Showing posts with label Alternative Armies. Show all posts
Showing posts with label Alternative Armies. Show all posts

Thursday, 19 October 2023

Four units of Knightly Orders for my 15mm Warhammer Empire project

Well, two real ones and two inspired by the idea of knightly Orders First, two units of Reiksguard Knights;


 Obviously, they have to be given a white/red colour palette, so that is what I did. I don't really have anything to add to that. 

Next a single unit painted in a red and blue colour scheme, which I think ought to make them Altdorf Knights, but maybe not one of the "official" Orders but perhaps the guards of a powerful noble in Imperial service. Anyway, my army, my colour schemes.


Finally, a complete invention, mainly because I wanted something unique and I was playing around with washes and different metallic colours. I present to you The Knights of The Rose Cross;


These had copper horse barding with oiled steel highlights and white cloth under that and black surcoats on the knights, but I wasn't happy with how they looked, so I washed them in Winsor and Newton dark red drawing ink. Intitally, I wasn't sure, but the colour scheme grew on me. I added a pink standard from an 18th century Prussian cavalry unit,  reduced in size to fit.

I'm sure that some people will say "Yuck!" but they will certainly stand out on the tabletop.

Once again, these are all from Alternative Armies.

I've primed up some infantry now and also figures for two more command bases for Sword and Spear Fantasy, so more painting to get working on!

Monday, 16 October 2023

15mm Empire artillery

Artillery in Sword and Spear Fantasy can be pretty devastating, but it needs to be protected. So, for my Warhammer Empire army, I've put together two units of Imperial great cannon, and here they are;



Clearly, in reality, each base should really only have one cannon and maybe some gabions but artillery is quite an expensive option in S&SF and I rather like the look of a crowded base in 15mm. I think that they will look OK on the table.

Next, I'm going to be finishing off the rest of my mounted Knightly Orders (men-at-arms on barded horses) and after than, I'll begin work on the infantry.

Friday, 13 October 2023

Some characters and leaders for my 15mm Warhammer Empire project

All armies need leaders, and in fantasy armies they need heroes and wizards too. So, here are a few I've completed.


Above are two generals for my army, once again from Alternative Armies. The figure on the left could quite easily be the Emperor Karl Franz and the other just has to be an Elector Count. Both are accompanied by standard bearers

Next, some Imperial Battle Wizards;

The two on the left are mounted and dismounted versions of Leonardo Da Vinci and the right-hand pair are Niccolo Machiavelli, from the Alternative Armies renaissance collection but I think that these are great as wizards. In Sword and Spear Fantasy, wizards don't really dominate games, I find them most useful to either bolster units in combat or to try and remove hits on units at the end of game turns.

I've given the mounted Leonardo figure a barded horse, to mark him out as a wizard of great power and repute.

I like wizards in purple, it seems a good colour for the Hermetic Arts and the Occult.

Finally, what self-respecting Empire army would be without a Hero on a Gryphon? Well, certainly not mine.


One of the things I like about Alternative Armies' figure ranges is that you can buy mounted figures and mounts separately, as seen here. The Hero is a man-at-arms from the Renaissance range and the Gryphon is from their 15mm Fantasy range. I think he will look pretty impressive on the table.


 

Wednesday, 11 October 2023

A Warhammer Fantasy Empire-themed army in 15mm

A long time ago, I created a renaissance army for HoTT, which I based upon the Warhammer Fantsy Empire province of Averland. I still have it, but I rarely play HoTT nowadays. However, I am always thinking about renaissance wargaming and a year or so ago I bought a load of Alternative Armies figures in the form of two complete (French and Italian) Italian Wars armies plus some extra odds and ends. My plan was to create a Warhammer Fantasy Empire army that I could use for Sword and Spear and, especially Sword and Spear Fantasy.

Obviously the figures aren't an exact match and the Warhammer Empire didn't have any pike blocks, but I don't see that as being too important. It is the theme that counts.Anyway, I've now made a start and here are some of my first efforts.



The top picture shows two units of mounted men-at-arms who I have painted up to represent The Order of Knights Panther. I've stuck to a blue and yellow palette and also painted their helmet plumes in a desert yellow colour to give an impression of tan panther pelts.

The lower picture is of two army generals, using the mounted versions of Georg von Frundsberg (left) and Cesare Borgia (right) with standard bearers. The former does a reasonable impersonation of the Emperor Karl Franz of Warhammer fame.

Banners are a problem. There are plenty of images on the internet, but they are very large and generally only show one side of the flag. So, I've had to download large images, shrink them considerably (which loses all the detail), create a mirror image and then join the two halves together before printing them off. They aren't great, but they will have to do.

