a plan for the future?

 

Tuesday, 10 June 2025

New 15mm WW2 Soviet troops

These are all additions to make my 15mm Soviet units compliant with Chain of Command V2;

Everything is from Peter Pig. 

Above are two additions to fill a gap I had previously; two 50mm mortar teams.

Next, I have an additional squad for a standard Rifle platoon. These will either work as a support option or for games set in 1941-43.

Below are figures that I needed to add to some SMG-armed figures to make a second squad for a SMG platoon, all armed with the PPSh-41 SMG.

CoC2 changes Soviet platoon HQ sections. So, I now have a rifle platoon commander (peaked cap), a platoon sergeant (helmet) and a sniper team (in the middle). Platoon commanders are now equipped with SMGs.

Below is the HQ section for my SMG platoon with the same organisation as above for the rifle one.

Next up, a heavy squad for my SMG platoon. Both the rifle and SMG platoons now have a "heavy" squad with two DP-27 LMG teams. This is a big change. I was able to make the necessary changes for my rifle platoon from figures I already had.

Here are two more sniper teams and a couple of spare SMG-armed men. I did these because the Peter Pig sniper set gives you four teams and the SMG guys are just spares.

Below are "resting" SMG men, who I have painted up to use as extra DP-27 LMG team members, because in CoC2 the Soviet LMG teams now have either three or four members.


So, all in all, that is 56 more recruits for my Soviet forces. 

This has allowed me to reorganise what I have available for the Soviet Union. As core troops, I now have a Rifle platoon, a SMG (or tank rider) platoon, a Motor Rifle platoon and as supports (including things I had already), I can field two 50cm mortar teams, two sniper teams, a rifle squad, a SMG squad, a Scout squad (Junior leader and 6 men, all with SMGs), two Maxim MMG teams, a 45cm anti-tank gun with crew and a junior leader and a Commissar. 

I have armoured cars, various tanks and a SU-76 as vehicle support too and I have a number of painted figures that are surplus to my units.

I've also still got a few things left to paint, mostly extra riflemen, so who knows what else I'll be able to turn the leftovers into in the future? 
 

Saturday, 24 May 2025

Chain of Command 2 - a few first thoughts

My pre-order bundle arrived yesterday afternoon.


The cover keeps the spirit of the original alive, while also looking all new and shiny. I chose the Veteran Resupply Bundle, which includes the book, a PDF of the book, two Force morale trackers, nicely printed on card and a set of MDF tokens;



I've already taken the opportunity to laminate the force Morale trackers, to ensure they have a long and useful life and the MDF tokens and markers are a nice update to the original set (of which I have two) and include a few new things. All in all, an excellent set of the important stuff. I've already got patrol markers, CoC dice and jump off points, but if you are a new player, you can get two other bundles that have the extra things you'll need to play.

I've spent a bit of time skimming through the book and, so far, the changes I've seen all appear to be improvements rather than things I don't like. I've played CoC2 a couple of times already and knew how some of the new things work but there is also stuff that I'd not seen, so I expect that there will be a period of adjustment ahead. 

One thing I really do like from an early dip into the book are the changes to Soviet platoons which give them a bit more punch and potentially make them a more flexible attacking force. I'm thinking that I'll be following in the footsteps of Comrade Stalin and reorganising my Soviet infantry quite soon. I may well end up with more Soviet troops than I'll ever be able to get onto the table. Looking at the cost of Supports, I still doubt that I'll ever see my T-34/85, SU-85 or IS-2 on the table.

I'm also looking at the German list and I'm now planning a Volksgrenadier force, which should be an interesting Zug to play with. Assault rifles are less powerful than in CoC1, but still pack a big punch and SMGs are also downgraded but have a longer range. Volksgrenadiers field a lot of firepower, especially at close range, but look like they might be pretty brittle once they start taking casualties and shock.

I really like the changes to the Panzergrenadier Zug too. Now, each squad is all about the two MG42 teams. There are no additional riflemen. Everyone in the team now supports the MG42.

I've not looked as closely at the British lists, but a third crewman for the 2" mortar makes sense. The Airborne platoon no longer has an embedded PIAT team, that is now a support option and the platoon structure has changed.

The new ways you can use CoC dice points is also great. I've had a chance to use it in practice and I like it a lot.

Finally, Elite status is no longer applicable, except in one specific case. I've never liked the idea of Elites. There are better ways of giving certain troop types a bit of extra welly, red dice, for example as introduced in the Blitzkrieg handbook.

