Showing posts with label Sword and Spear Fantasy. Show all posts
Showing posts with label Sword and Spear Fantasy. Show all posts

Monday, 6 April 2026

Back to my Averland project

I sort of lost interest in this project for a while, but I'm getting back into it again. I've completed three Command stands which will act as Heroes for Midgard.




The flags used for the first two groups were downloaded from a Warhammer Fantasy Wiki site and reduced in size to suit 28mm figures. I have a couple more standard bearers embedded in two of my infantry groups using flags from the same source.

The figures are all Wargames Atlantic Conquistadors, which are perfect for this project because I have made two groups of Rondeleros (Sword and Buckler troops), two with long spears and one each with handguns, crossbows, halberds and greatswords. All pretty much standard for a Warhammer Fantasy Empire army. 

I was going to paint them all as Averland troops with yellow and black "uniforms" but I decided that I would widen the colour palette with red, blue and white, although I have incorporated black in a couple of cases.If I had to justify this, which I don't, I'd say that they were Tilean mercenary crossbowmen or troops from the personal retinue of some Averland magnate. Frankly, who cares? It just adds a bit of colour. I've decided that I will finish each group of eight figures before moving on to the next, so I get results more quickly.

Once all the infantry are done, I have 24 mounted figures to do. Twelve will be in full armour and the rest will be light horse. The armoured box contains the option of pistols, so I'll definitely do a unit of six pistoleers but will probably use lances and shields for the other 18, although I have been thinking about doing six mounted crossbowmen, assuming I can use spare crossbow arms on the light mounted bodies. We shall see.

So, I'm reasonably OK with how these have turned out. Not my best work but fine for a big army on the tabletop, where they will easily pass the 1 metre rule.

Apart from Mingard, these would also work well for Sword and Spear Fantasy in 28mm.

The backdrop is from a Jon Hodgson backdrop book.
 

Thursday, 19 October 2023

Four units of Knightly Orders for my 15mm Warhammer Empire project

Well, two real ones and two inspired by the idea of knightly Orders First, two units of Reiksguard Knights;


 Obviously, they have to be given a white/red colour palette, so that is what I did. I don't really have anything to add to that. 

Next a single unit painted in a red and blue colour scheme, which I think ought to make them Altdorf Knights, but maybe not one of the "official" Orders but perhaps the guards of a powerful noble in Imperial service. Anyway, my army, my colour schemes.


Finally, a complete invention, mainly because I wanted something unique and I was playing around with washes and different metallic colours. I present to you The Knights of The Rose Cross;


These had copper horse barding with oiled steel highlights and white cloth under that and black surcoats on the knights, but I wasn't happy with how they looked, so I washed them in Winsor and Newton dark red drawing ink. Intitally, I wasn't sure, but the colour scheme grew on me. I added a pink standard from an 18th century Prussian cavalry unit,  reduced in size to fit.

I'm sure that some people will say "Yuck!" but they will certainly stand out on the tabletop.

Once again, these are all from Alternative Armies.

I've primed up some infantry now and also figures for two more command bases for Sword and Spear Fantasy, so more painting to get working on!

Monday, 16 October 2023

15mm Empire artillery

Artillery in Sword and Spear Fantasy can be pretty devastating, but it needs to be protected. So, for my Warhammer Empire army, I've put together two units of Imperial great cannon, and here they are;



Clearly, in reality, each base should really only have one cannon and maybe some gabions but artillery is quite an expensive option in S&SF and I rather like the look of a crowded base in 15mm. I think that they will look OK on the table.

Next, I'm going to be finishing off the rest of my mounted Knightly Orders (men-at-arms on barded horses) and after than, I'll begin work on the infantry.

Friday, 13 October 2023

Some characters and leaders for my 15mm Warhammer Empire project

All armies need leaders, and in fantasy armies they need heroes and wizards too. So, here are a few I've completed.


Above are two generals for my army, once again from Alternative Armies. The figure on the left could quite easily be the Emperor Karl Franz and the other just has to be an Elector Count. Both are accompanied by standard bearers

Next, some Imperial Battle Wizards;

The two on the left are mounted and dismounted versions of Leonardo Da Vinci and the right-hand pair are Niccolo Machiavelli, from the Alternative Armies renaissance collection but I think that these are great as wizards. In Sword and Spear Fantasy, wizards don't really dominate games, I find them most useful to either bolster units in combat or to try and remove hits on units at the end of game turns.

