Monday, 16 June 2025

New 15mm German troops

Following on from my previous post where I showed additional troops to make my Soviet units CoC2 compliant, here are the German equivalents, again all by Peter Pig, plus a new Zug (platoon).

First, a three-man Engineer team and a sniper team;

Next a Volksgrenadier squad (see below also) supporting a three-man Flamethrower team;

Here are eight ammunition carriers because LMG teams now need more guys supporting the MG42 and I've also painted an extra Senior Leader. The figure was spare, so I painted him up;

And finally, my new unit, a Volksgrenadier Zug, equipped with the StG 44 assault rifle;


Volksgrenadier units weren't all supplied with the StG 44 because the bulk of the troops still had the Kar 98k rifle, because millions of them were produced during the war, with less than 500,000 StG 44s entering service. However, this is an assault Zug, with two assault squads and a heavy squad with two MG42 teams. That is a lot of firepower. The extra Volksgrenadier squad above will be a potential support choice for the Germans.

I'm pleased with the final photo, because I was able to use one of Jon Hodgson's SciFi backdrops as a battle-scarred cityscape.

Having reorganised all of my German units by mixing in the ammunition carriers and changing the structure of my Panzergrenadier Zug , I've managed to create two extra rifleman (Grenadier) squads and an extra Panzergrenadier squad as support options.

Looking at my Soviets and Germans, when I add in my Volkssturm and an earlier "green" Volksgrenadier squad I painted a few years ago, I reckon that I could put on a huge game with the Soviets and Germans fighting over the ruins of Berlin. Of course, I'd have to create a big pile of ruined buildings to add to the ones I've already got. Maybe a plan for the future?

 

Tuesday, 10 June 2025

New 15mm WW2 Soviet troops

These are all additions to make my 15mm Soviet units compliant with Chain of Command V2;

Everything is from Peter Pig. 

Above are two additions to fill a gap I had previously; two 50mm mortar teams.

Next, I have an additional squad for a standard Rifle platoon. These will either work as a support option or for games set in 1941-43.

Below are figures that I needed to add to some SMG-armed figures to make a second squad for a SMG platoon, all armed with the PPSh-41 SMG.

CoC2 changes Soviet platoon HQ sections. So, I now have a rifle platoon commander (peaked cap), a platoon sergeant (helmet) and a sniper team (in the middle). Platoon commanders are now equipped with SMGs.

Below is the HQ section for my SMG platoon with the same organisation as above for the rifle one.

Next up, a heavy squad for my SMG platoon. Both the rifle and SMG platoons now have a "heavy" squad with two DP-27 LMG teams. This is a big change. I was able to make the necessary changes for my rifle platoon from figures I already had.

Here are two more sniper teams and a couple of spare SMG-armed men. I did these because the Peter Pig sniper set gives you four teams and the SMG guys are just spares.

Below are "resting" SMG men, who I have painted up to use as extra DP-27 LMG team members, because in CoC2 the Soviet LMG teams now have either three or four members.


So, all in all, that is 56 more recruits for my Soviet forces. 

This has allowed me to reorganise what I have available for the Soviet Union. As core troops, I now have a Rifle platoon, a SMG (or tank rider) platoon, a Motor Rifle platoon and as supports (including things I had already), I can field two 50cm mortar teams, two sniper teams, a rifle squad, a SMG squad, a Scout squad (Junior leader and 6 men, all with SMGs), two Maxim MMG teams, a 45cm anti-tank gun with crew and a junior leader and a Commissar. 

I have armoured cars, various tanks and a SU-76 as vehicle support too and I have a number of painted figures that are surplus to my units.

I've also still got a few things left to paint, mostly extra riflemen, so who knows what else I'll be able to turn the leftovers into in the future? 
 

Saturday, 24 May 2025

Chain of Command 2 - a few first thoughts

My pre-order bundle arrived yesterday afternoon.


The cover keeps the spirit of the original alive, while also looking all new and shiny. I chose the Veteran Resupply Bundle, which includes the book, a PDF of the book, two Force morale trackers, nicely printed on card and a set of MDF tokens;



I've already taken the opportunity to laminate the force Morale trackers, to ensure they have a long and useful life and the MDF tokens and markers are a nice update to the original set (of which I have two) and include a few new things. All in all, an excellent set of the important stuff. I've already got patrol markers, CoC dice and jump off points, but if you are a new player, you can get two other bundles that have the extra things you'll need to play.

I've spent a bit of time skimming through the book and, so far, the changes I've seen all appear to be improvements rather than things I don't like. I've played CoC2 a couple of times already and knew how some of the new things work but there is also stuff that I'd not seen, so I expect that there will be a period of adjustment ahead. 