All my units will be on 8 cm wide bases, with any Heroes, Monsters and War Wagons on 4 cm bases and leaders and magicians on round bases. I will be able to reuse my Leonardo Da Vinci turtle tank as a WarWagon and maybe also some of the other HoTT bases as Heroes too.

Unlike real renaissance armies, my units will all be painted in uniform colour schemes, to create that Empire appearance, but I can still use them in historical games too.

Friday, 2 August 2019

More 15mm sci fi stuff

I am slowly working through the 15mm science fiction lead pile. It is something that isn't top of the To Do list but every now and then I feel the need to do something about figures and models that have been lying around for maybe a year or, in some cases even longer.

First up are two combat mechs for my Alien Squad Far Eastern Leader Corporate Mercenary army, which I have found to be severely under-gunned whenever I've played with it. These are from GZG, where they are sold as Police/Security Mecha. I decided that they had a sufficiently Far Eastern look to be perfect as Daemon Class Oni Mecha as listed in the relevant ASQL army list, but I wasn't happy with the batons the standard models have in their left hands. In any case, I wanted the guns in the left hands and something a bit more impressive as the required Laser Katanas. Luckily I had some odds and ends from a box of GW Space Marines (don't ask) that would do the job.

So, here are the two latest additions to an army that I really need to use more often.


In the second picture, I have added a standard trooper as a size comparison.


Next, I have six rather evil looking big droids with powered claws and big serious-looking shooters. These are from Alternative Armies Ion Age range where they are sold as Shia Khanate Psycoborgs. I've had these for a fair while too. I have had several plans for these, but now I think that I will use them as Robotic Servants (heavy droids) in an Alien Grey army.

Here they are as a group.


And now in two groups of three;



Finally, here they are with a standard 15mm trooper for scale purposes. As you can see, these are smaller than the big battle mechs, but still look pretty impressive.


Of course, I might be able to use these in other armies too, once I've given it some thought.


Monday, 17 June 2019

Saga: Age of Magic - my Otherworld army gets a run out

Yesterday at the club, we had one of our occasional all-day sessions. This was a great opportunity to get my daemonic Otherworld warband (made mainly from Frostgrave figures, with Alternative Armies Creatures) on the table for some Saga: Age of Magic. This was going to be a learning experience as I'n not played with this faction before. I fell into the trap of thinking of this as an impact army which did me no good against my first opponents, Clive's Undead.



These Undead are a terrific-looking army, with an Ancient Egyptian theme.




Unfortunately, for me anyway, they are also a very shooty army, with lots of bow-equipped warriors.

I plunged ahead, trying to get my best killy units into combat, with the Hunters leading the way. They didn't last long, succumbing to a lot of accurate shooting. Still, I had high hopes for my Creatures.



I used Portal to get my Hearthguard into a position to charge. Two powerful units ready to bust the Undead line apart. What could possibly go wrong?


Ha! What could go wrong was getting shot at. My Behemoth and the Creatures were targeted first.



By the time the Creatures had taken a lot of Fatigue, they were easy meat for some Undead Warriors.


My Behemoth and Warlord were the next targets to suffer.


Also, the sad failure of my Hearthguard, who despite gaining Resilience via Astral Bond and were still unable to take out the Undead archers.


With the Behemoth gone, again due to shooting, my Warlord was the next one to fall.


We called time on the game. I had virtually no Saga dice left.  We set up a second game. This time I was opposed by Clive's High Elf Great Kingdom army, led by Matt, who was new to the game, with assistance from Clive.

I learnt from my mistakes and set up with all my troops in the cover of woods.






I waited to see how things would develop. Not only did the Elves have bows, they also had a Dragon and a Hero on a Pegasus.


The Elven Hearthguard was in two groups of four. My Sorcerer soon managed to get one group reduced to two figures, using a combination of Rift and the Bolt and Drain Life spells.


My Hunters were getting shot at by Elven bow Levies. So, I charged them, with predictable results. 


One Hunter left. I advanced some Warrior Cultists through the woods.



I used Portal to move my Creatures behind the Elven line, threatening the weak Hearthguard unit.


Elsewhere, the other Hearthguard led the Warlord and Sorcerer into the attack. My Warriors in the woods were having success with Abyssal Breath to shoot at the bow levies.


After some manoeuvres, Matt managed to move his weakened Hearthguard out of charge range, so I used Portal again to bring my Creatures back across the table. The green jewels indicate that they are sheltering behind the Elemental Barrier spell.


