Showing posts with label plastic 28mm figures. Show all posts
Showing posts with label plastic 28mm figures. Show all posts

Saturday, 5 April 2025

Wizards project - the final two wizards plus two group shots

Well, this is the end of the project, finishing of with a Bright Wizard and an Amber one. The members of the Bright Order deal in raw power, harnessing fire energy to bring down destruction upon their enemies. I've deliberately given my Bright wizard burning orange eyes, signifying the pent-up power he is barely keeping under control.
 

The final wizard is a Shaman of the Amber Order, a college whose members deal with the raw power of the Wild and understanding the ways of the many savage beasts and wild creatures that inhabit the natural world. Amber wizards live apart from other humans, drawing their powers from their innate understanding of every aspect of the wild world.

This is the only figure that I've added something to not included on the wizard sprues. I've taken an animal skin cloak from a Victrix Roman legionary sprue to emphasise this shaman's attachment to wild beasts. His owl is his constant companion.

So, finally, the nest two photos show the eight representatives of the Imperial Colleges of Magic assembled together. Overall, I am really pleased with how this project turned out in the end.

 




Friday, 4 April 2025

Wizards project - wizards five and six

Wizard's five and six represent two very different approaches to the Art of Magic in the Warhammer Fantasy world. First, an Amethyst Wizard, a practitioner of magic that deals with Death, the spirits of the Dead and the ability to deal Death upon the enemies of the Empire. 

Such magical powers are deadly and dangerous, bordering on such Dart Arts as necromancy and the raising of the dead for evil purposes.

The sixth wizard is the opposite of all that Darkness, being a White Wizard of the College of Light.

White or Light Wizards are healers, discoverers of truth and bearers of the holy light that banishes darkness and the denizens of the dark. Their skills can be used to exorcise the possessed and to combat the forces of Chaos.

Of the two figures, I think I did a better job with the Amethyst wizard, because at this magnification I can see all manner of things wrong with the face of the Light wizard, which is a shame because I really like his robes, staff and Orb of Light. Still, he looks OK to the naked eye, which is what really matters.


Thursday, 3 April 2025

Wizards project - wizards three and four

Well, yesterday we had the first two Frostgrave Wizards painted as members of the Warhammer Empire Colleges of Magic and here are the next two.

First, a Celestial Wizard, a practitioner of the Magical Arts pertaining to the stars, the skies, the atmosphere and the weather.

I had to photograph this guy twice, the first time I noticed too many things wrong with him, but I'm reasonably happy with him now. He certainly passes the one metre rule. A couple of things I do like are his Orb, which I wanted to really stand out, so I drybrushed it in various blue shades and finally silver and his head, which, for once looks reasonable. I don't really "do" faces very well, but he manages to look both serene and determined. Once the whole figure was matt varnished, I went over the orb in gloss varnish to make it stand out. I#m also quite pleased with his simple two shade of blue robes. 

The second wizard represents the Gold Order, a college of alchemy, forging and transforming metals and scientific experimentation.

Once varnished, I went over his staff and cap badge with gloss varnish. Overall, I am reasonably happy with him, apart from the blue trim on his robes. At this magnification it looks messy, and I can also see tiny blemishes that don't show up to the naked eye.

So, that is four of the Eight Colleges. I'll post the rest tomorrow and Saturday and add in a couple of pictures of all eight together.

Wednesday, 2 April 2025

Wizards Project - here are the first two wizards

I've spent a fair amount of time on this project and have now completed wizards for each of the eight Colleges of Magic, which I have now photographed. Here are the first two. 

Firstly a Grey Wizard;

OK, he isn't that dissimilar to a well-known wanderer of Middle Earth, but I suspect that Gandalf might have been part of the inspiration for GW's original Warhammer Fantasy Grey Order, a College whose members practice deception, illusion, suggestion and other secretive and subtle magics.

The second wizard is a representative of the Jade Order, a wizard involved with the natural world;

I've chosen him because he and his Grey colleague are the only wizards I've made with swords in their hands. The others will all be doing more magical things. Also, according to Warhammer lore, wizards of both these Colleges tend to to avoid cities and wander around from place to place.