One thing I really do like from an early dip into the book are the changes to Soviet platoons which give them a bit more punch and potentially make them a more flexible attacking force. I'm thinking that I'll be following in the footsteps of Comrade Stalin and reorganising my Soviet infantry quite soon. I may well end up with more Soviet troops than I'll ever be able to get onto the table. Looking at the cost of Supports, I still doubt that I'll ever see my T-34/85, SU-85 or IS-2 on the table.

I'm also looking at the German list and I'm now planning a Volksgrenadier force, which should be an interesting Zug to play with. Assault rifles are less powerful than in CoC1, but still pack a big punch and SMGs are also downgraded but have a longer range. Volksgrenadiers field a lot of firepower, especially at close range, but look like they might be pretty brittle once they start taking casualties and shock.

I really like the changes to the Panzergrenadier Zug too. Now, each squad is all about the two MG42 teams. There are no additional riflemen. Everyone in the team now supports the MG42.

I've not looked as closely at the British lists, but a third crewman for the 2" mortar makes sense. The Airborne platoon no longer has an embedded PIAT team, that is now a support option and the platoon structure has changed.

The new ways you can use CoC dice points is also great. I've had a chance to use it in practice and I like it a lot.

Finally, Elite status is no longer applicable, except in one specific case. I've never liked the idea of Elites. There are better ways of giving certain troop types a bit of extra welly, red dice, for example as introduced in the Blitzkrieg handbook.

So, it is looking good for the future of Chain of Command and now I'm going to have to visit the Peter Pig website and spend some money.

Wednesday, 21 May 2025

I don't usually do WIP posts but here is one today

I'm working on a fantasy army for Midgard using Wargames Atlantic Conquistadors. 

This chap below will be its general.


He is kitbashed from a Perry War of the Roses horse and horse armour, a Wargames Atlantic Renaissance mounted body and arms and a Warlord Games Landsknecht head. Since taking this picture, I have cleaned up the blemishes from where things were attached to sprues and he's ready for undercoating.

The fantasy army in question will be based upon a Warhammer Empire Averland force, so I think that the inspiration for the general is fairly obvious. In case you aren't familiar with Warhammer Fantasy, the original is this guy below;

He is the Elector Count of Averland, Marius Leitdorf. My figure is going to keep the black armour and red and yellow sleeves and also the metallic blue horse armour, but I'm definitely not painting suns on it.

I'm hoping he will look pretty good once completed. I'll probably undercoat him later today.

I'm still painting up the first few groups of his infantry, but none are near completion yet.

Thursday, 1 May 2025

The 2025 Lincombe Barn Wargames Society (a.k.a Bristol Wargames Society) Tabletop sale

 Attention all wargamers in the Bristol area, or even further afield!

The annual LBWS Tabletop Sale is almost upon us.

The TTS will be on Sunday May 18th at Lincombe Barn, the usual venue, address below. Doors are open to the public from 9:30 for Early Birds (entry £5) and 10:00 (£3 adults, £1.50 juniors, under 12s free). The TTS will end at around 12:30.

The address is Lincombe Barn, Overndale Road, Downend, Bristol BS16 2RW.

There is a certain amount of car parking available and public transport runs to the venue, see THIS LINK.

Hot and cold refreshments and snacks will be available.

The sale is already sold out for private traders but that means that there will be lots of goodies on sale to the public. There is always a wide variety of things on sale, from wargames figures, vehicles, books etc to boardgames and sets of rules.

So, if you are looking for that special something, be it a few extra barbarians, Romans, medieval knights, WW2 tanks, fantasy figures or whatever, or maybe even a complete army come along as see what the sellers have on offer.

Wednesday, 30 April 2025

Wargames Atlantic Ogres (all nine of them)

I've had a project in mind for a while, and these guys are the starting point. There are nine bodies in the box and I've used all of them. First, the Boss;


He's clearly the Boss, because he's got a nice tidy moustache and beard that almost keeps his fangs hidden. I bet he even uses moustache wax!

Next, two ogres with halberds, which they probably call Ver Big Choppas or suchlike.


Then, a couple of swordsmen with bucklers that would serve as a full-size shield for a human.


Another leader type, but not a Pwoper Boss and a guy with a dismounted cannon he's using as a "handgun".


Finally, another "handgunner" and an ogre with a Big Club and a dagger, which would probably be a two-handed sword for a standard human.


