Sunday, 10 March 2024

Mantic Battlezone sci fi buildings

Ages ago at the club's tabletop sale, I bought a big box of Mantic Battlezone plastic buildings, which I never got round to assembling until now. Here are the first few pieces. Scroll down to see them all.

The Bad Squiddo Ghost of Gaia is for scale purposes.




I'm showing two views of this final piece for today. This is because there is some nice detail on in interior. The down pipe in the interior photo isn't Mantic. It is a piece of 2cm diameter plastic plumbing pipe cut to fit.



I have to say that the separate components are tricky to put together and I eventually resorted to using model glue to ensure a nice strong bond. I didn't want my buildings coming apart in gaming use. In hindsight, I should have used greenstuff or Milliput to fill the more obvious gaps, but it is too late now.

Having said that, I am really pleased with the painted and based results. These pieces could be used in so many settings; gang warfare in the depths of a hive city, scavenging the remains of an abandoned mining base on a forgotten planet, post-apocalyptic survival against mutant or alien hordes, Games set in a wretched hive of scum and villainy or just on a battlefield between implacable enemies. The possibilities are endless.

I decided to go for a grimdark, worn-out and run-down feel to everything. That kind of look and feel appeals to me when it comes to science fiction gaming. There is plenty of rust on the walls, grimy floors and a general appearance of a civilisation fallen on hard times or outposts on hostile planets or moons.

I've finished everything off - a couple of weeks of hard slog, I have to say, and I'll post everything over the next week or so. 

I am planning to use some of these pieces with my Jon Hodgson sci fi backdrops to create some nice little dioramas. They will obviously have lots of uses in Xenos Rampant and with my own Reivers Of The Outer Rim rules, which I am currently planning to simplify and re-write.

Monday, 26 February 2024

More Wargames Atlantic giant spiders

About a year ago, I posted about the excellent Wargames Atlantic Classic Fantasy Giant Spiders. Back in January I decided that I really had to assemble and paint the rest of the box, and here are the results. I've taken two pictures of them. Firstly a simple shot showing the spiders against a plain backdrop and, when you scroll down a second picture set up as a small action diorama.

As you can see the six big spiders are absolutely huge posed with a Bad Squiddo Freyja's Wrath female Berserker (who I use as my Barbarian character for D&D). The smaller spider is the Barbarian's latest acquisition, Fluffy the giant wolf spider.

I wanted to use a simple but menacing dark palette for these spiders. After assembly, a tricky job,they were glued to 5cm MDF bases which were then covered with a mix of PVA glue and calcium sand (which is used in reptile vivariums). 

I undercoated the spiders in Halford's matt grey spray primer and, once dry, gave them a wash of Nuln Oil. Next I set about a series of dry-brushed layers in dark, medium and pale grey and then set them aside.  Once dry, I then finished off the spiders with a wash of diluted W&N Indian ink and, when that was dry, I picked out the fangs and eyes in a pale grey. The Indian ink had dripped down onto the bases, which was what I wanted and I finished the bases off with a simple wash of lightly diluted Agrax Earthshade

I should have made seven giant spiders and one large one, but somewhere over the last year, I seem to have lost the head/thorax part for one of the big guys, I might have to look at some kind of human/arachnid mutant at some point.

Anyway, as promised above, here is the diorama;

I'm pretty happy with this picture. I think it has come out really nicely.

The scene was set up in my lightbox, using a Jon Hodgson backdrop, a selection of my 3D printed ruins and a floor made from my Warbases dungeon tiles. I took several shots with aperture priority using different light intensities and different apertures, shooting at an exposure range between ISO 100 and ISO 800 with my Pentax K-70 DSLR. 

Wednesday, 21 February 2024

Egyptian ruins, plus a fountain.

 First, the fountain;


This is another 3D print from Dungeon Scenes. The murky green water has been given a coat of acrylic gloss varnish. I allowed the green paint to go up the walls of the fountain, hoping to create the effect of algal growth. I think it looks OK. The 28mm guy is for scale only.

Next a number of resin pieces from The Square, who can be found at many trade shows. These are all based up for desert-based gaming;


Spot the 28mm guy, he's looking pretty small against these pieces.

