Both armies were huge, around 1850pts of Dwarves and maybe 2000pts of Barbarians. Yes, we could have scaled things down a bit, but the chance to get everything on the table was too great to resist. You can see the size of the forces involved in this titanic clash in the first few pictures.
The two armies needed a 9ft long table to accommodate them.
I decided that I would have to get my Impact troops into combat as soon as possible, because that is pretty much what the Barbarians have to do. It is an army that lacks finesse, so it needs to get up close and personal as soon as possible.
I placed all my shooty troops in woods, not that I actually have many of them in the first place.
My centre was packed with all my powerful heavy foot, supported by my L3 Magic user. I also had an Arcane Artifact to give my magicians as much of a boost as possible. The Artifact means that I get to roll an extra Magic D6 (giving me 4D6 in this game) and discard the lowest scoring dice.
Ignoring the Dwarven flying boat, I get my heavy cavalry, supported by a Hero and led by a Captain) moving on my left as quickly as possible.
On my right, I send my Light Horse (out of view) on a flanking manoeuvre while I dash my packs of Wolves into action. I fully expect the wolves to get beaten, but hopefully cause a few casualties along the way.
My skirmishing archers start hitting the Dwarf flying boat. I really want to puncture this particular balloon.
My light horse move forwards, outflanking the Dwarf chariots. I hope that they will take this vehicles out.
As hoped, over on my left, the heavy cavalry wipe out the Dwarf crossbows and leave the Dwarf wizard exposed. Now, I just need to get these cavalry units through the Dwarf line, and start attacking them from behind.
My remaining heavy cavalry support the wolves and get into action.
Charging my Hero on an Elk into the flank of the Dwarf cavalry, the unit is wiped out. The Hero is counter-charged by some Dwarf crossbows, who are melee capable.
My light horse charge a chariot unit in the flank, winning the combat with ease. I am hoping to roll up the Dwarf left flank.
Elsewhere, disaster strikes as my heavy cavalry are charged in the flank and, in successive combats, both units are wiped out. Disaster!
I blame those mammoths, personally!
My heavy infantry make slow progress across the battlefield. I really need them to get into combat with the Dwarven artillery, the kind of sneaky unit that the noble Barbarians just treat as cheating. Where is the honour in blowing your enemies up from a distance? Surely honour and fame only come when you "Crush your enemies, see them driven before you, and hear the lamentation of the women!" after the clash of steel on steel?
On my left flank, a Dwarf Hero destroys my skirmishing bowmen, meaning that I need to send my Medium Infantry into combat to stop him causing chaos.
My Troll heavy infantry close on on the Dwarf centre
My right flank makes much better viewing than my left. I seem to be gaining the upper hand here.
Unhappily, we are running out of time, just as I destroy one of the Dwarf chariots, allowing my light horse to get behind the Dwarf line.
I never did manage to puncture that annoying balloon.
And, just as my main infantry units get into charge range, we have to call time. I like to think that this encounter would have seen my Barbarians victorious.
So, a truly epic battle that ended in a draw. It was good to see big armies on the table, even though the sheer size of them makes control difficult. I never even got my Giant into combat, so he was pretty much wasted.
I can imagine that concentrating all my mobile units on one flank might have worked better, with the main infantry line just holding a defensive position. Perhaps that would be for another day.