These are the start of my Midgard Fantasy army, which will be using Wargames Atlantic conquistadors (both foot and mounted) to make up an army based upon the old Warhammer Fantasy Empire province of Averland, hence the predominance of yellow and black in the colour palette I've used so far.

These ogres are huge, over 5cm tall and really bulky chaps too. I've got movement trays to turn them into two units of four figures, who would be led by their own Hero figure.

I've got all in foot figures for the army assembled and undercoated and I'll begin painting them fairly soon. I have Roman auxiliary archers to finish first.

Thursday, 24 April 2025

Three mounted figures from Bloody Miniatures

I painted these a while ago but forgot to do a post. They have even featured in a game or two. First, a trumpeter.

Next, a standard bearer;

And finally, a commander;

As the title says, these are all from Bloody Miniatures and they are excellent sculpts and really nice clean casts too.

The standard needs improvement, it is just a simple thing but needs to be replaced with something better. I haven't found anything I like yet, though.

They featured as my brigade's command in a game of Never Mind The Matchlocks recently, leading three battalia of pike and shot.
 

Sunday, 20 April 2025

More 15mm vehicles - a British recce troop

More models I've had for a while and finally got round to finishing off.

This is a British recce troop, part of a Reconnaissance Regiment in a British Armoured Division in the later war period.

The Troop consists of two Daimler armoured cars and two Daimler Dingo scout cars. The Troop commander is in one of the armoured cars. The troop would probably have operated in pairs, each pair being an armoured car and a scout car. 

These models are from Flames of War and are nice and simple to put together and paint. The box contains options for 2 pdr guns with Littlejohn squeeze bore adaptors, but I left them off, because it appears that the squeeze bore shells provided extra punch even when fired from a standard 2-pdr gun.

These are a nice addition to my 15mm Late War British and I've already put them on the table in a recce force scenario, where the armoured cars suffered heavily from Panzerfausts fired by their Volkssturm opponents.
 

Friday, 18 April 2025

Four Soviet light tanks

I've had these four tanks for years, probably since 2021 or 2022, so I thought it was about time I did something with them.

These are a pair of T-26 light tanks, originally introduced in 1931 and staying in service in various variants until the end of WW2. These are (I think) the T-26 Model 1933 with a 45mm main gun and a co-axial 7.62mm machine gun. This was the most common variant produced and one of the mainstays of Soviet armoured units in 1939-41, by which time it was obsolete and outclassed by Germany's Pz.Kpfw III and IV tanks and was being replaced by the far better T-34 tank with a 76mm main gun. Some did stay in use for most of the war on some fronts and even featured against Japan in 1945.

Below are two T-60 scout tanks, which began production in 1941. Originally armed with a 20mm cannon, it was later upgunned with the 45mm gun used by the T-26 above.
 

The T-60 was too thinly armoured to be used in a front line role but was used by reconnaissance units until it was replaced by the improved T-70 light tank.

These are all Zvezda kits,  which are now quite hard to find because of sanctions against Russia. I bought mine at my club's tabletop sale from private sellers, so none of my cash went back to Russia.

Anyway, I'll be able to use these for CoC games set during Barbarossa and later.

Saturday, 5 April 2025

Wizards project - the final two wizards plus two group shots

Well, this is the end of the project, finishing of with a Bright Wizard and an Amber one. The members of the Bright Order deal in raw power, harnessing fire energy to bring down destruction upon their enemies. I've deliberately given my Bright wizard burning orange eyes, signifying the pent-up power he is barely keeping under control.
 

The final wizard is a Shaman of the Amber Order, a college whose members deal with the raw power of the Wild and understanding the ways of the many savage beasts and wild creatures that inhabit the natural world. Amber wizards live apart from other humans, drawing their powers from their innate understanding of every aspect of the wild world.

This is the only figure that I've added something to not included on the wizard sprues. I've taken an animal skin cloak from a Victrix Roman legionary sprue to emphasise this shaman's attachment to wild beasts. His owl is his constant companion.

So, finally, the nest two photos show the eight representatives of the Imperial Colleges of Magic assembled together. Overall, I am really pleased with how this project turned out in the end.

 




Friday, 4 April 2025

Wizards project - wizards five and six

Wizard's five and six represent two very different approaches to the Art of Magic in the Warhammer Fantasy world. First, an Amethyst Wizard, a practitioner of magic that deals with Death, the spirits of the Dead and the ability to deal Death upon the enemies of the Empire. 

Such magical powers are deadly and dangerous, bordering on such Dart Arts as necromancy and the raising of the dead for evil purposes.

The sixth wizard is the opposite of all that Darkness, being a White Wizard of the College of Light.

