Tuesday 22 December 2020

All Quiet On The Blogging Front

I haven't really been doing much wargaming related stuff for the last couple of weeks or so, although I have started prepping up figures for some early 2021 projects, including my Bad Squiddo Onna Bugeisha minis which I have had sitting around for ages and ages. I felt guilty every time I saw them in the box where I keep my (supposed) priority To Do stuff. Anyway, they are now glued onto 2.5cm round MDF bases and primed in Halford's matt grey undercoat spray.

I have also started to prep up another project, this time in 15mm, which I shall keep secret for a while, because it is something of a personal trip down memory lane, in many ways, but it did require me to get onto eBay and buy some old rulebooks from more than two decades ago.

I also took advantage of the Foundry Christmas price reduction offer and bought some minis from their Seadogs and Swashbucklers range. A few of us from the club put in a single order, to maximise the discount, which was nice. The plan is for these to make up bands for Osprey's En Garde rules, or anything else that seems suitable, for that matter.

I also bought a couple of Geek Villain wargaming mats in the Black Friday sale, the first time I've ever done such a thing. I got a grassy one, which is useful for everything, pretty much, and a cobblestone one, which will be good for all manner of urban settings. I am primarily thinking of In Her Majesty's Name here, but Frostgrave seems another possibility too. I have the Frostgrave 2nd edition book on my Christmas list too, so I am looking forward to that.

Anyway, it is the run-in to Christmas now, so I am going to be pretty busy with getting the food and wine ready, getting out the Christmas tablecloth and table mats and other festive bits 'n' pieces. Tomorrow, I'll be off to the butcher for the meat , which means boning, stuffing and tying up the chicken, poaching a bacon joint (for glazing on Boxing Day), making stock from the chicken carcass and making a chocolate and lime baked cheesecake ready for Christmas dessert. and then it will be Christmas eve. when I must go to the baker to get our bread order collected, and also get whatever I have forgotten about until now.

Saturday 5 December 2020

A few Bad Squiddo odds 'n' ends

 I've been trying to paint up a few odds and ends of things I've had in my "To Do" box for a while.

These are all from Bad Squiddo and have been patiently awaiting the brush for a long time now.

First are two violent little girls with swords. They were part of the Freyja's Wrath Kickstarter that I somehow forgot to paint at the time. I suppose that they ought to be wooden practice swords, really, but I went for real ones.


I am not sure what I will use them for, but there is bound to be something in the future.

Next are three figures who were associated with the Amazons and Dwarves Kickstarter. I think that they will work nicely in mediaeval and fantasy settings, perhaps as non-player characters or as special figures in suitable scenarios.

First, a woman trying to get her basket of fresh fish past the local cats;


And finally, two women who look so alike to my eyes that I think of them as sisters;




Thursday 3 December 2020

This figure is HUGE

This figure was a freebie that came with  the latest copy of Miniature Wargames magazine. It is for a game called "Conquest: The Last Argument of Kings", which I'd never actually heard of before. Anyway, it is in 38mm scale, which seems pretty unique.

Here is the finished item, next to a 28mm Victrix Roman auxiliary cavalryman;

That is ridiculously big. Here are two more pictures of the Big Guy.



I only made him up and painted him for something to do. I've no intention of buying into a game system that uses such large minis as standard. The thing is this, though; I could see a point to him once I'd glued him together and undercoated him in black.

I think that he would be fine as a gigantic Daemonic Knight, probably as a Warlord for a Saga; Age of Magic warband, such as my Otherworld one, or for a Dragon Rampant force, which is why I used a fairly classic Chaos colour palette of black, bronze, brass, steel and red. His helmet has a weird flaming-looking crest, which I decided would look pretty good as actual flames, so that is how I tried to paint it. 

He was actually pretty easy to paint, because of the size of the model. I liked the idea of his daemonic steed having brass hooves, and they seem to have worked quite well. I left the slight amount of visible face black, to give the impression that whatever is inside the armour is Not Of This World.

Annoyingly, after I'd taken the photos, I noticed a few grains of ballast clinging to his horse barding, which I have now removed with a paintbrush.


Tuesday 24 November 2020

Six more mounted Shieldmaidens

 This time unarmoured ones.