As an aside, looking at the Grey Wizard I can see that I need to touch up the metal head of his staff. With the second figure, up close I can also see things that stand out as obvious painting errors. Sadly, that is the risk you take when using a high definition lens with a macro facility and a DSLR with a 24 megapixel sensor - all the tiny mistakes are magnified. At least they aren't really that visible to the naked eye on a gaming table.
 

Tuesday, 18 March 2025

28mm Wizards project

This is going to be a bit of fun, I hope. I am planning a Renaissance 28mm fantasy army based upon the Warhammer Fantasy Imperial Electoral Province of Averland for Midgard and other sets of rules (e.g. Sword and Spear Fantasy) based on the Wargames Atlantic Conquistadors, Landsknechts Ogres and Renaissance Cavalry sets and I thought that a couple of wizards would be a good idea. My original plan was to get a single sprue of the Frostgrave Wizards I set but then, I realised that the whole box would give me eight bodies which could come in handy in the future. 

I then got to thinking that the Warhammer Fantasy Empire used to have Eight Colleges of Magic and I now had eight wizard figures. Therefore I knew that I'd have to make up eight wizards who could be painted up to represent each of the eight colleges. I assembled all eight figures and have now undercoated them.

So, across the back line in the photo above, I have a Jade Wizard, a Bright Wizard, a Gold Wizard and an Amber Wizard and in front there are a Grey Wizard, an Amethyst Wizard, a Wizard of Light and a Celestial Wizard Obviously, I've chosen an undercoat of primer that will work well as a base for the various colours I'll be using for each Wizard.

As I said at the beginning, I see this pretty much as a fun project. I'll do a separate post for each Wizard as I finish him.


Monday, 25 November 2024

Six various figures

 I finished off six more figures, you'll have to scroll down to see them all.

 First, these were from the Victrix British chariots set that someone game me. I decided to paint them as a Druid and a Gallic or British Warrior Queen. 

Next, two more officer types using the last two bodies from the Victrix Roman auxilia set. They are an Optio and a Centurio;

Not sure what I'll use them for, but the Optio could fit in with the dismounted Decurion I posted previously.

Finally a pair of figures designed to represent the same character with and without his armour.

 This pair are for our long-running D&D campaign. They represent a character who the party has just rescued from a band of Goblins. The figure on the right is him at that point. All his war gear is missing and he just has a borrowed sword and the clothes he was wearing them we liberated him.


The figure on the left is him once he has acquired a new helmet, mail shirt and shield. The armoured figure is a Gripping Beast plastic Saxon Thegn and the unarmoured one is from the Gripping Beast plastic Dark Age Warriors box. Clearly, in his captivity his beard has grown bushy and later on he will have found time to give it a nice trim.

The shield transfers in all the photos are from LBMS.

Wednesday, 20 November 2024

Gripping Beast Later Roman Cataphracts

I say "Later" Roman but these could fit in pretty much anywhere from the time of Hadrian until the 5th or maybe 6th century.





I've mounted them in groups of three to give me two units of 6 riders, which I can use for Sword and Spear or, more likely, the new Midgard rules from TFL

I've already got my Midgard rules and I'm looking at creating a Late Roman army using my already quite large Gripping Beast collection of Late Romans, which you can find elsewhere on the blog by searching for them. I've got more cavalry to get assembled and painted, which would give me more heavy cavalry and some horse archers. I'm also painting up some Saxon Thegns who I think will serve perfectly well as Germanic foederati with a few Roman-style shields mixed in with the round ones and some suitably generic shield transfers. After all, they are all just blokes in mail with shields and spears.

Wednesday, 6 November 2024

Another (final) group of Roman auxiliary infantry.

These are the last infantry figures for my Cohors I Syldaviorum Equitata auxiliary cohort project, apart from a couple of leaders who I am working on.


I have a group of eight auxiliary infantry plus a dismounted decurion from a cavalry turma, clearly detached for some kind of mission. These are pretty much the end of the auxilia, although I recently bought a pack of the Victrix Roman auxiliary archers, which at some point I'll work on and use eight of them to replace the Aventine archers I painted up originally. I haven't got anything against the Aventine guys, but I rather fancy having all the troops as Victrix ones. The archer set allows me to make up 12 Western-style and 12 Eastern-style archers and I've always liked the appearance of the so-called Eastern archers (a cohort of these, the Cohors Prima Hamiorum Sagittariorum recruited in Syria) actually served in Britannia on Hadrian's Wall and were based at the fort we know as Housesteads.