White or Light Wizards are healers, discoverers of truth and bearers of the holy light that banishes darkness and the denizens of the dark. Their skills can be used to exorcise the possessed and to combat the forces of Chaos.

Of the two figures, I think I did a better job with the Amethyst wizard, because at this magnification I can see all manner of things wrong with the face of the Light wizard, which is a shame because I really like his robes, staff and Orb of Light. Still, he looks OK to the naked eye, which is what really matters.


Thursday, 3 April 2025

Wizards project - wizards three and four

Well, yesterday we had the first two Frostgrave Wizards painted as members of the Warhammer Empire Colleges of Magic and here are the next two.

First, a Celestial Wizard, a practitioner of the Magical Arts pertaining to the stars, the skies, the atmosphere and the weather.

I had to photograph this guy twice, the first time I noticed too many things wrong with him, but I'm reasonably happy with him now. He certainly passes the one metre rule. A couple of things I do like are his Orb, which I wanted to really stand out, so I drybrushed it in various blue shades and finally silver and his head, which, for once looks reasonable. I don't really "do" faces very well, but he manages to look both serene and determined. Once the whole figure was matt varnished, I went over the orb in gloss varnish to make it stand out. I#m also quite pleased with his simple two shade of blue robes. 

The second wizard represents the Gold Order, a college of alchemy, forging and transforming metals and scientific experimentation.

Once varnished, I went over his staff and cap badge with gloss varnish. Overall, I am reasonably happy with him, apart from the blue trim on his robes. At this magnification it looks messy, and I can also see tiny blemishes that don't show up to the naked eye.

So, that is four of the Eight Colleges. I'll post the rest tomorrow and Saturday and add in a couple of pictures of all eight together.

Wednesday, 2 April 2025

Wizards Project - here are the first two wizards

I've spent a fair amount of time on this project and have now completed wizards for each of the eight Colleges of Magic, which I have now photographed. Here are the first two. 

Firstly a Grey Wizard;

OK, he isn't that dissimilar to a well-known wanderer of Middle Earth, but I suspect that Gandalf might have been part of the inspiration for GW's original Warhammer Fantasy Grey Order, a College whose members practice deception, illusion, suggestion and other secretive and subtle magics.

The second wizard is a representative of the Jade Order, a wizard involved with the natural world;

I've chosen him because he and his Grey colleague are the only wizards I've made with swords in their hands. The others will all be doing more magical things. Also, according to Warhammer lore, wizards of both these Colleges tend to to avoid cities and wander around from place to place.

As an aside, looking at the Grey Wizard I can see that I need to touch up the metal head of his staff. With the second figure, up close I can also see things that stand out as obvious painting errors. Sadly, that is the risk you take when using a high definition lens with a macro facility and a DSLR with a 24 megapixel sensor - all the tiny mistakes are magnified. At least they aren't really that visible to the naked eye on a gaming table.
 

Wednesday, 26 March 2025

My latest four foot figures from Bloody Miniatures

Here are my final four completed 28mm 17th century figures from Bloody Miniatures.

These are pikemen who have abandoned their pikes to fight face-to-face with their opponents, apart from the one on the right who is using a broken-off pike head. You'll note that I have stuck with my red and blue colour palette for them. They can definitely play a part in skirmish games but perhaps also in a large pike and shot unit to break up the monotony of having all standard pikemen? Anyway, they are nice figures and I'm pleased with them.

Once again, I'm using a Jon Hodgson backdrop.

I've currently got some mounted troops ready to photograph, so I'll post them as soon as I can be bothered to set up the lightbox.

Tuesday, 18 March 2025

28mm Wizards project

This is going to be a bit of fun, I hope. I am planning a Renaissance 28mm fantasy army based upon the Warhammer Fantasy Imperial Electoral Province of Averland for Midgard and other sets of rules (e.g. Sword and Spear Fantasy) based on the Wargames Atlantic Conquistadors, Landsknechts Ogres and Renaissance Cavalry sets and I thought that a couple of wizards would be a good idea. My original plan was to get a single sprue of the Frostgrave Wizards I set but then, I realised that the whole box would give me eight bodies which could come in handy in the future. 

I then got to thinking that the Warhammer Fantasy Empire used to have Eight Colleges of Magic and I now had eight wizard figures. Therefore I knew that I'd have to make up eight wizards who could be painted up to represent each of the eight colleges. I assembled all eight figures and have now undercoated them.

