Tuesday 11 April 2023

Twenty Heavy Infantry for Xenos Rampant

I think that Heavy Infantry are an essential for most games of Xenos Rampant, especially if you are the kind of player who likes to stand back and shoot. I have finished two squads and each 10-man squad can be split into two 5-man fire teams;





The top two fire teams represent an Increased Size squad with Heavy Weapons and the lower two fire teams are an Increased Size squad who could be given Armour Piercing ammunition or some other useful characteristic. Each fire team (apart from the first) is led by a junior leader, marked by a yellow shoulder tab and the first team has a senior leader with two tabs. He's the guy with a pistol, talking on the communicator.

The first squad has one team with rocket launchers and a second team with one rocket launcher, three assault rifles and a junior leader with a flamer.

In the second squad, each fire team has two men with assault rifles, one with an LMG, one with a sniper rifle and a leader with a machine pistol-type weapon. 

To be honest though, the weapons are all assumed to do the same thing in the rules, it just appeals to me to make them look like they have different roles. 

They represent the kind of regular troops who make up the military of a typical planetary garrison, the marines of an attack ship or the dropship forces of the army of a Republic (Old or otherwise) or an Empire (maybe Evil, maybe not). They could also be the kind of grunts who are sent off to take on wave after wave of killer bugs, maybe even triumphing against all the odds.

My next figures will be various kinds of lighter-equipped squads, some looking more formal than others.

I've also finally got round to priming my spiders.

1 comment:

  1. These look great Carole. I love these Stargrave plastics, especially with those helmets.

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