These two squads are based on the Stargrave plastic Mercenaries II box with a few Crew II bodies added in;
Both sets are made up of female bodies and a huge variety of female heads, although I'm not sure that you could tell the difference between a bulbous blue female alien head and a male one. That doesn't really matter, though because with so much variety available, you'll easily end up with a force of troops that doesn't look much like anyone else's.
I think that in Xenos Rampant terms, both of these squads would best be used as Light Infantry, with the second one maybe being more suited to an Assault Doctrine role, perhaps with the Close Quarters Doctrine too. They could also be used as Militia Rabble if you just needs couple of speed bumps on the table.
Having played a few games of XR now, it seems to me that Light Infantry need some very careful thought to really get much use out of them. They are pretty fragile and you really cannot get them involved in a firefight with Heavies or Elites, well not unless you can get them into heavy cover and keep them in a defensive role. The only other way is to try and get them to flank enemy Heavies who are already engaged with your own Heavies. If you spend points to improve their ability to survive, you'll end up with fewer points to spend on actual tough guys.
Of course, as everyone knows, getting nice-looking toys on the table is more important than winning. Isn't it?
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