Anyway, I've now used up the last eight green LBMS shield transfers, so I used one that my auxiliary  cavalry carry for the leader's shield. I don't think it really matters. The Romans often detached officers for all manner of purposes.

I am thinking about using my auxiliary cohort for Midgard when it is published and how I can get the troops on the right sized bases. I think that the answer lies with Warbases movement trays which just have a lip all the way round, allowing me to drop these smaller sabots inside.



Sunday, 20 October 2024

An Outlaw band plus a Big Surprise (at the end of the post)

I've been working on these, on and off for the last couple of weeks. The figures are from the Oathmark Human Light Infantry box but I've used them to create a band of outlaws to use in Never Mind The Ruckus games.

First; two groups of bowmen;



Next, a group of men with spears and staves;


And next, two leaders and a mysterious Black Knight (don't Outlaw legends always have one of these?);


As I said above, these are all Oathmark figures, except the Black Knight who is from the Perry Men-at-arms on Foot plastic set.

I like the figures, even though they don't look particularly historically accurate. They definitely look like something from a film.

So, as legendary screen outlaws living in the woods, green has to dominate their wardrobe choices and therefore these are the Men of the Holly Wood (and they are all wearing tights too), in which case, the Black Knight has to be Sir Antony Courtois of Falworth (even though he isn't carrying his black shield.

I could easily use these guys as Rangers of the Dunedain too or for Rangers of Shadowdeep. There are plenty more of these in the box to be made up, so I have lots of options here. I think more Dunedain might be a small project, but probably not in green.

Now, for the Big Surprise;


Yes, it is the last Giant Spider from the Wargames Atlantic box set. I had thought I'd lost the head and thorax but I was tidying up all my computer and other cables and found it on the floor under my desk. I decided to paint this one in a completely different colour scheme, and I'm pretty pleased with the results.

Here is Big Spidey with an outlaw for scale;


All of the pictures feature a backdrop from one of my Handiwork Games Jon Hodgson backdrop books.


Thursday, 11 January 2024

My plans for 2024.

A few days ago, I looked back at what I had planned for last year. Now, I am going to look forward to the coming 12 months and look at the things I want to work on as my main projects for 2024, as well as note down a few things that I can work on in between if I'm feeling a bit bored with the main job in hand.

I have three big 28mm projects (the first two being the most important);

An Elven Army for Midgard which will also work for Sword and Spear Fantasy. I have all the figures for these. They are the excellent Oathmark Elves from North Star. I have Heavy and Light Infantry and the recently-released Cavalry. I've probably got more Heavy Infantry than I really need (I went for the original High Elf army bundle North Star released when Oathmark was first launched) but I'm sure I'll find a use for any leftovers.

A 1940 French Infantry platoon with various support options for Chain of Command. These are all Warlord Games. I've two boxes of infantry, a M1897 75mm gun and a Hotchkiss MMG. I'll have enough figures for an extra Groupe de Combat, extra crew members for the gun and MMG and probably a sniper team and some engineers. 

More 28mm Bloody Miniatures 17th century figures. These will be two more of the Foot releases as well as the recent release of Horse.

Another 28mm project I hope to get done is another Xenos Rampant force using the Wargames Atlantic Deathfields Bulldogs. I want to give these a real Weird WW1 vibe.

I've got things to complete from 2023 too. Top of the list are those 28mm Bicorne Miniatures pikemen.

At some point, I'll carry on with my 15mm Warhammer Empire themed army but I really needs to be in the right mood to work on this.

I will carry on working on scenic stuff too. I have loads of 28mm Sci Fi things to get painted and also some 28mm Renedra plastic buildings. I've also got various 15mm and 28mm odds and ends which I can work on in between the big projects. I also need to work on trees, river sections and other stuff. I might even get round to doing my long-planned but never started modular graveyard, complete with weird sculptures and other stuff. I've got all the bits I need. All I need now is the willpower and the time to make it happen.

I've also got the Bad Squiddo Community Miniatures figures to do. These will also be worked on when I need a break from Elves or French infantry.

Inevitably, I have Pulp/7TV figures to work on too, but that part of the backlog is slowly shrinking.