So, it is looking good for the future of Chain of Command and now I'm going to have to visit the Peter Pig website and spend some money.

Sunday, 20 April 2025

More 15mm vehicles - a British recce troop

More models I've had for a while and finally got round to finishing off.

This is a British recce troop, part of a Reconnaissance Regiment in a British Armoured Division in the later war period.

The Troop consists of two Daimler armoured cars and two Daimler Dingo scout cars. The Troop commander is in one of the armoured cars. The troop would probably have operated in pairs, each pair being an armoured car and a scout car. 

These models are from Flames of War and are nice and simple to put together and paint. The box contains options for 2 pdr guns with Littlejohn squeeze bore adaptors, but I left them off, because it appears that the squeeze bore shells provided extra punch even when fired from a standard 2-pdr gun.

These are a nice addition to my 15mm Late War British and I've already put them on the table in a recce force scenario, where the armoured cars suffered heavily from Panzerfausts fired by their Volkssturm opponents.
 

Friday, 18 April 2025

Four Soviet light tanks

I've had these four tanks for years, probably since 2021 or 2022, so I thought it was about time I did something with them.

These are a pair of T-26 light tanks, originally introduced in 1931 and staying in service in various variants until the end of WW2. These are (I think) the T-26 Model 1933 with a 45mm main gun and a co-axial 7.62mm machine gun. This was the most common variant produced and one of the mainstays of Soviet armoured units in 1939-41, by which time it was obsolete and outclassed by Germany's Pz.Kpfw III and IV tanks and was being replaced by the far better T-34 tank with a 76mm main gun. Some did stay in use for most of the war on some fronts and even featured against Japan in 1945.

Below are two T-60 scout tanks, which began production in 1941. Originally armed with a 20mm cannon, it was later upgunned with the 45mm gun used by the T-26 above.
 

The T-60 was too thinly armoured to be used in a front line role but was used by reconnaissance units until it was replaced by the improved T-70 light tank.

These are all Zvezda kits,  which are now quite hard to find because of sanctions against Russia. I bought mine at my club's tabletop sale from private sellers, so none of my cash went back to Russia.

Anyway, I'll be able to use these for CoC games set during Barbarossa and later.

Monday, 27 May 2024

Finally got the camera and lightbox out.....

 ....so that I could photograph some completed things. Here are some tanks. First a really silly Soviet monster;

The T-35 couldn't be called a success in any meaningful way, but it has a certain WTF? quality about it. This is a 15mm Zvezda kit and I'm not sure how or when I might get it onto the table, except maybe as a broken down vehicle that could be an objective. I think I've painted it up a bit pale, the green really ought to be darker, but my excuse is that the factory that produced it only had a lighter batch of green paint available.

Now, three more sensible German AFVs;

From left to right there are: the Czech CKD LT vz. 38 which, as the Pz 38(t)  was a useful (and much needed) addition to the early war Panzer forces, the workhorse Pz Kfw III Ausf. G with the 5cm Kwk 38 L/42 and the Sd Kfz 222 with the 2cm KwK 30 autocannon.  These are also Zvezda kits and will work nicely for the invasion of the Low Countries and the Battle of France and also for Barbarossa.

Monday, 22 January 2024

Lots of 15mm scenic stuff

I've not posted anything for a few weeks, but I have been busy, mostly making and painting a lot of scenic stuff for 15mm games. Here are the results. Firstly a bridge and river sections to create a crossing point.


The bridge is resin. I bought it ages ago, at Colours, I think from The Square. It has sat around in a box under my desk for a few years but I decided that it was high time I painted it so it can become useful. The river sections are made from corrugated cardboard with taped edges and just textured and painted. There are more sections to make up a decent length of river;


On these final two sections, you can definitely tell what they are made from! Still, they will do the job on the table.


In total I have roughly 1.5m of river. It isn't perfect, but it was cheap to make and is a lot wider than most wargaming river sections you can buy.

I've also been working on terrain that is going to give me some marshy ground. There is a decidedly wet and dodgy piece and some straggly trees growing on boggy ground.



The trees are railway accessories that I picked up cheap at the club's Tabletop Sale last year and I have loads more left. The bases are once again card, tape and texturing. I'm pretty pleased with these.