These are also Bad Squiddo minis, and they will be joining their armoured sisters as the cavalry arm of my Shieldmaiden army.

As I have said before, I'll be using these for troops in a number of different rulesets, particularly Saga Age of Magic, Lion and Dragon Rampant, and probably for other things that I haven't even thought of yet. I am very keen on having figures that can serve multiple purposes.

These were finished a few days ago, but I was waiting for the weather to become less wet to avoid fogged varnish. As you can see, they have come out fine.

The tufts on the bases are, once again by Gamer's Grass, available from Bad Squiddo.


Saturday 14 November 2020

Mounted Shieldmaiden Hearthguards

Having finished my mounted Lagertha figure, I decided to press on and paint up the five Bad Squiddo mounted armoured Shieldmaidens that I've had for a fair while as her Hearthguard.

Firstly, here are the five riders alone;


And here they are led by their chieftain;


These are clearly going to be useful for all manner of games, particularly Saga Age of Magic (I will probably use them as a Horde), Lion Rampant and, especially Dragon Rampant, where I think a Shieldmaiden army would be a more acceptable option to put on the table than in the historical version of the rules. 

The tufts on the bases are all Gamer's Grass, also available from Bad Squiddo.

I now have six unarmoured mounted Shieldmaidens to paint, to bulk out Lagertha's cavalry forces.


Tuesday 10 November 2020

Finally ............. I have painted something; Lagertha and three shieldmaidens

I posted a couple of weeks ago about why I wasn't painting, but I am getting back on track again. 

This is the mounted Lagertha (also known as Lathgertha, Lagerða and Hlaðgerðr) by Bad Squiddo. I painted the foot version of her about a year ago. 

Here she is from the other side.



To add to my existing unarmoured Shieldmaidens, here are three more armed with spears. This gives me a total of 12 spear-carrying Shieldmaidens (if I add my single armoured one as a unit leader) who will make a nice single unit for Lion and Dragon Rampant.

I am so glad to be painting again. I think that I needed to do this for my mental health, which has taken a big battering over the last couple of months.

I have eleven mounted Shieldmaidens prepped now, six unarmoured and five in mail. I will add the Lagertha figure to the latter to give me two groups of six riders, again primarily for Lion or Dragon Rampant, but they will also, together with my existing Shieldmaidens be perfect for Saga: Age of Magic.


Monday 2 November 2020

Trying to paint again is so very hard, but I am trying.

This time, it isn't really about painter's block either. Here is the reason.


That photo is of Maisie, one of my two West Highland White Terriers, taken in 2015, about a month before her 9th birthday.

Sadly, last Sunday, October 25th was the day that we had to say goodbye to her. She had been ill over the summer, with what seemed to be a random selection of things, until she was diagnosed with diabetes at the end of August. The vet thought that she may have had the disease for a while, but something had triggered it getting worse. She was very ill and it took a week to stabilise her. She had lost a lot of weight, she was down to 9 kg, and was very weak, but with insulin injections every 12 hours it seemed like she might be OK. She was having blood glucose and other checks every two weeks but she wasn't putting on weight. Since October 2019, her weight had dropped from a healthy 10.6 kg to that 9 kg in August and she wasn't regaining it. She was very bony and was pretty weak. I was pretty worried, to tell the truth. However, the vet seemed pretty positive after her tests on October 13th.

Her eyesight had been getting quite bad for about a year, but we had put that down to age, but in the two weeks since her last check-up on the 13th it got much worse, her eyes went very milky and she was struggling to get up and down the stairs, so I was carrying her. Clearly, this was a worry, but the vet had warned me that it would take time for her to start putting weight back on and rebuilding her strength.

To be honest, I knew deep inside that something wasn't right. She wasn't her usual happy, inquisitive and stubborn self. She was tired all the time, her appetite wasn't great and we were constantly having to adjust her insulin dosage to balance her body chemistry. We didn't seem able to find the right dose. Her eyesight was getting worse, and she seemed to have lost her sight in one eye. I knew that she had her next check-up scheduled for the 27th, so I was planning to discuss these issues with the vet then. She was withdrawing into herself. This was not a good sign at all, but it still seemed possible that she would pull through because she still had her old sparkle in patches.