I've given the mounted Leonardo figure a barded horse, to mark him out as a wizard of great power and repute.

I like wizards in purple, it seems a good colour for the Hermetic Arts and the Occult.

Finally, what self-respecting Empire army would be without a Hero on a Gryphon? Well, certainly not mine.


One of the things I like about Alternative Armies' figure ranges is that you can buy mounted figures and mounts separately, as seen here. The Hero is a man-at-arms from the Renaissance range and the Gryphon is from their 15mm Fantasy range. I think he will look pretty impressive on the table.


 

Wednesday, 11 October 2023

A Warhammer Fantasy Empire-themed army in 15mm

A long time ago, I created a renaissance army for HoTT, which I based upon the Warhammer Fantsy Empire province of Averland. I still have it, but I rarely play HoTT nowadays. However, I am always thinking about renaissance wargaming and a year or so ago I bought a load of Alternative Armies figures in the form of two complete (French and Italian) Italian Wars armies plus some extra odds and ends. My plan was to create a Warhammer Fantasy Empire army that I could use for Sword and Spear and, especially Sword and Spear Fantasy.

Obviously the figures aren't an exact match and the Warhammer Empire didn't have any pike blocks, but I don't see that as being too important. It is the theme that counts.Anyway, I've now made a start and here are some of my first efforts.



The top picture shows two units of mounted men-at-arms who I have painted up to represent The Order of Knights Panther. I've stuck to a blue and yellow palette and also painted their helmet plumes in a desert yellow colour to give an impression of tan panther pelts.

The lower picture is of two army generals, using the mounted versions of Georg von Frundsberg (left) and Cesare Borgia (right) with standard bearers. The former does a reasonable impersonation of the Emperor Karl Franz of Warhammer fame.

Banners are a problem. There are plenty of images on the internet, but they are very large and generally only show one side of the flag. So, I've had to download large images, shrink them considerably (which loses all the detail), create a mirror image and then join the two halves together before printing them off. They aren't great, but they will have to do.

All my units will be on 8 cm wide bases, with any Heroes, Monsters and War Wagons on 4 cm bases and leaders and magicians on round bases. I will be able to reuse my Leonardo Da Vinci turtle tank as a WarWagon and maybe also some of the other HoTT bases as Heroes too.

Unlike real renaissance armies, my units will all be painted in uniform colour schemes, to create that Empire appearance, but I can still use them in historical games too.

Monday, 3 June 2019

Another Sword and Spear Fantasy rules AAR

Well, there will be pictures and a few comments about the battle, but really I want to muse on the subject of using the rules to create killer armies and whether this is a Good Thing or not.


The battle was between my Hyborian Barbarian horde and Nick's Orcs, augmented by some Meerkats who clearly didn't fancy a career in selling insurance products. Both sides were pretty equally matched in numerical terms.


I decided to put all my heavy foot units on my centre-left and place my cavalry out on my right.


Nick had a lot of medium foot, some heavy foot and a lot of shooty types, including Orc cannon.


Unhappily, his cannon were directly opposite my shieldwall of heavy foot, supported by longbows. My elite foot were soon getting shot at. The problem with Heavy Foot in S&SF is that they are slow moving and pretty much useless until they get into combat, assuming that they don't get killed off by ranged attacks.


I had skirmishers out on my left. I had no great expectations from them, they were just there to slow things down a bit.


My cavalry on the right were there with one aim, sweeping through all the defenders and then trying to roll up Nick's line. After all, they aren't much use for anything else.


My skirmishing bows were typically hopeless at turning Orcs into pin cushions. I sent a pack of wolves into combat and some light horse with javelins. Neither lasted very long.


My heavy foot plodded across the gap to try and assault the Orc cannon battery.


Elsewhere, I got my Giant and a Hero into action. The Giant huffed and puffed, and was then swiftly vanquished. The Hero held on for a bit longer, but soon joined the tribal ancestors, feasting with the Gods of Battle .


Progress was slow. My activation dice rolls weren't helping. Most of my barbarians are Discipline 4, so I have to consistently roll high numbers to do anything.