There are lots of other things I might get round too working on (late 19th century North West Frontier in 15mm, 28mm Bad Squiddo Soviet Women, various WW2 North Africa in different scales etc) but they aren't actual objectives.

I expect that this time next year, I'll still have things I never got round to finishing, or even starting! So it goes.


Monday, 8 May 2023

Fifteen more Xenos Rampant figures completed

And these fifteen will be the last ones for a while. I need a change from sci fi so I can paint something different.




These were made using the 15 Frostgrave Ghost Archipelago plastic crew bodies I had left with Stargrave weapons and a few Stargrave headswaps.

I was originally going to paint them up as warriors from some kind of hot and sandy planet but I changed my mind because I wanted to paint something more colourful. Their baggy trousers suggested French 19th century Zouaves, so I went with a colour palette that would give them a Zouaves or Turcos/ Tirailleurs Algériens sort of vibe.

I'm not sure what they will end up being used as in gaming terms. Maybe they could be Xenos Rampant Light Infantry or even just Militia Rabble? I think they look to nice to be a Rabble, so perhaps they could be Pirates or Raiders of some kind, classed as Lights but with some buffing up.

Anyway, I like how they have turned out, so that is really all that matters.

Tuesday, 2 May 2023

Twenty Planetary Defence Force troops for Xenos Rampant

These 20 figures are all based on the Stargrave Mercenaries plastic box. I split them into four fire teams;



The first two fire teams will make one Increased Size squad and the next two will be another one.



Although I've given these a standard colour scheme, because they are supposed to be regular troops, you can see that they aren't all identically equipped. They have a variety of helmet types and also different styles of body armour. I think that this gives the impression of a kind of second division force, equipped as Heavy Infantry, but lacking the most up to date equipment.

I think that for Xenos Rampant I will use these as squads of 10 troopers but not give them refinements like Heavy Weapons or Armour Piercing ammunition. Therefore, they will be tough troops but lacking the punch of their better equipped equivalents in the front line units that can be deployed anywhere a threat emerges.

I am now getting quite close to finishing off all the plastic Stargrave figures I've stuck together, but I still have the Crew I and Crew II sets to work on at some point in the future. These are definitely not military types but will still be useful as some of the lesser troop classes in the Xenos Rampant rules.


Monday, 24 April 2023

Two more squads of troops for Xenos Rampant

These two squads are based on the Stargrave plastic Mercenaries II box with a few Crew II bodies added in;



Both sets are made up of female bodies and a huge variety of female heads, although I'm not sure that you could tell the difference between a bulbous blue female alien head and a male one. That doesn't really matter, though because with so much variety available, you'll easily end up with a force of troops that doesn't look much like anyone else's.

I think that in Xenos Rampant terms, both of these squads would best be used as Light Infantry, with the second one maybe being more suited to an Assault Doctrine role, perhaps with the Close Quarters Doctrine too. They could also be used as Militia Rabble if you just needs  couple of speed bumps on the table.

Having played a few games of XR now, it seems to me that Light Infantry need some very careful thought to really get much use out of them. They are pretty fragile and you really cannot get them involved in a firefight with Heavies or Elites, well not unless you can get them into heavy cover and keep them in a defensive role. The only other way is to try and get them to flank enemy Heavies who are already engaged with your own Heavies. If you spend points to improve their ability to survive, you'll end up with fewer points to spend on actual tough guys.

Of course, as everyone knows, getting nice-looking toys on the table is more important than winning. Isn't it?

Tuesday, 18 April 2023

If you suffer from arachnophobia ..................

 ........................ look away now! Lots and lots of spiders.


These are Wargames Atlantic's giant spiders with the sci fi add-ons of face visors, big guns and robotic legs (well, not all the legs). To give some idea of their size, they are based on 4cm circular MDF bases. I shall definitely be using these as Greater Xenomorphs for Xenos Rampant and they could also be used in lots of other settings.

In addition to the 12 giant spiders that are in the set, you also get 12 smaller spiders on the sprues. I've painted 10 of them to use as a Swarm in Xenos Rampant but they could obviously pop up anywhere.


I used some spare 3cm circular plastic bases which I didn't use when I made up 10 Space Marines recently. Waste not, want not, I say. These don't have any weapons, well apart from their teeth and poison stings.