On Friday 23rd October, she refused her breakfast, but I got her to eat some chicken breast. I kept her on chicken on the Saturday, which seemed to work but overnight she had a couple of bouts of vomiting and diarrhoea. She refused her breakfast on Sunday morning and kept on going out into the garden and hiding. She seemed very confused, sad and lonely, and her belly was swollen. To be honest here, I knew that she was really ill and feared the worst. When she started puking up yellow bile I got in touch with the out of hours vet service and took her in for an examination.

They did a physical check and told me to go home. They were going to keep her in overnight and do blood and other tests and take an ultrasound.

After they had the test results, they rang my mobile. The news was not good.

She was incredibly ill. Her blood was full of toxins, she had fluid in her lungs and abdomen, her breathing was very laboured, her heart was struggling and, probably worst of all, she had suffered kidney failure. 

Basically, her poor little body was breaking down and there was nothing that could be done for her. They suspected that she probably had an undetected cancer, too. The only decent thing that could be done was to let her go.

We went back to the emergency vet clinic and we were with her when she went into her final sleep. She was with the two people who loved her and who she loved and trusted back.  It was a peaceful end. She  didn't suffer.

It was the evening before her 14th birthday.

Maisie was a wonderful little dog. She had that characteristic known as "Westitude", a stubbornness and independence that all Westie owners know about. She was also incredibly inquisitive and adventurous. If there was a hole in a fence or a gap, she would find it and be off. I've lost track of the times I had to rescue her when she got stuck somewhere and couldn't find the way out again. I once had to crawl down a scree slope to rescue her from a ledge where she had got stuck. I hoicked her up by her collar and she happily scampered back up, leaving me to crawl back up again.

She was also incredibly loyal and loving. When I worked from home, she would always be with me in my little office and when I took voluntary redundancy because of work-related stress, she was always there for me. We used to play on the landing or on the floor, doing play bows to one another and pretend bites. It kept me alive when I was in a poor mental state. If I was up late watching TV, I'd often nod off. She would always nudge me and tell me it was time for bed.

Sadly, the real Maisie began to fade away with her succession of bouts of illness this year. Deep down, I think I knew that she wasn't going to see the end of 2020, but I kept on hoping that she would pull through. Sadly, that didn't happen.

We are both devastated and her sister Daisy is missing her sister and best friend too. They were litter sisters, so Daisy is also 14. 

Here are some more pictures of my beautiful sweet Maisie. I shall never forget her and I will love her for the rest of my life.













Wednesday 21 October 2020

A Big Angry Red Guy

 Well, he is a giant, after all.


I wanted a BIG giant for various reasons, and it took me ages to find one who looked like the sort of giant that would work for me, seeing as I wanted one who would fit into various rulesets. I found this giant on the Miniature Heroes website, where he is described as Fire Giant (huge), which seems a pretty reasonable summary, seeing as he is around 7.5 cm tall.


He is a Reaper Bones DHL range plastic figure, which means that he is both reasonably-priced and not too heavy. He is made from a softish plastic but despite that is fairly detailed. 

The body comes in two parts that have to be joined at the waist and his arms, the two morning stars and a small chest that goes on his belt at the back are also separate. They glue together easily enough. I used Gorilla gel superglue, which I think is pretty good stuff. I also stuck him to a 5 cm square MDF base, which I gave a coating of ballast.


On the packaging it states that he doesn't need priming but that if you do prime him, avoid spray primers. I ignored that and gave him a good undercoat of Halford's grey plastic primer, which went on well with no bad side effects.

In the last picture, I have posed him with a Bad Squiddo 28mm Amazon, to give you some idea of how big he actually is. Impressive, I think, even though we all know that size doesn't really matter, does it.

As he is a Fire Giant, I wanted to use a predominantly red, bronze and brass palette, and I also wanted him to have a very red complexion too, to signify all that pent-up fiery anger and power inside him. He even has dark red eyes, to make them look blood-filled.

 Similarly, I wanted the ground he strides across to look hot and burnt, so the ballast was painted black and dry-brushed with red, yellow and orange, with some very pale grey to look like hot ashes. I think it just about works, even though the yellow hardly shows up.

I am planning to use him as Surtr in my planned Norse force for Of Gods and Mortals, which will mainly consist of my Bad Squiddo Shieldmaidens, led by the goddess Freyja.