Finally, I made a load of road sections, representing rural dirt tracks. I made loads of these about seven or eight years ago, but they appear to have vanished, so I've had to make more. They are cork floor tiles cut into 5cm wide strips and coated with PVA glue and railway modelling ballast. In total there is over 3.5 m of roads. If I ever find the ones I made before, that would give me another 2.4 m of roads/tracks.

All of this stuff is going to be great for Sharp Practice and Chain of Command in 15mm, but only time will tell how robust the cardboard-based stuff is!

I doubt that the bridge would be able to take the weight of armour, but it'll work fine for infantry and light vehicles.

Tuesday, 9 January 2024

My review of what I completed in 2023

Of course, at the start of the year I had many good intentions, so, how did I do? The picture below is something I didn't plan, but it came up quite early on as something I wanted to paint.


They were two North Star figures that were the subject of a painting challenge set by Nick Eyre, the North Star supremo. I think they turned out pretty well although I didn't win. The standard was really high and I never expected to win. It was fun painting them, though

Here were my actual plans;

15mm WW2 British Airborne support options for Chain of Command (these will be my January priority).

15mm WW2 German support options for Chain of Command

Stargrave plastic box sets for Xenos Rampant armies

Various other plastic sets that will work for Xenos Rampant with head and weapons swaps.

28mm Spanish for Sharp Practice 

28mm Bloody Miniatures 17th century troopers

28mm 17th century Bicorne Miniatures Pikemen and Musketeers (these will augment my existing Bloody Miniatures figures to make up useful forces for various sets of rules)

15mm extra units for my SYW Honours Of War army, infantry and artillery mostly

28mm Wild West figures for Dead Man's Hand and anything else.

15mm Renaissance army for Sword and Spear Fantasy (with a Warhammer Fantasy Empire theme)

15mm Northwest Frontier Imperial and Afghan forces and buildings (this is a new project)

Continuing building up my scenic collection in 15mm and 28mm, including lots of 28mm Sci Fi scenics

1/285 scale 8th Army and DAK for O Group

Crossfire 15mm US infantry company

15mm WW2 1943-45 British/Commonwealth infantry for the Far East.

28mm Pulp figures for all sorts of things (I have too many of these in my leadpile)

Additions to my 28mm Perry plastic Renaissance collection

Silver Bayonet - I completed a Spanish band

28mm Soviet Women, also for Chain of Command (from the Bad Squiddo Kickstarter)

28mm Late Roman skirmishing and armoured cavalry, and cataphracts too.

15mm Romano-British "Arthurian" army for Sword and Spear Fantasy

If the above is highlighted in green, I achieved it as planned. If it is in yellow, I started it but have plenty left to do and if it is in blue, it is an ongoing project. Scenics will always come under that heading.

 Anything not highlighted hasn't been started and will probably get dropped for 2024, although I now have the North-west Frontier figures and they might get looked at during the year. In the case of the 15mm SYW extra units, that isn't going to happen at all.

The Bicorne Miniatures stuff is almost completed. I did all the Musketeers and the Pikemen are almost finished, so they will get done quite soon, hopefully. They were victims of the dose of Painter's Block I had during the last couple of months of 2023.

Overall, I am reasonably happy with what I actually achieved but it was a case of Could Try Harder.

I'll do a separate post covering my 2024 plans soon. I have fewer firm objectives for the coming year, and a few ideas for side projects to stop me getting bored. What I want to avoid is getting dragged off down rabbit holes and buying stuff because I suddenly get a burning desire to start something that looks interesting. I expect it'll happen, though.


Thursday, 19 October 2023

Four units of Knightly Orders for my 15mm Warhammer Empire project

Well, two real ones and two inspired by the idea of knightly Orders First, two units of Reiksguard Knights;


 Obviously, they have to be given a white/red colour palette, so that is what I did. I don't really have anything to add to that. 

Next a single unit painted in a red and blue colour scheme, which I think ought to make them Altdorf Knights, but maybe not one of the "official" Orders but perhaps the guards of a powerful noble in Imperial service. Anyway, my army, my colour schemes.


Finally, a complete invention, mainly because I wanted something unique and I was playing around with washes and different metallic colours. I present to you The Knights of The Rose Cross;


These had copper horse barding with oiled steel highlights and white cloth under that and black surcoats on the knights, but I wasn't happy with how they looked, so I washed them in Winsor and Newton dark red drawing ink. Intitally, I wasn't sure, but the colour scheme grew on me. I added a pink standard from an 18th century Prussian cavalry unit,  reduced in size to fit.

