Thursday 11 January 2018

A new army for Alien Squad Leader - Second Global War Soviet Confederacy

In ASQL V3.0 there are several new army lists. One set of armies that I liked the look of from reading the playtesting version of the rules was a group covering the "Second Global War"

The rule book has this to say about the Second Global War;

"The 2nd Global War occurred within an alternate timeline in the Earth's history, in which each side developed strange new weapons within their laboratories and workshops of war, some of which worked sufficiently well to put into production."

The rules go on to list five separate armies, three for the Allies (The United Kingdom of Albion, the Soviet Confederacy and the American Union) with a bias towards new technologies, and two for the Axis (German Occultists and Far Eastern Empire) with the emphasis on arcane knowledge and the supernatural serving the cause of creating genetically-enhanced super warriors. This is clearly a "Weird WW2" type of thing, which I reckon has a fair few fans and should prove popular.

The list that particularly appealed to me was the one for the Soviet Confederacy army. I just needed to decide how I was going to put this army together.

Of course, I could just have bought a load of WW2 Russian infantry, tanks, vehicles and artillery, but where's the fun in that? In any case, I already had an army painted up that could easily be used for this, once I'd rebased it onto 5cm square bases. All it really needed was some suitable vehicles.

The army I wanted to reuse was one of the first 15mm sci fi armies I ever bought, using Ground Zero Games Neu Swabian League miniatures. I really like these figures, they have a certain "look" that just appeals to me. Not too futuristic, but suitably different enough to work in a parallel Earth setting.

The other thing that I like about this army list is the number of tanks that can be used, together with the optional use of indirect fire rocket artillery.

So, I set about rebasing my infantry and collecting and painting some tanks and other vehicles. Finally, I've finished the job off and here are the results. First, an army general (the three figure base) and two political commissars;


Four bases of Green Recruits (inferior infantry), with three figures per base.


Four bases of "anti-tank guns", a.k.a Heavy Weapons;


Four bases of mortars, representing "field artillery", a.k.a more Heavy Weapons;


Two sniper bases (front) one heavy, one standard, one base of Mechanical Scientists (rear left) and a command base (rear right);


Four bases of power-armoured Battlesuit Wearers (I love these figures);


The next two pictures both show three bases of Veteran infantry and one Command stand;



Note that in all the above pictures there are a mix of weapons on each stand. This is just for aesthetic reasons,  they all count as having small arms (apart from the Heavy Weapons stands and one of the two snipers). The Mechanical Scientists are a specific unit that can repair broken-down Unreliable vehicles, unhappily a feature of these army 2nd Global War lists which reflects the experimental weaponry.

Now, here is the armoured fist of this army. First, we have three tanks (which can be upgraded to heavy tanks at the cost of +1 point). These are from Brigade Models;


Next two armoured transports with rocket launchers, from TheSceneUK. To save points, these could be downgraded to unarmoured trucks;


Next, also from TheSceneUK, two experimental super-heavy tanks;


And finally, from GZG, four stands of Light Vehicles in the shape of NSL hover-cycles.


So, I have now created a different kind of Human army, one with some plus points, e.g. stubborn infantry and commissars who can motivate the troops to advance and ignore Fallback dice rolls but also some negative ones. i.e. unreliable experimental technology and slow and unreliable vehicles and tanks.

I am looking forward to getting these onto the table at some point. I've clearly, as usual, got too many troops for a basic 150pt army, and even a 200pt one, but at least I have a lot of options here.

I am also wondering if, with a few suitable additions, I can deploy my Corporate Mercenary army as a Far Eastern Empire force. It looks like a distinct possibility.

2 comments:

  1. Very nice indeed Carole, I never would have thought to use NSL troops but, they do look the part!

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    1. Thanks. I had the NSL army sitting in a drawer, wondering what to do with it. Then I looked at them and thought "They'll do", and I was luckily right!

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