The red colour palette might also make him suitable for my Saga; Age of Magic Otherworld band too, and I am sure that he will work for other things too, maybe a AoM Shieldmaiden Horde, and definitely in a Dragon Rampant setting.


Saturday 17 October 2020

Hopefully, the end of wargaming painter's block

 Well, I finally finished off the last of my Roman auxiliary cavalry. There are seven figures in total.

Two groups of equites.


And to lead them, a second decurio.


To distinguish these riders from the other two groups, who have red or blue neckerchiefs, I have given these green ones. I have also used one of the heads on the sprue which is supposed to be for praetorian cavalry for the decurio, and why shouldn't I? I am sure that there was plenty of variation amongst the different cohorts and we know that there wasn't really as much standardisation as Hollywood, and many wargamers too, would have us believe.

Once again, these are all Victrix plastics, on Warbases oval bases and movement trays and the excellent tufts are from Gamer's Grass, which is stocked by Bad Squiddo Games.

I still have a few auxilia bodies left, and I'll probably use some to make up another deployment/ambush point, but I really need a break from Romans for the moment. I might do some recreational 15mm figures for a change. I have some 18th century impact cavalry to do for Syldavia and Borduria, or I might finally start doing something about my essentially pointless Volkssturm project for Germany in  late 1944 and 1945. At best, they will be a minor irritation to any British, American or, more likely Soviet opponents.


Thursday 8 October 2020

A bit of background on Orangenland, my 17th century imagi-nation.

In a previous post, I introduced Orangenland, a minor North German state of the 17th century. In this post, I will be describing the place in a bit more detail.

The origins of Orangenland lie in the early mediaeval Kingdom of Lotharingia, created out of the protracted period following the end of Charlemagne's Frankish Empire. Little is known about the early histories of the three component territories of Orangenstadt, Orangenwald and Orangenburg, although it is clear that the origins of Orangenstadt lie in the building of the Abbey of Saint Octavius the Martyr in the 12th century and the development of the town that grew up around the abbey. This town, originally known as Octadorf, grew in importance until it was recognised as the seat of the Prince-Bishop of Sankt Octavius in 1312. When the House of Chalon-Arnay acquired the three territories through marriage, they were known as Bisschoppenstadt, Osterwald and Nordburg. They were renamed following the acquisition of the Principality of Orange by the House of Chalon-Arnay. Bisschoppenstadt was renamed as Orangenstadt in 1473 when it was rebuilt following a disastrous fire in 1469 that destroyed much of the older city.

The population of Orangenland is split between Limburgish and Brabantian Dutch speakers in the east, speakers of the Rhenish Franconian dialect of German in the west and some Picard French speakers in the south.

The seat of the House of Orangen is the city of Orangenstadt, which is dominated by the late mediaeval Chalonerschloss and the Cathedral of Sankt Octav, which was rebuilt on the ruins of the earlier Abbey, destroyed in the Great Fire of 1469.

Other prominent towns and cities are Nordenstadt, Catieau-Arnay, Wijndorp, Druckerburg and Salzfischstadt.

The flag of Orangenland is a golden Lion Rampant bearing a sword, on a field of red, although a standard showing a red cross on a yellow field is also carried by some troops.

The House of Orangen has long maintained friendly relations with a number of other small dukedoms and counties in the region, most prominently the County of Pirlouit, whose ruling family, the House of Schtroumpf is related to the House of Orangen by marriage. Indeed, one member of the Schtroumpf family, Armin von Schtroumpf currently serves in the Orangenland army. Although he is young and a relatively junior officer, he has gained a reputation of being a brave, if occasionally hot-headed leader, who is loved by his troops, many of whom were recruited in his homeland. Troops under his command usually wear a blue sash and occasionally blue and white plumes on their hats and helmets, these being the colours of the House of Schtroumpf.

In other news, I have acquired enough figures now to create a variety of units for my Orangenland army for The Pikeman's Lament. These are all from Warlord Games and consist of;





From these boxes I will be able to build one unit of 12 Pikemen, two units of 12 Musketeers, a unit of six Gallopers, a unit of six Trotters and two elite units of Gallopers and Trotters in cuirassier three-quarter armour. I will also be able to build units representing a Forlorn Hope and Commanded Shot, so there will be plenty of variations for the troops that Armin von Schtroumpf will be able to call upon in his battles.