I'm sure that some people will say "Yuck!" but they will certainly stand out on the tabletop.

Once again, these are all from Alternative Armies.

I've primed up some infantry now and also figures for two more command bases for Sword and Spear Fantasy, so more painting to get working on!

Monday, 16 October 2023

15mm Empire artillery

Artillery in Sword and Spear Fantasy can be pretty devastating, but it needs to be protected. So, for my Warhammer Empire army, I've put together two units of Imperial great cannon, and here they are;



Clearly, in reality, each base should really only have one cannon and maybe some gabions but artillery is quite an expensive option in S&SF and I rather like the look of a crowded base in 15mm. I think that they will look OK on the table.

Next, I'm going to be finishing off the rest of my mounted Knightly Orders (men-at-arms on barded horses) and after than, I'll begin work on the infantry.

Friday, 13 October 2023

Some characters and leaders for my 15mm Warhammer Empire project

All armies need leaders, and in fantasy armies they need heroes and wizards too. So, here are a few I've completed.


Above are two generals for my army, once again from Alternative Armies. The figure on the left could quite easily be the Emperor Karl Franz and the other just has to be an Elector Count. Both are accompanied by standard bearers

Next, some Imperial Battle Wizards;

The two on the left are mounted and dismounted versions of Leonardo Da Vinci and the right-hand pair are Niccolo Machiavelli, from the Alternative Armies renaissance collection but I think that these are great as wizards. In Sword and Spear Fantasy, wizards don't really dominate games, I find them most useful to either bolster units in combat or to try and remove hits on units at the end of game turns.

I've given the mounted Leonardo figure a barded horse, to mark him out as a wizard of great power and repute.

I like wizards in purple, it seems a good colour for the Hermetic Arts and the Occult.

Finally, what self-respecting Empire army would be without a Hero on a Gryphon? Well, certainly not mine.


One of the things I like about Alternative Armies' figure ranges is that you can buy mounted figures and mounts separately, as seen here. The Hero is a man-at-arms from the Renaissance range and the Gryphon is from their 15mm Fantasy range. I think he will look pretty impressive on the table.


 

Wednesday, 11 October 2023

A Warhammer Fantasy Empire-themed army in 15mm

A long time ago, I created a renaissance army for HoTT, which I based upon the Warhammer Fantsy Empire province of Averland. I still have it, but I rarely play HoTT nowadays. However, I am always thinking about renaissance wargaming and a year or so ago I bought a load of Alternative Armies figures in the form of two complete (French and Italian) Italian Wars armies plus some extra odds and ends. My plan was to create a Warhammer Fantasy Empire army that I could use for Sword and Spear and, especially Sword and Spear Fantasy.

Obviously the figures aren't an exact match and the Warhammer Empire didn't have any pike blocks, but I don't see that as being too important. It is the theme that counts.Anyway, I've now made a start and here are some of my first efforts.



The top picture shows two units of mounted men-at-arms who I have painted up to represent The Order of Knights Panther. I've stuck to a blue and yellow palette and also painted their helmet plumes in a desert yellow colour to give an impression of tan panther pelts.

The lower picture is of two army generals, using the mounted versions of Georg von Frundsberg (left) and Cesare Borgia (right) with standard bearers. The former does a reasonable impersonation of the Emperor Karl Franz of Warhammer fame.

Banners are a problem. There are plenty of images on the internet, but they are very large and generally only show one side of the flag. So, I've had to download large images, shrink them considerably (which loses all the detail), create a mirror image and then join the two halves together before printing them off. They aren't great, but they will have to do.

All my units will be on 8 cm wide bases, with any Heroes, Monsters and War Wagons on 4 cm bases and leaders and magicians on round bases. I will be able to reuse my Leonardo Da Vinci turtle tank as a WarWagon and maybe also some of the other HoTT bases as Heroes too.

Unlike real renaissance armies, my units will all be painted in uniform colour schemes, to create that Empire appearance, but I can still use them in historical games too.

Monday, 9 October 2023

I bought this at the beginning of 2022 .............

............... and now, more than 21 months later, I've actually painted it!


It is a PaK 40 7.5cm anti-tank gun with five crew and a junior leader. It will be a deadly addition to my collection of German support options for Chain of Command.