I'd given up worrying about the Dragon marooned out on my left, but I really needed to charge those bow Levies with my Creatures.


With clever use of the board, the Levies moved out of the way, and the Elven Lion Creatures charged my Creatures, utterly obliterating them.


Things went from bad to worse and eventually, I threw everything into a reckless attack, which was spectacularly unsuccessful. Another loss for the Otherworldly Daemons.


However, it wasn't all bad. My Sorcerer was really effective, using Drain Life with a fair amount of success, but, more importantly to use the spell to remove fatigue. I think, also, that I am beginning to learn how to play with this faction. More games are required.

Wednesday, 8 May 2019

More Daemons .....................

............... for my Otherworld Saga AoM band.

These are going to be my Creatures, clearly bipedal ones. I've had these figures hanging around for absolutely ages. They are from Alternative Armies, I think, and I bought them because I had an idea for a possible Alien Squad Leader army in which I thought they would work. In the end, I changed my mind about the army and they've sat around waiting to be useful. Now, their moment has arrived.

I decided to keep to my red colour scheme for my daemonic entities with these guys, but vary it slightly by adding orange to the palette.


As you can see in this shot, they are basically just giant mouths on legs, which seems pretty daemonic to me and are the kind of thing that are best left in a different dimension, not being summoned by accidentally reading a spell in a hoary old tome found in a dusty and forgotten corner of a library in an old house with a bad reputation.


Here you can see them from above, showing how I brought out the scaly plates on their backs in orange.


I am going to use this gravelly base concept for the whole army and I decided to use this yellow. orange and red foam stuff to suggest some weird alien fungus thing.

The next part of this army project depends on me glueing North Star Snakemen and Cultists together, so I'll have to get on with that next week, as I have some other odds and ends to finish off first.


Monday, 19 June 2017

A HOTT afternoon at the club

Yesterday was hot in more than one way. The temperature was up around the 30C mark and the major thing at the club was a series of games of HOTT (Hordes Of The Things).

This was a chance for me to roll out my Averland-inspired army against some actual opponents. "How did things turn out?" you ask. "Not very well!" I reply.

I played four games, two against Nick's Orcs and two against John's Dwarves and Elvish chaps. In every case, I lost. Now, that could be down to inexperience, but bad dice rolls and impetuosity both played a part too. In the first game, I defended on a table that really didn't offer me much help. Neither did a truly bad initial deployment, which pretty much left my Knights in an endless series of rounds of combat with Nick's Orc Knights.



It didn't help much that I soon lost my Behemoth (the Da Vinci turtle tank), for no gains.


Eventually, I lost because I had taken too many casualties.

In the second game, I defended again, and once more deployed my forces in a formation that pretty much isolated my Knights. This time, though, I deployed Riders on the right flank and these at least had a useful role to play.




I lost my left flank Shooters and Blades early on and this really didn't help me at all, even though my Spears managed to push back Nick's scorpion Behemoth.
 
The real problem was that I'd got my general into a bad position defeating Nick's Knights, which led inevitably to his demise, and my defeat.


My next two games were against John's Elf/Dwarf alliance. Both times I tried to ensure that my deployment was more coherent and I decided to occupy the hills on my half of the table. John deployed in a solid line.


My Knights advanced along the road.




At this point, things seemed OK. I didn't expect that his Flyers, including an Aerial Hero would be such a problem. I soon lost one unit of Knights to John's Hero General, which showed up the flaw in my plans.


My Spears saw off an attack by Flyers


But the Aerial Hero (identified by the red counter) caused a realignment of my line.

With my Blades standing firm, the Shooters rejoined the battle line.


The Hero Flyer refused combat and left my Blades exposed as John's line advanced.


I threw caution to the winds and charged. Bad mistake. Although I won combats, all I was doing was forcing his troops to recoil. I couldn't destroy any troops. Eventually, I lost my remaining Knights, inevitably followed by my Hero General.


Game over.

We managed to squeeze in a final battle. We both deployed Magicians, and I brought in some Riders, dropping my Spears.


John was defending, and I was pretty much forced to advance, because he just sat still in front of his Stronghold.


My Riders managed to tie up his right flank for a long time, including his Magician.



I advanced and got into combat. This is where it all went wrong. I felt sure that I had an advantage but my dice rolls were truly appalling and my line got twisted out of shape and I was destroyed piecemeal. Happily, there are no pictures of this shameful collapse by the army of Averland.

So, I reckon that I have a lot to learn about how to win at HOTT.