There will probably be a few spare figures that I can use for other things that I currently haven't even thought about, although I am definitely planning to do Armin von Schtroumpf in both mounted and foot versions.

Wednesday 7 October 2020

What is the wargaming equivalent of writer's block?

 Painter's Ennui, perhaps? Well, whatever it is, I've got it. 

I haven't picked up a paintbrush in weeks, and that isn't because I've run out of things to paint. It is just that I seem to have lost my enthusiasm. Every day, I wake up with the intention to finish something off, or start something new, but by the time I've had my breakfast, something seems to switch off and I end up just reading a book or wasting time on the internet. 

I am still playing games on Sunday afternoons; the club is active again now and working fine under Covid-19 restrictions, although I'm not not currently taking any pictures of the games, because that means taking off my visor, because it is impossible to use an SLR while wearing one. I've played a bit of Sharp Practice, some Chain of Command and I even have a game of I Ain't Been Shot, Mum planned for this weekend. Gaming isn't the issue. Just painting.

I think I just need to finish off my last lot of Roman cavalry and then I'll feel more positive about prepping up something else. To be honest, I think that I need a break from Early Imperial Romans.

Tuesday 22 September 2020

Orangenland - a 17th century imagi-nation

 A couple of years ago, I received The Pikeman's Lament rules as a Christmas present. I liked the idea of using the rules for a Thirty Years' War project, originally planning to use the really nice Peter Pig ECW 15mm figures, with multiple figures on bases to make each unit look bigger, but I later thought about doing it in 28mm instead. I like the look of the Warlord Pike and Shotte figures, especially the plastic boxed sets. I worked out that I could probably put a nice starter army together from a single box of infantry and one of cavalry.


Anyway, to do a project, I would need some context, a backstory for the troops. So, I invented a North-western German state, the Duchy of Orangenland.

Orangenland is made up of three separate territories which were once feudal possessions of the House of Chalon-Arnay, which acquired the title to the Principality of Orange in the late 14th century. Sometime after 1500, the lands passed into the hands of an illegitimate son of the House of Chalon-Arnay. This son, Philibert of Orangenstadt, became a soldier of fortune in the armies of Emperor Charles V, who ennobled him as Herzog von Orangen, uniting the three Kreise of Orangenstadt, Orangenwald and Orangenburg into the Duchy of Orangenland.

Although Philibert was a Catholic, his son  Karl Adolph adopted the Lutheran religion in the 1540s, and the Duchy adopted Lutheranism following the 1555 Peace of Augsburg. Herzog Karl I died in 1584, leaving his son Karl Christoph as Herzog.

Orangenland remained a minor North German state, known mainly for brewing and pork products. Orangen Weissbier was and still is famous as far away as Ruritania The local wine made from the Elbling grape variety is, occasionally, drinkable.

The wine of Orangenland is the main reason why the ruling House of Orangen was an early investor in distilling. Orangenweinbrand is a much more popular drink than most of the wine produced in the Duchy, and is even exported to places as far away as Syldavia and the Duchy of Strackenz.

So, in 1618 on the eve of the terrible Thirty Years' War. Orangenland was a peaceful backwater, but Karl Christoph, Herzog von Orangen had grand expansionist designs and aspired to military glory. Unfortunately, his ambitions were greater than his Treasury permitted and he soon became heavily in debt and became unable to pay off his mercenary general, Willem van Metwoorst, who refused to leave the Duchy with his army unless the money he was owed was forthcoming. Karl Christoph's unscrupulous younger brother Georg Wilhelm had long harboured designs to replace his brother, and to that end began negotiations with several banking houses so that he could borrow enough money to buy the loyalty of Captain van Metwoorst for himself, and then arrange an accident for Karl.

Following the unfortunate hunting accident, Herzog Georg Wilhelm gained an alliance with the United Provinces, claiming an almost completely non-existent but artfully constructed familial relationship between the House of Orange-Nassau and the House of Orangen. This helped smooth the path between the Orangenland Treasury and the banking houses of Antwerp and Amsterdam.

