My pre-order bundle arrived yesterday afternoon.
The cover keeps the spirit of the original alive, while also looking all new and shiny. I chose the Veteran Resupply Bundle, which includes the book, a PDF of the book, two Force morale trackers, nicely printed on card and a set of MDF tokens;
I've already taken the opportunity to laminate the force Morale trackers, to ensure they have a long and useful life and the MDF tokens and markers are a nice update to the original set (of which I have two) and include a few new things. All in all, an excellent set of the important stuff. I've already got patrol markers, CoC dice and jump off points, but if you are a new player, you can get two other bundles that have the extra things you'll need to play.
I've spent a bit of time skimming through the book and, so far, the changes I've seen all appear to be improvements rather than things I don't like. I've played CoC2 a couple of times already and knew how some of the new things work but there is also stuff that I'd not seen, so I expect that there will be a period of adjustment ahead.
One thing I really do like from an early dip into the book are the changes to Soviet platoons which give them a bit more punch and potentially make them a more flexible attacking force. I'm thinking that I'll be following in the footsteps of Comrade Stalin and reorganising my Soviet infantry quite soon. I may well end up with more Soviet troops than I'll ever be able to get onto the table. Looking at the cost of Supports, I still doubt that I'll ever see my T-34/85, SU-85 or IS-2 on the table.
I'm also looking at the German list and I'm now planning a Volksgrenadier force, which should be an interesting Zug to play with. Assault rifles are less powerful than in CoC1, but still pack a big punch and SMGs are also downgraded but have a longer range. Volksgrenadiers field a lot of firepower, especially at close range, but look like they might be pretty brittle once they start taking casualties and shock.
I really like the changes to the Panzergrenadier Zug too. Now, each squad is all about the two MG42 teams. There are no additional riflemen. Everyone in the team now supports the MG42.
I've not looked as closely at the British lists, but a third crewman for the 2" mortar makes sense. The Airborne platoon no longer has an embedded PIAT team, that is now a support option and the platoon structure has changed.
The new ways you can use CoC dice points is also great. I've had a chance to use it in practice and I like it a lot.
Finally, Elite status is no longer applicable, except in one specific case. I've never liked the idea of Elites. There are better ways of giving certain troop types a bit of extra welly, red dice, for example as introduced in the Blitzkrieg handbook.
So, it is looking good for the future of Chain of Command and now I'm going to have to visit the Peter Pig website and spend some money.
Nice write up - I am looking forward to getting my copy and getting into some Second World War gaming with my son later this year.
ReplyDeleteThanks for the review! Changes to platoon structure to more closely match the "real" thing (or to give better game play) sounds like a great idea.
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