Following on from our last game of Frostgrave, last Sunday saw the next installment of Andy's scenario. People may remember that Owen, Richard and myself all found keys and parts of a map. This time around Andy revealed that the map, once pieced together revealed the location and basic layout of the buried former lair of the deceased Necromancer whose burial place we had investigated previously. The keys gave us access to the entrance of the lair.
The setting we used was a custom piece of terrain, built some time ago by Chris, comprising two levels of a dungeon/castle-type location, with linked rooms, staircases and an underground chamber. The first few pictures show this terrific setting, including a subterranean "garden" filled with statues, well we all hoped that they were just statues.
In the lower level was a workshop with a rather worrying cell, containing a Big Green Thing (BGT), hopefully a statue.
This lower level also contained what appeared to be some kind of abandoned mine.
As we entered the lower level, via the mining chamber, the first thing we discovered was that the mine was not abandoned. It was being worked by Zombie slaves.
I was the first player in the mine. My Wizard, Ermengarde was accompanied by a Zombie of her own, her out-of-game Raise Zombie spell having been successful. The Zombie was charged with securing a chest discovered by Richard's Reveal Secret spell. Luckily, the Zombie wouldn't have too far to shamble to get away with the loot. Ermengarde cast an Elemental Bolt, destroying one of the Zombie miners. I decided that we needed to clear a path to the upper levels quickly.
Before long, both Owen and Richard's bands were in the mine, with Zombiecide uppermost in their minds. Unfortunately, but hardly surprising, seeing as we were in a Necromancer's domain, Armoured Skeletons were also appearing. Even more unfortunately, the Big Green Thing in the cell turned out to be a Major Demon, and the cell wasn't there as a prison, it was just where the BGT lived. Soon it was in combat with our adventurers. My Apprentice, Gunilla was unable to to cast Enchant Weapon on my Man-at-Arms but he managed to survive a bout of combat with the BGT, even pushing it back.
Richard's crossbows peppered the BGT with bolts. Slowly, it was weakening.
Ermengarde managed to case Wall, shutting the Zombie miners away.
Unhappily, a bunch of Big Angry Fungus Beasts (BAFB) turned up. These were dangerous in melee but vulnerable to distance attacks.
Eventually, my Man-at-Arms killed the BGT and we all started to move troops into the underground workshop. The idea was to get missile troops in a position to shoot the BAFBs
Before long, we were clear of the lower levels, with the unpleasant creatures eliminated. We left most of our troops behind to guard the exit and the treasures we had found. Each of us took four explorers to the upper level.Richard had managed to cast Crumble on the ceiling of the lower level, creating a hole through which it was possible to access the lair itself. I decided to take the stairs, as did Richard (who might not have trusted his own magic enough to just climb up). (see below)
The upper level was a series of rooms joined together by a large central chamber. Owen had emerged directly into this chamber from the hole Richard had created.
In each of the rooms we found treasures, but there were also greater rewards for the brave (or foolhardy).
We found various scrolls and grimoires, defeating a number of vampire librarians on the way, including a Chief Librarian, in part thanks to one of my Treasure Hunters who had had her hand weapon temporarily enchanted by Gunilla. Richard, who actually destroyed the Vampire, generously gave my Treasure Hunter his +1 Enchanted Blade, because the dead Vampire dropped the +2 Enchanted Blade he was using when he crumbled away.
In the final chamber, an Armoury, we all came away with an Enchanted Weapon or piece of Enchanted Armour.
So, another interesting game of Frostgrave. We still haven't found the Necromancer, but the third part of the scenario will take place in early February, so I expect the foul dark wizard will turn up at some point.
In terms of treasures acquired, I came away with;
3 x Scrolls (Heal, Push, Fast Act)
2 x Grimoires (Fool's Gold, Invisibility)
1 x Spell learnt (Curse - 12 to cast) This was a bonus from passing a test in one of the rooms.
1 x Magic Shield
1 x Magic Weapon (thanks to Richard)
395 Gold Coins
320 Experience Points
Great read and OH MY GOD that's a great layout to play on!
ReplyDeleteYes, it really is a great layout. We were talking about using it for Cthulhu-themed games too. With all the bookcases and furniture we got in the Terrain Crates KIckstarter, there is a lot of scope there.
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