Willem van Metwoorst, was granted the title of Captain General of Orangenland and the army became organised along Dutch lines. From the late 1620s onwards, the Swedish King, Gustavus sent military aides to the Duchy and Scottish recruits began to swell the ranks of the army. A stout defender of the Protestant religion, Georg Wilhelm deftly managed to steer a path between his somewhat dissolute and murky private life and the sterner demands of his professed faith.

So, there is the introduction to Orangenland, its ambitious Herzog and his hard-bitten Captain General Willem van Metwoorst. I shall return to the Duchy again in the future.







Tuesday 15 September 2020

First thoughts on Infamy, Infamy

I have played around ten or so games of Infamy, Infamy, the TooFatLardies ancients skirmish rules to date, so I have had time to gather a few thoughts, although I cannot pretend to be in the position to really write a definitive review. All of the photos were taken at two days of (socially-distanced and Covid-safe) Infamy, Infamy games at BIG in Bristol recently. I shall intersperse my comments in between the pictures, but they won't necessarily relate to the images.



Now, I am a big fan of Lardie rules. I would say that Chain of Command and Sharp Practice are the two rulesets that I like more than anything else, from any rule publisher. Therefore, I was overjoyed when the news broke that Richard Clarke was working on rules for Ancients, specifically for Romans. It gave me a reason to buy the delightful Victrix plastic Romans that until now I'd never had a need to own.


I had a chance to play a couple of games at Crusade in Penarth back in January, before the plague descended upon the world, and I'd enjoyed the experience, but I wouldn't say that I really understood the rules, because I had found it hard to stop thinking about it as Sharp Practice with swords and spears. This, I have to stress is a big mistake. The rules are really very different.


I always wanted to build a Roman force. I wasn't interested in building a Gallic or Germanic force, and I am still not. Dacians, one of the subjects of a future rule supplement are a different matter. I like the Dacians a lot, but they are as yet an unknown quantity in Infamy, Infamy terms.

When it came to a force, I specifically wanted an auxiliary force. After all, those were the guys who did pretty much all the heavy lifting when it came to cross-border raids and punitive counter attacks. The legions were never stationed along the limes. They were held back for those situations when a larger force were required. To be honest, I don't see the legions as being the skirmishing types, certainly not in the Early to Middle Principate periods.



So, what do I think about the rules? 

Well, to be honest, I think they are something of a Curate's Egg. There are definitely good things here, but equally, there are other aspects of the rules that I find problematic. I shall go into some of these later. My aim here is really to try and gather my thoughts in one place, and then go back in a few months once I have hopefully properly got to grips with the nuances and quirks.


As a Roman player, one thing I like is the way that to prosper, one has to play to the Roman strengths, things like formal drill and flexibility, two things which benefit the auxilia and which I suggest you really have to understand to have any chance of winning in scenarios set in bandit country. From my experience, winning in bandit country is very difficult indeed and I am not sure that it really reflects the historical record, something that I will return to below.


The legionaries are very tough cookies indeed. They are classed as having Heavy Armour, which gives them a 50% chance of surviving hits in combat, whereas the auxilia only have a one-in-three chance, being classed as having Medium Armour. To be honest, I personally think that this is historically incorrect. Early Imperial auxilia are pretty much wearing the same defensive kit as Late Republican legionaries, and also as many Imperial legions too, because we know that legionaries in reality weren't always equipped with the classic lorica segmentata (a modern coinage, we don't actually know what the Romans called their segmented cuirasses made of strips of metal). Legionaries also wore mail and scale armour, as can be seen on many surviving monuments, the Tropaeum Traiani being a prime example. Also, in pitched battles auxiliary cohorts fought alongside the legions, and were trained to fight in the same way as their citizen colleagues. We also have accounts of battles where the legions were held back as a reserve and the auxilia took the brunt of the action. Tacitus mentions this in his "Life of Agricola". However, I can understand why the rules would seek to make a distinction. Without a legionary/auxiliary difference the rules would lose some variety for the Roman player. 


Auxiliaries are also distinguished by having flexible drill, which means that they can skirmish as well as fight as drilled troops in hand to hand combat. Inexplicably, perhaps, they are only allowed bows as ranged skirmish weapons, plus javelins, which are shorter ranged. There isn't an option for them to have slings, despite the huge number of Roman sling shot we find in archaeological digs. The only slingers allowed to the Early Imperial Romans are tribal ones. I see this as a shortcoming in the force rosters.