So, across the back line in the photo above, I have a Jade Wizard, a Bright Wizard, a Gold Wizard and an Amber Wizard and in front there are a Grey Wizard, an Amethyst Wizard, a Wizard of Light and a Celestial Wizard Obviously, I've chosen an undercoat of primer that will work well as a base for the various colours I'll be using for each Wizard.

As I said at the beginning, I see this pretty much as a fun project. I'll do a separate post for each Wizard as I finish him.


Tuesday, 11 March 2025

More Scots from Bloody Miniatures

There are eight figures again, so scrolling down will be required. First some dismounted troopers and a figure I see as an Intelligencer (smoking his pipe);

I particularly like the figure in the long red Dutch-style coat. He's clearly a leader or maybe a Scottish cavalryman who's been away fighting for the Protestant cause in the Rhineland?. Anyway, He's a great sculpt.

Below are my other attempts at doing a plaid, two more dismounted troopers and a nice officer figure, together with someone who's brought something to drink with him. Looking at the photo, I think that I've made his neckerchief look a bit too clean and gleaming white. I don't think I'll repaint it, though. I'm quite happy with the plaids. They aren't perfect by any standard but they'll pass the one or two metres away test on the table.

I've only got four more finished foot figures to post, and I'll keep them for another time. I'm currently working on some mounted figures, a few are finished but most are still in the early stages of painting. 

After that, I've got more Horse to prime and paint, some mounted command figures and then some more Foot figures and a couple of small guns.

After that, I shall move on to something different.

 

Thursday, 6 March 2025

The next eight of my latest Bloody Miniatures figures

 You'll have to scroll down to see all of them. First up, four Lowland Scottish musketeers;

I've stuck to the blue and red colour scheme for these, because I really like it and you'll see that I've attempted a plaid on the left-hard figure. I'm not sure that it is that successful, but it'll have to do.

Next are four more Lowland Scots, this time with a variety of nasty-looking polearms, the central two being, I think variants of the Lochaber axe.

Once again, red and blue dominates. This latter group is called The Border Staves on the Bloody Miniatures website. There are more Scots to follow later.

The backdrop is by Handiwork Games.
 

Wednesday, 26 February 2025

The next four figures from Bloody Miniatures

Here is the second group of four figures from Bloody Miniatures out of a total of 28 that I've recently completed.

These represent four experienced dismounted troopers, described as being Continental Mercenaries on the Bloody Miniatures website. I particularly like the somewhat dandyish figure on the left. He is clearly not a fop but a skilled and ruthless swordsman. The figure next to him is a dismounted cuirassier in half-armour, with short tassets rather than long cuisses, with his warhammer at the ready, maybe as a member of a storming party. The remaining two are the more commonly found harquebusiers, in a buff coat and a back- and breastplate, with the one on the right wearing a burgonet helmet.

I've given three of these the same dark blue and red uniforms I've been using elsewhere, because I like the combination, but also because when I get round to fielding a complete 17th century force, they will give it a core of uniformly-dressed troops. The lighter blue sashes are also part of this idea.
 

Monday, 24 February 2025

I've been painting more Bloody Miniatures figures

As anyone who follows this blog knows, I am a huge fan of the excellent 17th century figures from Bloody Miniatures. I've been working on 28 more figures, and I'm going to do separate posts of them in groups of four figures;

I really like this little group, which is called The Witchfinder General. As you can see, it contains the aforementioned Witchfinder, his Clerk, his unfortunate victim and a dismounted trooper to stop the poor girl from running away.

These have loads of character and were a joy to paint. Although they aren't necessary for any battlefield, I'm sure that there might be plenty of scenarios where a Witchfinder might have a role. 

The background is, yet again from one of Jon Hodgson's excellent books.

I'll post the next four in a day or two.
 

Sunday, 9 February 2025

Some Fantasy Odds 'n' Ends

These are all from North Star for either Frostgrave or Ghost Archipelago. I'll probably find other uses for them, though.

First up, a pair of aged bronze statues, that I'm calling Guardians of The Gate. Here they are head-on;

And now sideways-on;

Now, a couple of Starfire Elementals, which I'm sure could be used in Sci Fi games as well as Fantasy ones;

Trying to get the cold blue fire effect wasn't easy, but I think it looks OK.

Next are a couple of pieces that I'm sure were for Ghost Archipelago, which I know I'll never play but are bound to come in handy. First a ruined stone head. I really like this resin piece a lot.
 

Finally, a giant terror bird - definitely the kind of turkey that isn't planning to become anyone's Christmas lunch;

It took me ages to get a colour scheme for this guy that I liked, but I'm pretty happy with how it came out.

I've used the same Jon Hodgson backdrop for all of these photos.