These were easy enough to paint; base coat spray, dry-brushing in lighter colours, a wash here and there to bring out the details, a few bits of Gamers' Grass and lots of sandy ballast. Job done.

Hopefully these will get plenty of fantasy, pulp, VSF and eldritch horror use.

I'm going to have to get back to painting actual minis now. Sadly, the painting mojo is still hiding somewhere.

Thursday, 15 February 2024

More 3D printed stuff - this time science fiction

This time it is sci fi terrain pieces.


 Once again, this is all from Dungeon Scenes. The figure is for scale purposes only.

I thought that I would go for a Grimdark theme for these pieces rather than shiny clean advanced technology or a Mandalorian-style dusty Cowboys in Space look.

The big rusty blue thing at the back has been painted to be an abandoned installation of some kind, mainly because I had previously dropped it and one of the sticking up pieces had got broken. The two generator type pieces are clearly the kind of ancient technology that suits a degenerate and xenophobic civilisation that doesn't really understand how its machines work, or maybe it is alien tech that does abominable things in strange and incomprehensible ways?

The hexagonal sensor array (or whatever else it might be) at the back isn't as Grimdark as the other pieces, especially the bronzed tower.

I'll get these in front of some of Jon Hodgson's sci fi backdrops at some point.

The two generators could definitely feature in Pulp or VSF games, as well as more conventional science fiction settings.

Overall, I am pretty pleased with how they have turned out, even though this photograph doesn't really do them justice. 

Monday, 12 February 2024

Quite a lot of 3D printed ruins

A couple of years ago, I bought a load of 3D printed scenic items at the club's Tabletop Sale from a guy who trades as "Dungeon Scenes" and who can be found on Facebook, here. For a variety of reasons I'd not got round to painting any of the stuff until now. Here are various bits of ruined buildings, you'll have to scroll down to see everything.

First, some nice ruined arches and columns (the Bad Squiddo Amazon is for scale purposes only).


Next, a corner piece with arches and another piece which shows an overgrown red tiled floor and low walls.


Finally, seven pieces from a much larger ruined building. This could represent a manor, church, an abbey or maybe some kind of Elven stronghold?


Obviously, all the above could feature in fantasy games, pulp, horror or historical settings and I am planning to use them as parts of the scenery to sit in front of Jon Hodgson's backdrops.

I found these remarkably easy to paint. I washed and dried them off before priming them in Halford's grey plastic primer, which pretty much provided the base coat and then the rest of the work was dry-brushing and adding grassy flock mix and other odds and ends of vegetation. I'm very happy with the climbing plants entwined around the windows in the final photo. They are wire-stemmed model railway small scale trees and really add some nice atmosphere.

I have some sci fi bits and pieces to paint up next, and I have also finished off a small fountain piece which I need to get varnished.

Friday, 2 February 2024

Some figures I painted back in the 1990s

I was looking through some old PC backups on DVDs last week and I found a file of photos I took in 2005 with my first digital camera. They were of some Warhammer 40K figures from the 1990s. So, here they are. There are some more of my comments at the bottom.










There were a few more pictures in the file that were either out of focus or simply not very good in terms of painting quality. These were definitely the pick of the bunch, although I can see a lot of mistakes with them. There are also plenty of places where they really needed tidying up and splashes etc being removed. Some of the shading is pretty terrible and I can see lots of things I'd do differently now.

Wednesday, 31 January 2024

A few figures that have been hanging around for years

These were figures that I got with the Congo Mungo Ma Lobeh campaign supplement, which features the real female explorer Mary Kingsley.


The picture above is Mary Kingsley and her adversary in the campaign, Uguwa, a powerful sorceror. The picture below features two bearers. Bearers are always useful for all manner of games set in Africa.


I have to admit that I've never actually played the campaign, mainly because we stopped playing Congo at the club ages ago and no one seems interested in picking the game up again. However, all is not lost, because these figures could easily be used in all manner of Pulp games.

I'm happy to finally get these painted up, even if they do end up sitting in a storage box until a suitable need arises.