Now, on to cavalry. The Romans didn't really do effective cavalry. They did have citizen cavalry a long time before the period of the rules, that was the origin of the Equestrian Order, after all. However, by the period under discussion, cavalry were recruited from outside the citizenry, from the peregrini, the non-citizen inhabitants of the Empire or from allies. The cavalry were therefore part of the auxilia, mostly, and were of two types. They were either in specific cavalry units, known as Alae, and were clearly thought of as excellent troops because they were paid even more than the legionaries, or they were integral parts of mixed auxiliary units known as Cohortes Equitatae. 

A Roman player can have either type of these cavalry in their force. However, and this seems odd to me, they do not count a being drilled troops. I do not understand why this is the case. We know that the Roman cavalry spent a lot of time training in complex movements and in fighting and other drills. The 2nd century author, historian and military commander Lucius Flavius Arrianus, better known as Arrian actually wrote a military drill manual, the Ars Tactica (Techne Taktike in Arrian's original Greek), which was devoted, in part to cavalry drill and the Hippika Gymnasia, those ritual parade ground exercises which were designed to show off the proficiency of Roman cavalry in their combat and manoeuvre drills. It seems to me that Roman cavalry should be drilled and have the flexible characteristic too.



There are significant differences between the Romans and their barbarian opponents, which seems to me to be the right way of approaching what was, in many respects asymmetrical warfare. Where the Romans have Drill, which stiffens their defensive capabilities, the trouser-wearers have Fervour, which boosts their attacking qualities. They can also Ambush from predefined points and they have access to Fanatics, the kind of frothing lunatics beloved of both Hollywood and classical writers, for different reasons.

Now, as concepts, Fervour, Fanatics and the ability to ambush when the Romans are in bandit country are all fine concepts, but, and this is a big but, I have issues with how these things work.

Firstly, Ambush Points (henceforth APs). In bandit country, the barbarians get a standard six APs. OK, the Romans can, if they have cavalry and also take a pair of Exploratores as support options scout these and potentially either remove them or convert them into normal deployment points, but they will never remove the threat of ambush. Personally, I see six APs being too generous. I have no problem with the concept, I would just prefer to see the number decided on the roll of 1D6 to see how many APs were available, possibly allowing the barbarian player to spend signa cards (i.e. bonus cards for specific purposes) to buy one or two extra APs if their dice roll is a 1 or a 2.

Secondly, Fervour. Again, great concept. Fire up the lads before they hit the Roman line. Sounds reasonable, except that fervour isn't just for fighting. Fervid troops can increase their movement depending on the amount of fervour they have. They can move an extra 6" if they are fully-charged with 6pts of fervour, without having their fervour reduced. Fervid Mobs can also still move in a controlled way. Now, I have problems with this. I don't think that fervid troops should be capable of operating in a controlled way. I would say that a Mob charging towards the enemy should always be treated as an uncontrollable force and risks splitting apart and therefore each group in the Mob should roll separately for movement. I also think that choosing to add 1" of movement per point of fervour should come at a cost. It seems to me that for each extra inch, a point of fervour should be removed from each group in the Mob when moving in a controlled way, or from each group separately when uncontrolled.

It is only when fervour has been completely removed in combat that barbarians start accumulating shock. Fine, that seems reasonable. The problem is getting them to start taking shock. Not until they have shock and lose a combat will they get pushed back.

Also, they can build up fervour again just as easily once they are out of combat and have all their shock removed. I would say that a Mob defeated in combat and which has taken losses should find it harder to use or build fervour up again. Think about it. They were all fired-up, went in and were defeated. They don't actually even get pushed back until they start accumulating shock. I would say that a Mob in combat should lose a point of fervour for every two casualties they take, and also when trying to rebuild fervour afterwards.

Finally, Fanatics. These guys can be killers. They can ambush from out of a Mob (a sort of ad hoc formation) of barbarians or from an AP and will attack with a guaranteed six points of Fervour. Also, in their first round of combat in the game, they get given Elite status. This means that they get to roll a lot of combat dice. The Roman player cannot even use any drill or signa cards if they are ambushed in this way. A good round of combat by fanatics can severely weaken the Romans, even to the extent of making the rest of the game an exercise in damage limitation. A sneaky barbarian player can even buy Fanatics as support options. I don't have an issue with the concept. I just think that they unbalance the game, even making the whole exercise a fruitless one for the Roman player in some cases. I would prefer to see Fanatics dealt with in a more random way. A few ideas are;

Removing the "elite" status for the initial combat. These guys aren't elites. They are nutters, the kind of guys who would start a war in an empty roundhouse or kill you if you looked at them in a funny way.