My cavalry had some success, seeing off some annoying bow-armed Orcs, but my line was disrupted by some stupid manoeuvres on my part.


The long, slow march of the Hyborian heavy foot was nearly over and they would soon be wielding their axes and war hammers against the Orcish artillery.


Because of my hopeless handling of my cavalry, I ended up with my right flank exposed to attack. I hastily reorganised things.


A unit of Trolls assaulted my heavy foot Luckily, I had been able to get them to face their attack and not get hit in the flank.


Finally, my heavy foot were fighting, and making short work of those guns. Hurrah, a success at last. My second shieldwall unit was ready to charge the archers. Surely, this would be a mere formality?


My lonely cavalry unit was unable to do anything, being marooned in a forest, which negated all their advantages.


The titanic struggle for the hill would decide the battle. Unfortunately, my barbarians were obviously a bit puffed out from all the walking they had had to do to get there and were making hard work of actually fighting.


Before long, the Trolls and Orc cavalry were around behind my shieldwall. Not a good thing.


My cave-dweller foot were fighting for their lives against the Meerkat cavalry. I have no idea what those longbowmen were going to do.



This was where we called time. I had lost a lot of troops and simply couldn't win. 

So, this is where I start musing. Nick made the sensible observation that my army is too difficult to control, because the units have mostly poor discipline or are undrilled, so that their heavy-hitting impact abilities are wasted because they are tricky to get into combat positions where they have the advantage. I agree with this, but it seems to me that apart from the well-drilled Shieldwall veteran foot, barbarians should be hard to control. That is why they hang around in hordes, pillaging stuff and feasting to the sound of the lamentations of the women of their enemies, instead of building cities and holding symposiums on subjects like "Is pillaging a dying art and would reviving it be a backwards step?".

It seems to me that making more of the units Discipline 3 and removing the Undrilled attribute wherever possible is inherently antithetical to the whole Barbarian Horde way of doing things. I could try and create a killer army, smaller and more expensive, but with biddable units of well-drilled and obedient soldiers, but that would mean that they were no longer barbarians., so, on balance, I much prefer them to charge off impetuously and hope that the War Gods are with them rather than employing those sneaky civilised ideas of strategy, tactics and obeying orders. Yes, the worse the discipline, the harder it is to remove the effects of broken morale, but that is surely part and parcel of being a barbarian? Winning and smiting is great, but when the going gets tough, the horde melts away. That is, after all, why smart barbarian warlords fairly soon tend to look for alternate employment as generals and mercenary commanders in civilised armies (where, of course there is always the possibility of mounting a successful coup d'etat and replacing the incumbent ruler).

I do think, though, that my army needs more than three commanders, so next time, there will be an additional captain on the field of glory.


Monday, 4 March 2019

Another Sword and Spear Fantasy Sunday

Yesterday (3rd March) we had an all-dayer at the club and five of us played a kind of Round Robin friendly tournament of Sword and Spear Fantasy using 1000pt 15mm armies. Each battle was to last six turns. The forces involved were;

Clive:  Undead
Owen: High Elves
Brian:  Orcs
Nick:   Desert-themed Meerkats
Me:     Hyborian Barbarian Horde

Some games were tougher than others, in the sense that some were incredibly violent and lots of units were eliminated, but all the games were good fun.

The scoring was a bit haphazard, such things as killing off generals and captains didn't score any points so winners and losers were judged solely on the army points value of the units they eliminated. 

As things turned out, Clive topped the table and I was second, but that didn't really matter. The most destructive encounter was the battle between Clive's Undead and my Hyborian Horde. I almost ended up with a crushing victory as my cavalry crushed Clive's right wing and proceeded to roll up his line, but the resilience of the Undead meant that I snatched a narrow 27-25 win. I'd like to have a rematch, because they are a tough opponent.

The important thing I learnt was that you really cannot afford to let your cavalry get charged by other  Impact cavalry, because you will end up with a big gap where your impressive strike force used to be.

I am also thinking that I might have to add my archers to my Heavy and Medium Foot units, to give them a Reduced Shooting capability, rather than using separate bow-armed units (except for Skirmishers). It could help in Melee.

Anyway, here are the pics.