So, yesterday saw a disparate bunch of Lardy gamers, and Richard Clarke of TooFatLardies himself, head down to Bristol Independent Gaming in South Bristol for a day of Lardy Goodness, followed by beer and curry. I was running a 15mm game of Big Chain Of Command with four players in the morning and here are a few pictures from it;
The scenario was based around the fighting near Bréville-les-Monts in the aftermath of the D Day landings in June 1944. In this scenario, the fighting was concentrated to the south-west of the village of Bréville-les-Monts between elements of 9th Parachute Battalion's C company and troops from the Festung Grenadier-Regiment 857 supported by armoured assault vehicles.
The terrain was deceptive, a ridge above a road lower down the slopes with plenty of dead ground, low ridges, hedgerows and interrupted lines of sight, small wooded areas and a paddock (visible on the upper edge of the first photo. The German objective was the crossroads halfway along the road along the ridge. Unbeknown to the British airborne troops, the Germans had a pre-registered target for their limited off-table mortar support (only two barrages were allowed) and that target was the objective itself. 9 Para would also suffer from an unpredictable availability of troops due to the dispersed nature of the airborne and glider drops on D Day itself. 9 Para had moved to the area around Bréville-les-Monts on 7th June following the action at the Merville Battery where it had suffered casualties.
The game itself was pretty brutal for both sides and resulted in a German win. Of course, in real life, the fighting would continue for several days more before Bréville-les-Monts was captured and the German offensive was broken.
In the afternoon, I played in a terrific 28mm game of Chain of Command set somewhere in Egypt between 8th Army and Afrika Korps troops trying to gain control of the Ark of The Covenant. This was amazingly enjoyable, and featured aggressive camels, mysterious men wearing fezzes, blasts of ancient magic, reanimated evil mummies, Indiana Jones (who perished at the hands of the Chief Mummy) and many more pitfalls, as well as normal CoC things. The game resulted in a British victory, but it went right down to the wire in the end.
Here are a few photos;
The day was organised by David Hunter, hosted by Jim and Ellen at BIG and the curry arranged by Andy Crow, who all deserve a huge round of applause.
Great looking games
ReplyDeleteAnd what a great day it was too...
ReplyDeleteNice! I see that the mummy is one of the fine models from Hero Quest, which I always thought were way better than plastic models from that era had any right to be. That board is ridiculously good, I cant imagine how you couldn't have fun playing on it. So atmospheric!
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