Instead of getting a guaranteed 6pts of fervour, rolling 1D6 to see how wound up they are when you declare their charge.

Fanatics should not be given a named leader. They should only have a Supra Numerum one.

Fanatics who ambush from inside a Mob should reduce the size of the Mob by six figures. 

When a group of Fanatics is wiped out, the Mob from which it emerged should take a point of shock on each group.

One group of Fanatics should be the norm. 

I know that these ideas are going to make barbarian players unhappy, but as things stand, even by using all the possible drill choices, the Roman player is likely to be disadvantaged most of the time. My defence is this though; in the historical record, most of the time, the Romans won. Whenever someone points to the Teutoburger Wald, and the subsequent clashes between Arminius and the Romans, it is worth saying that this episode was remembered because it was an anomaly. In any case, Arminius was a Roman-trained military commander, not a hairy barbarian from the dank woods.

I don't want to make it easy for the Roman player, I just want to bring a bit more balance to the game.

Monday 14 September 2020

Face to face in the village - a Sharp Practice AAR

Yesterday was my first chance to play Sharp Practice for months, for obvious reasons.  It was also my first opportunity to get my recently painted 61st Foot Flank Company skirmishers on the table. 

The game would be an encounter between an Anglo-Portuguese force and a small column of French Infanterie Légère, supported by a medium gun.

Both sides would be trying to secure the village of San Jorge con Pantalones.


The British were first to arrive, with Lt Barnaby Thorne and a single group of the famous 95th Foot. They took up position behind a low wall surrounding a small plantation of fruit trees. Unfortunately, I then pushed them up across the road into danger and they were heavily defeated in Fistucuffs, forcing them back into the fruit trees. Luckily, the gallant Barnaby Thorne lived to fight another day.

They were soon joined by some skirmishing flank company troops from the 61st Foot, led by veteran sergeant Harry Stottle, who was soon wounded by accurate fire from a group of Légère Voltigeurs, leaving him in a dazed state and unable to exercise any command for the rest of the game.

The French were also beginning to arrive, as two groups, led by Lt Poulidor managed to seize control of a cottage on the main road through the village.

The Portuguese component of my force soon put in an appearance; three groups of Fuzilieiros from the 20th Regiment, led by Capt. Horacio Cataplana. You can see them here, flanked by the rest of the 61st' Light Bobs, led by Lt. Archibald Leach.

Volley fire from the Portuguese, supported by the 61st, soon took their toll on the French, who were forced back to hide behind one of the village houses.

The rest of the 61st Foot arrived, led by the estimable Maj. Molesworth, forming a second line behind the 20th. Slowly, the British began to advance into San Jorge. My plan had originally been to bring both formations up to the main road and use the skirmishing light infantry to protect their flanks, but the mauling given to the 95th, meant that the Portuguese would have to move obliquely into the trees by the road.

Elsewhere, the French began to advance around the far side of the village.

The French cannon was soon deployed. I knew that I had to eliminate this threat to my line troops, and I pushed the flank company skirmishers around the house on my left flank, even though it was occupied by French skirmishers. I judged it a risk worth taking.

 

Taking up position near a boggy patch of ground, I was able to use four command flags to give the Light Bobs an extra free round of firing before also activating Lt Leach. This proved devastating and wiped out the crew of the French gun, and also giving its supporting infantry a hard beating. The tide was turning my way.

The Portuguese moved up to take up position along the road, while the 61st moved up on their left.

The French charged through the small coppice into my line, but only one group made contact. Even so, they fought well, killing the Portuguese leader, Capt. Cataplana and three of his men. However, I killed six of them and inflicted considerable shock on them too, forcing them to flee.


So, the village ended the day in Anglo-Portuguese hands, with very few casualties on the winning side, apart from the unfortunate Portuguese officer, whose demise will have to be revenged at at future date.