The gun and figures are from Peter Pig, as are all my WW2 German troops. I decided to put all the crew on a single base and use a small dice to record casualties. Because of the size of the gun, I had to base it on a 6cm MDF disc, so putting the crew on the same base made sense. It gives the whole thing a smaller footprint than having some of the crew on separate bases, which is easier for removing casualties.

So, now I have a big A/T gun for my Heer. Hopefully, I'll be able to get it on the table in the not too distant future.

Monday, 19 June 2023

A break from the 17th century; more 15mm Soviet armour from Zvezda

I've been feeling the need to paint something different, so here are four WW2 Soviet AFVs.


So, above are two T-34/76 tanks. I already have one of these but I need two more for a game that is being arranged for some point in the future. The gun on the left-hand tank looks a bit droopy, but I've straightened it up a bit. To be honest, it looks OK in real life, so maybe it is an optical illusion? 

Next, something I bought in case I get around to playing some Barbarossa period games, a BT-5.


Generally outclassed by German tanks and anti-tank guns, the BT-5 was very common in the early war period, and remained in production until sometime around the end of 1941. Equipped with a 45mm M32 20K gun, it was able to penetrate the armour of the PzKPFW III Ausf. D, E, F, and G variants at a range of up to 1000m, although it was more effective at shorter ranges. It was at a huge disadvantage defensively because it was only lightly armoured and could even be vulnerable to the German PzKpfw II's 2cm KwK 30 cannon at relatively short ranges. During 1941, the BT-5 and the BT-7 were gradually replaced by the vastly superior T-34/76.

Finally, here is the SU-85, a tank destroyer designed in 1943 to use the chassis of the T-34 but armed with an 85 mm D-5T gun to provide better armour-piercing capabilities against the German Tiger and Panther tanks. Originally intended for use in the T-34/85 tank, the D-5T was replaced as the T-34/85's main gun by the ZiS-S-53 in early 1944 until the end of the war. Production of the SU-85 was ended in mid-1944 as the T-34/85 became more widely available. Around 2500 SU-85s were produced.


I like these simple Zvezda kits because you can buy them singly, they have very few parts and you can get them made, undercoated and painted pretty quickly. Without a great deal of effort, you can turn out decent-looking tanks that easily pass the 1 metre away visual test.

Sunday, 19 February 2023

Winter Wonder Lard 2023

So, yesterday saw a disparate bunch of Lardy gamers, and Richard Clarke of TooFatLardies himself, head down to Bristol Independent Gaming in South Bristol for a day of Lardy Goodness, followed by beer and curry. I was running a 15mm game of Big Chain Of Command with four players in the morning and here are a few pictures from it;









The scenario was based around the fighting near Bréville-les-Monts in the aftermath of the D Day landings in June 1944. In this scenario, the fighting was concentrated to the south-west of the village of Bréville-les-Monts between elements of 9th Parachute Battalion's C company and troops from the Festung Grenadier-Regiment 857 supported by armoured assault vehicles.

The terrain was deceptive, a ridge above a road lower down the slopes with plenty of dead ground, low ridges, hedgerows and interrupted lines of sight, small wooded areas and a paddock (visible on the upper edge of the first photo. The German objective was the crossroads halfway along the road along the ridge. Unbeknown to the British airborne troops, the Germans had a pre-registered target for their limited off-table mortar support (only two barrages were allowed) and that target was the objective itself. 9 Para would also suffer from an unpredictable availability of troops due to the dispersed nature of the airborne and glider drops on D Day itself. 9 Para had moved to the area around Bréville-les-Monts on 7th June following the action at the Merville Battery where it had suffered casualties.

The game itself was pretty brutal for both sides and resulted in a German win. Of course, in real life, the fighting would continue for several days more before Bréville-les-Monts was captured and the German offensive was broken.

In the afternoon, I played  in a terrific 28mm game of Chain of Command set somewhere in Egypt between 8th Army and Afrika Korps troops trying to gain control of the Ark of The Covenant. This was amazingly enjoyable, and featured aggressive camels, mysterious men wearing fezzes, blasts of ancient magic, reanimated evil mummies, Indiana Jones (who perished at the hands of the Chief Mummy) and many more pitfalls, as well as normal CoC things. The game resulted in a British victory, but it went right down to the wire in the end.

Here are a few photos;









The day was organised by David Hunter, hosted by Jim and Ellen at BIG and the curry arranged by Andy Crow, who all deserve a huge round of applause.