I decided on a brown palette for all the spiders because I wanted them to look like an alien menace from a semi-arid environment. They were undercoated in Army Painter Leather Brown spray primer, drybrushed with Vallejo Orange Brown and then the little details were painted in. I gave the giant ones bronze weapons with green on the biological-looking parts, and I used red on the eyepieces of their face masks. The ones with visible eyes had them painted black, the same as on the smaller arachnids. Finally, they were given a wash of Winsor & Newton Peat Brown drawing ink.

All the tufts on the bases are from Gamer's Grass.

Tuesday, 11 April 2023

Twenty Heavy Infantry for Xenos Rampant

I think that Heavy Infantry are an essential for most games of Xenos Rampant, especially if you are the kind of player who likes to stand back and shoot. I have finished two squads and each 10-man squad can be split into two 5-man fire teams;





The top two fire teams represent an Increased Size squad with Heavy Weapons and the lower two fire teams are an Increased Size squad who could be given Armour Piercing ammunition or some other useful characteristic. Each fire team (apart from the first) is led by a junior leader, marked by a yellow shoulder tab and the first team has a senior leader with two tabs. He's the guy with a pistol, talking on the communicator.

The first squad has one team with rocket launchers and a second team with one rocket launcher, three assault rifles and a junior leader with a flamer.

In the second squad, each fire team has two men with assault rifles, one with an LMG, one with a sniper rifle and a leader with a machine pistol-type weapon. 

To be honest though, the weapons are all assumed to do the same thing in the rules, it just appeals to me to make them look like they have different roles. 

They represent the kind of regular troops who make up the military of a typical planetary garrison, the marines of an attack ship or the dropship forces of the army of a Republic (Old or otherwise) or an Empire (maybe Evil, maybe not). They could also be the kind of grunts who are sent off to take on wave after wave of killer bugs, maybe even triumphing against all the odds.

My next figures will be various kinds of lighter-equipped squads, some looking more formal than others.

I've also finally got round to priming my spiders.

Thursday, 6 April 2023

A Xenos Rampant Recon Team

One of the troop types for Xenos Rampant is Recon Infantry;


These come as a team of five troopers who have some useful skills and characteristics. They have no movement penalty in rough terrain and they can be classes as Snipers, which gives them a longer shooting range. They are also classed as Hard To Target, meaning that enemy troops have to be within 12" to target them.

These five were made using the Stargrave Mercenaries II plastic set. Although they aren't all wearing identical uniforms, I've painted them in a pretty standard palette and given them all sniper weapons.

I like that the Stargrave box sets have a huge variety of heads on the sprues. Some of the non-human ones are excellent.

I'm pretty pleased with the progress I'm making on my Xenos Rampant project. Next, I will have some "regular" infantry finished off.


Tuesday, 4 April 2023

Twenty more Xenos Rampant Cultists

Here are my next two groups of Cultists for my Xenos Rampant ongoing project;


I've tried to keep some colours common across all three units, hence the red hoods and purple trousers on this second group. These are armed for a more long range shooting role than the first set and are led by a figure without a hood and carrying a spear, as well as some kind of energy pistol. He also has a shield. My idea with him is that he represents a kind of Prophet/force commander for the cult, maybe even with psychic powers that he can transmit via his spear, which is really a kind of psychic energy weapon or beacon. I think that these are probably more suited to being a unit of Light Infantry, as they lack the armour of the previous lot. They probably ought to have the Guerillas characteristic to boost their armour value when in cover.

Now, my third unit;


These keep the overall "red hoods" theme but are mainly dressed in grey, again linking them to the unit above, colourwise. I think that these are also suited to a Light Infantry role, possibly with an upgrade to having Heavy Weapons, seeing as one has a rocket launcher and a couple have what look like heavier support weapons too. The guy on second front left with the backpack is wearing what looks like a pilot's helmet and is carrying a comms device. He is an alternative force commander figure if I decide I don't want a psychic force commander.

So, there we have it. Three units of Cultists who will form the core of a force which follows some strange occult belief system, perhaps worshipping strange Alien Gods or powerful xenomorphic beings, or maybe just dedicated to destruction and death for its own sake. Who knows?

Next, I'll be working on a couple of units of disciplined fighters who can represent the military of an Empire, Republic or Dictatorship or maybe just a well-armed and equipped Planetary Defence Force.

Saturday, 1 April 2023

Some Cultists for Xenos Rampant

Here is my first group of 10 figures to use as Cultists in Xenos Rampant;



These are all based on the Frostgrave Cultists plastic box set with weapons from the Stargrave Troopers and Mercenaries boxes. I'm a big fan of the plastic cultists set and they work well as members of some kind of weird sci fi cult or as space pirates who want to keep their identities secret. This group are clearly wearing some kind of body armour and half of them have pistols and blades so could be used for troops with the Assault Doctrine characteristic or maybe as Berserk Troops. The flamer being carried by the guy on the front right seems well-suited to close combat and assaults.

I've given them a purple-based colour palette so they could be used with the Cultist figures I painted ages ago (back in 2019) for Saga: Age of Magic, who would definitely be Berserkers or Primitives as they have no shooting capability. I like the idea of a Xenos Rampant force that has fanatic troops who just want to get close up and personal with sharp or pointy objects. I could also use some of my daemonic figures, based on Ghost Archipelago Snake Men as Lesser Xenomorphs. They could be given a ranged attack based on spitting toxins. I've not played Saga: AoM in ages, so it would be nice to see them on the table again.

I've got 20 more of these guys to show you, but I'll put them up separately in two more posts, in a day or so.


Wednesday, 15 March 2023

Ten Elite Infantry for Xenos Rampant

 Please scroll down to see all ten figures;



These figures are, obviously, Games Workshop 40K Space Marines, but I won't be using them for Warhammer 40K.

I bought a box of 10 plastic Space Marines for £10 from someone at the club ages ago, because he didn't want them. My original plan was to paint them up and just sell them on, but I never got around to doing it. 

Once Xenos Rampant came along, it seemed to be a pretty simple thing to paint them up and use them as Elite Infantry for those rules. It also had the other advantage of me not having to spend any extra money on more figures.

I haven't used any 40K Space Marine heraldry on the figures, neither have I painted them up as a particular chapter, although I suppose there is a very slight nod towards the Dark Angels in the basic colour of their armour.

I put them together so that there are five figures with heavy weapons and five more suited to getting close up and personal, if required. That will give me two Elite units for Xenos Rampant.

I'm reasonably happy with how they look and they will do the job perfectly well for XR, with the support of a few units of more standard heavy, light or recon figures.

Saturday, 25 February 2023

My next project

I don't often post WIP pictures, but I thought I'd make an exception for this lot, which are all intended to be primarily for Xenos Rampant.


Above I have 30 figures based on Frostgrave plastic  Cultists and Ghost Archipelago plastic crew figures. The crewmen have the same kind of baggy trousers as the cultists and once they have been given suitable headgear they blend in rather well. All of the figures have been equipped with weapons from the various Stargrave plastic sets, plus the occasional Cultist knife, sword or spear. These will work as cult members, pirates, post apocalyptic reavers or ragged mercenaries.

Next, here are 40 figures made up from the Stargrave Troopers and Mercenaries I box sets. I intend these to be Heavy Infantry.

Finally, a mixed bag made up from a mixture of the Mercenaries II and Crew II Stargrave boxes, who will be Light and Recon Infantry (the latter equipped with sniper rifles), five Wargames Atlantic giant spiders with sci fi weaponry and finally 10 Games Workshop plastic Space Marines that I bought from someone at the club ages ago for a tenner and which I intended to paint up and sell, but never got round to it. These will be two units of Elite Infantry. Obviously, I won't be bothering with any Chapter heraldry or other 40K gubbins.


I still have a box of Crew I figures, 15 Crew II figures and 15 Ghost Archipelago figures, plus 12 small spiders and seven giant ones to use. I am sure they'll end up as something useful.

I have to admit that I will leave it a while before I make any more giant spiders. They are pretty tricky and time-consuming to put together and I don't think I'd have done it yet without Guy Bowers' really useful guide on the WSS blog HERE. Having said that, they are worth the effort because they look pretty impressive, even without an undercoat.

Mixing Frostgrave, Ghost Archipelago and Stargrave figures together is really easy and generally everything goes together without any hassle or swearing.

I now have a total of 100 individual figures to get painted over the next couple of months. I am planning to do them in groups of 10 at the most.